into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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The getPointerRegClass() hook can return register classes that depend on
the calling convention of the current function (ptr_rc_tailcall).
So far, we have been able to infer the calling convention from the
subtarget alone, but as we add support for multiple calling conventions
per target, that no longer works.
Patch by Yiannis Tsiouris!
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Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.
While cleaning up declarations, cleaned up comments (sorry for large diff).
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may be called. If the entry block is empty, the insertion point iterator will be
the "end()" value. Calling ->getParent() on it (among others) causes problems.
Modify materializeFrameBaseRegister to take the machine basic block and insert
the frame base register at the beginning of that block. (It's very similar to
what the code does all ready. The only difference is that it will always insert
at the beginning of the entry block instead of after a previous materialization
of the frame base register. I doubt that that matters here.)
<rdar://problem/8782198>
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1. Allocate them in the entry block of the function to enable function-wide
re-use. The instructions to create them should be re-materializable, so
there shouldn't be additional cost compared to creating them local
to the basic blocks where they are used.
2. Collect all of the frame index references for the function and sort them
by the local offset referenced. Iterate over the sorted list to
allocate the virtual base registers. This enables creation of base
registers optimized for positive-offset access of frame references.
(Note: This may be appropriate to later be a target hook to do the
sorting in a target appropriate manner. For now it's done here for
simplicity.)
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For now it's still a command line option, but the interface to the generic
code doesn't need to know that.
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relative offsets when there are offsets encoded in the instructions and
simplifies final allocation in PEI. rdar://8277890
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base registers were required. This will allow for slightly better packing
of the locals when alignment padding is necessary after callee saved registers.
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frame index reference to an object in the local block is seen, check if
it's near enough to any previously allocaated base register to re-use.
rdar://8277890
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Nothing fancy, just ask the target if any currently available base reg
is in range for the instruction under consideration and use the first one
that is. Placeholder ARM implementation simply returns false for now.
ongoing saga of rdar://8277890
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the local block. Resolve references to those indices to a new base register.
For simplification and testing purposes, a new virtual base register is
allocated for each frame index being resolved. The result is truly horrible,
but correct, code that's good for exercising the new code paths.
Next up is adding thumb1 support, which should be very simple. Following that
will be adding base register re-use and implementing a reasonable ARM
heuristic for when a virtual base register should be generated at all.
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whether to allocate a virtual frame base register to resolve the frame
index reference in it. Implement a simple version for ARM to aid debugging.
In LocalStackSlotAllocation, scan the function for frame index references
to local frame indices and ask the target whether to allocate virtual
frame base registers for any it encounters. Purely infrastructural for
debug output. Next step is to actually allocate base registers, then add
intelligent re-use of them.
rdar://8277890
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mapping. Have the local block track its alignment requirement, and then
apply that when the block itself is allocated. Previously, offsets could
get adjusted in PEI to be different, relative to one another, than the
block allocation thought they would be, which defeats the point of doing
the allocation this way. Continuing rdar://8277890
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experimental pass that allocates locals relative to one another before
register allocation and then assigns them to actual stack slots as a block
later in PEI. This will eventually allow targets with limited index offset
range to allocate additional base registers (not just FP and SP) to
more efficiently reference locals, as well as handle situations where
locals cannot be referenced via SP or FP at all (dynamic stack realignment
together with variable sized objects, for example). It's currently
incomplete and almost certainly buggy. Work in progress.
Disabled by default and gated via the -enable-local-stack-alloc command
line option.
rdar://8277890
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