causing a problem before because global values with incoming edges didn't
copy the incoming edges to the node they were being merged from, causing
the poolalloc pass to die.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2079 91177308-0d34-0410-b5e6-96231b3b80d8
* Implement a new form of node folding to catch cases missed in Addtree
* Add removeIndistinguishableNodePairs to merge calls (todo) and globals
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2062 91177308-0d34-0410-b5e6-96231b3b80d8
doesn't resort!
* Be more generous with the cached matches that we allow now.
* Recursive calls should all work now!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2061 91177308-0d34-0410-b5e6-96231b3b80d8
to reflect that they can eliminate arbitrary nodes.
* Rename the ShadowNodeEliminate.cpp file to EliminateNodes.cpp for the
same reason
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2020 91177308-0d34-0410-b5e6-96231b3b80d8
* Simplify a lot of the inlining stuff. There are still problems, but not
many
* Break up the Function representation to have a vector for every different
node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power
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* Move removeEdgesTo to be a member of DSNode
* Implement (but #ifdef out) the new, spiffier, method of determining
shadow node equivalence. This cannot be enabled until more is
implemented.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2004 91177308-0d34-0410-b5e6-96231b3b80d8
* Implement Critical Shadow node handling
* Implement routines to determine whether an allocation node is a malloc
or alloca
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2003 91177308-0d34-0410-b5e6-96231b3b80d8