Loop splitting is better handled by the more generic global region splitting
based on the edge bundle graph.
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If a live range is used by a terminator instruction, and that live range needs
to leave the block on the stack or in a different register, it can be necessary
to have both sides of the split live at the terminator instruction.
Example:
%vreg2 = COPY %vreg1
JMP %vreg1
Becomes after spilling %vreg2:
SPILL %vreg1
JMP %vreg1
The spill doesn't kill the register as is normally the case.
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These end points come from the inserted copies, and can be passed directly to
useIntv. This simplifies the coloring code.
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The greedy register allocator revealed some problems with the value mapping in
SplitKit. We would sometimes start mapping values before all defs were known,
and that could change a value from a simple 1-1 mapping to a multi-def mapping
that requires ssa update.
The new approach collects all defs and register assignments first without
filling in any live intervals. Only when finish() is called, do we compute
liveness and mapped values. At this time we know with certainty which values map
to multiple values in a split range.
This also has the advantage that we can compute live ranges based on the
remaining uses after rematerializing at split points.
The current implementation has many opportunities for compile time optimization.
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Analyze the live range's behavior entering and leaving basic blocks. Compute an
interference pattern for each allocation candidate, and use SpillPlacement to
find an optimal region where that register can be live.
This code is still not enabled.
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The analysis will be needed by both the greedy register allocator and the
X86FloatingPoint pass. It only needs to be computed once when the CFG doesn't
change.
This pass is very fast, usually showing up as 0.0% wall time.
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Edge bundles is an annotation on the CFG that turns it into a bipartite directed
graph where each basic block is connected to an outgoing and an ingoing bundle.
These bundles are useful for identifying regions of the CFG for live range
splitting.
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Bypass loops have the current live range live through, but contain no uses or
defs. Splitting around a bypass loop can free registers for other uses inside
the loop by spilling the split range.
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Whenever splitting wants to insert a copy, it checks if the value can be
rematerialized cheaply instead.
Missing features:
- Delete instructions when all uses have been rematerialized.
- Truncate live ranges to the remaining uses after rematerialization.
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source, and let rewrite() clean it up.
This way, kill flags on the inserted copies are fixed as well during rewrite().
We can't just assume that all the copies we insert are going to be kills since
critical edges into loop headers sometimes require both source and dest to be
live out of a block.
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in SSAUpdaterImpl.h
Verifying live intervals revealed that the old method was completely wrong, and
we need an iterative approach to calculating PHI placemant. Fortunately, we have
MachineDominators available, so we don't have to compute that over and over
like SSAUpdaterImpl.h must.
Live-out values are cached between calls to mapValue() and computed in a greedy
way, so most calls will be working with very small block sets.
Thanks to Bob for explaining how this should work.
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proper SSA updating.
This doesn't cause MachineDominators to be recomputed since we are already
requiring MachineLoopInfo which uses dominators as well.
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Critical edges going into a loop are not as bad as critical exits. We can handle
them by splitting the critical edge, or by having both inside and outside
registers live out of the predecessor.
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framework. It's purpose is not to improve register allocation per se,
but to make it easier to develop powerful live range splitting. I call
it the basic allocator because it is as simple as a global allocator
can be but provides the building blocks for sophisticated register
allocation with live range splitting.
A minimal implementation is provided that trivially spills whenever it
runs out of registers. I'm checking in now to get high-level design
and style feedback. I've only done minimal testing. The next step is
implementing a "greedy" allocation algorithm that does some register
reassignment and makes better splitting decisions.
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splitting or spillling, and to help with rematerialization.
Use LiveRangeEdit in InlineSpiller and SplitKit. This will eventually make it
possible to share remat code between InlineSpiller and SplitKit.
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functions: computeRemainder and rewrite.
When the remainder breaks up into multiple components, remember to rewrite those
uses as well.
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never kept after splitting.
Keeping the original interval made sense when the split region doesn't modify
the register, and the original is spilled. We can get the same effect by
detecting reloaded values when spilling around copies.
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Insert copy after defining instruction.
Fix LiveIntervalMap::extendTo to properly handle live segments starting before
the current basic block.
Make sure the open live range is extended to the inserted copy's use slot.
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creating it before and subtracting split ranges.
This way, the SSA update code in LiveIntervalMap can properly create and use new
phi values in dupli. Now it is possible to create split regions where a value
escapes along two different CFG edges, creating phi values outside the split
region.
This is a work in progress and probably quite broken.
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great deal because we don't have to worry about maintaining SSA form.
Unconditionally copy back to dupli when the register is live out of the split
range, even if the live-out value was defined outside the range. Skipping the
back-copy only makes sense when the live range is going to spill outside the
split range, and we don't know that it will. Besides, this was a hack to avoid
SSA update issues.
Clear up some confusion about the end point of a half-open LiveRange. Methinks
LiveRanges need to be closed so both start and end are included in the range.
The low bits of a SlotIndex are symbolic, so a half-open range doesn't really
make sense. This would be a pervasive change, though.
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LiveIntervalMap maps values from a parent LiveInterval to a child interval that
is a strict subset. It will create phi-def values as needed to preserve the
VNInfo SSA form in the child interval.
This leads to an algorithm very similar to the one in SSAUpdaterImpl.h, but with
enough differences that the code can't be reused:
- We don't need to manipulate PHI instructions.
- LiveIntervals have kills.
- We have MachineDominatorTree.
- We can use df_iterator.
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The earliestStart argument is entirely specific to linear scan allocation, and
can be easily calculated by RegAllocLinearScan.
Replace std::vector with SmallVector.
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When a live range is contained a single block, we can split it around
instruction clusters. The current approach is very primitive, splitting before
and after the largest gap between uses.
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split intervals. THis means the analysis can be used for multiple splits as long
as curli doesn't shrink.
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Before spilling a live range, we split it into a separate range for each basic
block where it is used. That way we only get one reload per basic block if the
new smaller ranges can allocate to a register.
This type of splitting is already present in the standard spiller.
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necessary.
Sometimes, live range splitting doesn't shrink the current interval, but simply
changes some instructions to use a new interval. That makes the original more
suitable for spilling. In this case, we don't need to duplicate the original.
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We are now at a point where we can split around simple single-entry, single-exit
loops, although still with some bugs.
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The spillers can pluck the analyses they need from the pass reference.
Switch some never-null pointers to references.
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Determine which loop exit blocks need a 'pre-exit' block inserted.
Recognize when this would be impossible.
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This is a work in progress. So far we have some basic loop analysis to help
determine where it is useful to split a live range around a loop.
The actual loop splitting code from Splitter.cpp is also going to move in here.
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