This patch updates LLVMDebugVersion to 8.
Debug info descriptors encoded using LLVMDebugVersion 7 is supported.
Corresponding llvmgcc and clang FE commits are required.
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This is a first step towards eliminating unncessary constructor checks in light weight DIDescriptor wrappers.
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Add a missing interface to be able to call findNearestCommonDominator
for a PostDominanceTree. The function itself is already implemented in
DominatorTreeBase. The interface however was only added to the
DominatorTree class, but not the PostDominatorClass.
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can be used in more places. Add an argument for the TargetData that
most of them need. Update for the getInt8PtrTy() change. Should be
no functionality change.
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entry we're about to process is obviously going to fail, don't
bother pushing a scope only to have it immediately be popped.
This avoids a lot of scope stack traffic in common cases.
Unfortunately, this requires duplicating some of the predicate
dispatch. To avoid duplicating the actual logic I pulled each
predicate out to its own static function which gets used in
both places.
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SwitchOpcodeMatcher) and have DAGISelMatcherOpt form it. This
speeds up selection, particularly for X86 which has lots of
variants of instructions with only type differences.
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- Eliminate TargetInstrInfo::isIdentical and replace it with produceSameValue. In the default case, produceSameValue just checks whether two machine instructions are identical (except for virtual register defs). But targets may override it to check for unusual cases (e.g. ARM pic loads from constant pools).
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now that isel handles chains more aggressively. This also
allows us to make isLegalToFold non-virtual.
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CopyToReg/CopyFromReg/INLINEASM. These are annoying because
they have the same opcode before an after isel. Fix this by
setting their NodeID to -1 to indicate that they are selected,
just like what automatically happens when selecting things that
end up being machine nodes.
With that done, give IsLegalToFold a new flag that causes it to
ignore chains. This lets the HandleMergeInputChains routine be
the one place that validates chains after a match is successful,
enabling the new hotness in chain processing. This smarter
chain processing eliminates the need for "PreprocessRMW" in the
X86 and MSP430 backends and enables MSP to start matching it's
multiple mem operand instructions more aggressively.
I currently #if out the dead code in the X86 backend and MSP
backend, I'll remove it for real in a follow-on patch.
The testcase changes are:
test/CodeGen/X86/sse3.ll: we generate better code
test/CodeGen/X86/store_op_load_fold2.ll: PreprocessRMW was
miscompiling this before, we now generate correct code
Convert it to filecheck while I'm at it.
test/CodeGen/MSP430/Inst16mm.ll: Add a testcase for mem/mem
folding to make anton happy. :)
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was that we weren't properly handling the case when interior
nodes of a matched pattern become dead after updating chain
and flag uses. Now we handle this explicitly in
UpdateChainsAndFlags.
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DoInstructionSelection. Inline "SelectRoot" into it from DAGISelHeader.
Sink some other stuff out of DAGISelHeader into SDISel.
Eliminate the various 'Indent' stuff from various targets, which dates
to when isel was recursive.
17 files changed, 114 insertions(+), 430 deletions(-)
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stuff now that we don't care about emulating the old broken
behavior of the old isel. This eliminates the
'CheckChainCompatible' check (along with IsChainCompatible) which
did an incorrect and inefficient scan *up* the chain nodes which
happened as the pattern was being formed and does the validation
at the end in HandleMergeInputChains when it forms a structural
pattern. This scans "down" the graph, which means that it is
quickly bounded by nodes already selected. This also handles
token factors that get "trapped" in the dag.
Removing the CheckChainCompatible nodes also shrinks the
generated tables by about 6K for X86 (down to 83K).
There are two pieces remaining before I can nuke PreprocessRMW:
1. I xfailed a test because we're now producing worse code in a
case that has nothing to do with the change: it turns out that
our use of MorphNodeTo will leave dead nodes in the graph
which (depending on how the graph is walked) end up causing
bogus uses of chains and blocking matches. This is really
bad for other reasons, so I'll fix this in a follow-up patch.
2. CheckFoldableChainNode needs to be improved to handle the TF.
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ComplexPattern at the root be generated multiple times, once
for each opcode they are part of. This encourages factoring
because the opcode checks get treated just like everything
else in the matcher.
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to a scope where every child starts with a CheckOpcode, but
executes more efficiently. Enhance DAGISelMatcherOpt to
form it.
This also fixes a bug in CheckOpcode: apparently the SDNodeInfo
objects are not pointer comparable, we have to compare the
enum name.
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(which gets #included into the middle of each
target's DAGISel class) into a .cpp file where it is
only compiled once.
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specifies whether there is an output flag or not. Use this
instead of redundantly encoding the chain/flag results in the
output vtlist.
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even some the old isel didn't. There are several parts of
this that make me feel dirty, but it's no worse than the
old isel. I'll clean up the parts I can do without ripping
out the old one next.
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It gets its own implementation totally divorced from the (presumably
performance-sensitive) routines which parse into a uint64_t.
Add APInt::operator|=(uint64_t), which is situationally much better than
using a full APInt.
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payloads. APFloat's internal folding routines always make QNaNs now,
instead of sometimes making QNaNs and sometimes SNaNs depending on the
type.
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and restore the entire matcher stack by value. This is because children
we're testing could do moveparent or other things besides just
scribbling on additions to the stack.
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instead of to have a chained series of scope nodes. This makes
the generated table smaller, improves the efficiency of the
interpreter, and make the factoring optimization much more
reasonable to implement.
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terms of store and load, which means bitcasting between scalar
integer and vector has endian-specific results, which undermines
this whole approach.
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reflect what it does. Switch the sense of the Next and the Check
arms to be more logical. No functionality change.
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the number of value bits, not the number of bits of allocation for in-memory
storage.
Make getTypeStoreSize and getTypeAllocSize work consistently for arrays and
vectors.
Fix several places in CodeGen which compute offsets into in-memory vectors
to use TargetData information.
This fixes PR1784.
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