not valid if the load is volatile. Hopefully
all wrong DAG combiner transforms of volatile
loads and stores have now been caught.
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take into account the instrucion pointed by InsertPt. Thanks to it,
returning the new value of InsertPt to the InsertBinop() caller can be
avoided. The bug was, actually, in visitAddRecExpr() method which wasn't
correctly handling changes of InsertPt. There shouldn't be any
performance regression, as -gvn pass (run after -indvars) removes any
redundant binops.
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This bug made llvm-ld unable to function with "-native" option, since the process that was used to call 'gcc' was crashing.
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on some code when !AfterLegalize - but since
this whole code section is turned off by an
"if (0)" it's not really turning anything on.
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Add a safety measure. It isn't safe to assume in ScalarEvolutionExpander that
all loops are in canonical form (but it should be safe for loops that have
AddRecs).
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wrong for volatile loads and stores. In fact this
is almost all of them! There are three types of
problems: (1) it is wrong to change the width of
a volatile memory access. These may be used to
do memory mapped i/o, in which case a load can have
an effect even if the result is not used. Consider
loading an i32 but only using the lower 8 bits. It
is wrong to change this into a load of an i8, because
you are no longer tickling the other three bytes. It
is also unwise to make a load/store wider. For
example, changing an i16 load into an i32 load is
wrong no matter how aligned things are, since the
fact of loading an additional 2 bytes can have
i/o side-effects. (2) it is wrong to change the
number of volatile load/stores: they may be counted
by the hardware. (3) it is wrong to change a volatile
load/store that requires one memory access into one
that requires several. For example on x86-32, you
can store a double in one processor operation, but to
store an i64 requires two (two i32 stores). In a
multi-threaded program you may want to bitcast an i64
to a double and store as a double because that will
occur atomically, and be indivisible to other threads.
So it would be wrong to convert the store-of-double
into a store of an i64, because this will become two
i32 stores - no longer atomic. My policy here is
to say that the number of processor operations for
an illegal operation is undefined. So it is alright
to change a store of an i64 (requires at least two
stores; but could be validly lowered to memcpy for
example) into a store of double (one processor op).
In short, if the new store is legal and has the same
size then I say that the transform is ok. It would
also be possible to say that transforms are always
ok if before they were illegal, whether after they
are illegal or not, but that's more awkward to do
and I doubt it buys us anything much.
However this exposed an interesting thing - on x86-32
a store of i64 is considered legal! That is because
operations are marked legal by default, regardless of
whether the type is legal or not. In some ways this
is clever: before type legalization this means that
operations on illegal types are considered legal;
after type legalization there are no illegal types
so now operations are only legal if they really are.
But I consider this to be too cunning for mere mortals.
Better to do things explicitly by testing AfterLegalize.
So I have changed things so that operations with illegal
types are considered illegal - indeed they can never
map to a machine operation. However this means that
the DAG combiner is more conservative because before
it was "accidentally" performing transforms where the
type was illegal because the operation was nonetheless
marked legal. So in a few such places I added a check
on AfterLegalize, which I suppose was actually just
forgotten before. This causes the DAG combiner to do
slightly more than it used to, which resulted in the X86
backend blowing up because it got a slightly surprising
node it wasn't expecting, so I tweaked it.
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with code that was expecting different bit widths for different values.
Make getTruncateOrZeroExtend a method on ScalarEvolution, and use it.
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error that caused it to redirect stderr to stdout too often.
This fix is applied identically to the win32 code as well, but that is
untested.
--Thi line, and those below, will be ignored--
M System/Unix/Program.inc
M System/Win32/Program.inc
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functional changes. Win32 code is untested, but should work fine.
In the unix variant, rename RedirectFD to RedirectIO and let that function
handle empty and null paths instead of doing that in the caller 3 times. This
is the same as win32 already does it.
In the win32 variant, use Path::isEmpty() instead of checking the resulting
c_str() manually. This is the same as unix already does it.
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maps can be deleted. This happens when RAUW
replaces a node N with another equivalent node
E, deleting the first node. Solve this by
adding (N, E) to ReplacedNodes, which is already
used to remap nodes to replacements. This means
that deleted nodes are being allowed in maps,
which can be delicate: the memory may be reused
for a new node which might get confused with the
old deleted node pointer hanging around in the
maps, so detect this and flush out maps if it
occurs (ExpungeNode). The expunging operation
is expensive, however it never occurs during
a llvm-gcc bootstrap or anywhere in the nightly
testsuite. It occurs three times in "make check":
Alpha/illegal-element-type.ll,
PowerPC/illegal-element-type.ll and
X86/mmx-shift.ll. If expunging proves to be too
expensive then there are other more complicated
ways of solving the problem.
In the normal case this patch adds the overhead
of a few more map lookups, which is hopefully
negligable.
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