mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-15 04:30:12 +00:00
237898ac1f
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37320 91177308-0d34-0410-b5e6-96231b3b80d8 |
||
---|---|---|
.. | ||
SelectionDAG | ||
AsmPrinter.cpp | ||
BranchFolding.cpp | ||
DwarfWriter.cpp | ||
ELFWriter.cpp | ||
ELFWriter.h | ||
IfConversion.cpp | ||
IntrinsicLowering.cpp | ||
LiveInterval.cpp | ||
LiveIntervalAnalysis.cpp | ||
LiveVariables.cpp | ||
LLVMTargetMachine.cpp | ||
MachineBasicBlock.cpp | ||
MachineFunction.cpp | ||
MachineInstr.cpp | ||
MachineModuleInfo.cpp | ||
MachinePassRegistry.cpp | ||
MachOWriter.cpp | ||
MachOWriter.h | ||
Makefile | ||
Passes.cpp | ||
PHIElimination.cpp | ||
PhysRegTracker.h | ||
PrologEpilogInserter.cpp | ||
README.txt | ||
RegAllocLinearScan.cpp | ||
RegAllocLocal.cpp | ||
RegAllocSimple.cpp | ||
RegisterScavenging.cpp | ||
TwoAddressInstructionPass.cpp | ||
UnreachableBlockElim.cpp | ||
VirtRegMap.cpp | ||
VirtRegMap.h |
//===---------------------------------------------------------------------===// Common register allocation / spilling problem: mul lr, r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 ldr r4, [sp, #+52] mla r4, r3, lr, r4 can be: mul lr, r4, lr mov r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 mla r4, r3, lr, r4 and then "merge" mul and mov: mul r4, r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 mla r4, r3, lr, r4 It also increase the likelyhood the store may become dead. //===---------------------------------------------------------------------===// I think we should have a "hasSideEffects" flag (which is automatically set for stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able to remat any instruction that has no side effects, if it can handle it and if profitable. For now, I'd suggest having the remat stuff work like this: 1. I need to spill/reload this thing. 2. Check to see if it has side effects. 3. Check to see if it is simple enough: e.g. it only has one register destination and no register input. 4. If so, clone the instruction, do the xform, etc. Advantages of this are: 1. the .td file describes the behavior of the instructions, not the way the algorithm should work. 2. as remat gets smarter in the future, we shouldn't have to be changing the .td files. 3. it is easier to explain what the flag means in the .td file, because you don't have to pull in the explanation of how the current remat algo works. Some potential added complexities: 1. Some instructions have to be glued to it's predecessor or successor. All of the PC relative instructions and condition code setting instruction. We could mark them as hasSideEffects, but that's not quite right. PC relative loads from constantpools can be remat'ed, for example. But it requires more than just cloning the instruction. Some instructions can be remat'ed but it expands to more than one instruction. But allocator will have to make a decision. 4. As stated in 3, not as simple as cloning in some cases. The target will have to decide how to remat it. For example, an ARM 2-piece constant generation instruction is remat'ed as a load from constantpool. //===---------------------------------------------------------------------===// bb27 ... ... %reg1037 = ADDri %reg1039, 1 %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10 Successors according to CFG: 0x8b03bf0 (#5) bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5): Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4) %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0> Note ADDri is not a two-address instruction. However, its result %reg1037 is an operand of the PHI node in bb76 and its operand %reg1039 is the result of the PHI node. We should treat it as a two-address code and make sure the ADDri is scheduled after any node that reads %reg1039. //===---------------------------------------------------------------------===// Use local info (i.e. register scavenger) to assign it a free register to allow reuse: ldr r3, [sp, #+4] add r3, r3, #3 ldr r2, [sp, #+8] add r2, r2, #2 ldr r1, [sp, #+4] <== add r1, r1, #1 ldr r0, [sp, #+4] add r0, r0, #2 //===---------------------------------------------------------------------===// LLVM aggressively lift CSE out of loop. Sometimes this can be negative side- effects: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: load [i + R1] ... load [i + R2] ... load [i + R3] Suppose there is high register pressure, R1, R2, R3, can be spilled. We need to implement proper re-materialization to handle this: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: R1 = X + 4 @ re-materialized load [i + R1] ... R2 = X + 7 @ re-materialized load [i + R2] ... R3 = X + 15 @ re-materialized load [i + R3] Furthermore, with re-association, we can enable sharing: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: T = i + X load [T + 4] ... load [T + 7] ... load [T + 15] //===---------------------------------------------------------------------===// Tail merging issue: When we're trying to merge the tails of predecessors of a block I, and there are more than 2 predecessors, we don't do it optimally. Suppose predecessors are A,B,C where B and C have 5 instructions in common, and A has 2 in common with B or C. We want to get: A: jmp C3 B: jmp C2 C: C2: 3 common to B and C but not A C3: 2 common to all 3 You get this if B and C are merged first, but currently it might randomly decide to merge A and B first, which results in not sharing the C2 instructions. We could look at all N*(N-1) combinations of predecessors and merge the ones with the most instructions in common first. Usually that will be fast, but it could get slow on big graphs (e.g. large switches tend to have blocks with many predecessors).