llvm-6502/lib/CodeGen
Duncan Sands 09085fe63d The semantics of invoke require that we always jump to the unwind block
(landing pad) when an exception unwinds through the call.  This doesn't
quite match the way the dwarf unwinder works: by default it only jumps to
the landing pad if the catch or filter specification matches, and otherwise
it keeps on unwinding.  There are two ways of specifying to the unwinder
that it should "always" (more on why there are quotes here later) jump to
the landing pad: follow the specification by a 0 typeid, or follow it by
the typeid for the NULL typeinfo.  GCC does the first, and this patch makes
LLVM do the same as gcc.  However there is a problem: the unwinder performs
optimizations based on C++ semantics (it only expects destructors to be
run if the 0 typeid fires - known as "cleanups"), meaning it assumes that no
exceptions will be raised and that the raised exception will be reraised
at the end of the cleanup code.  So if someone writes their own LLVM code
using the exception intrinsics they will get a nasty surprise if they don't
follow these rules.  The other possibility of using the typeid corresponding
to NULL (catch-all) causes the unwinder to make no assumptions, so this is
probably what we should use in the long-run.  However since we are still
having trouble getting exception handling working properly, for the moment
it seems best to closely imitate GCC.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37399 91177308-0d34-0410-b5e6-96231b3b80d8
2007-06-02 17:16:06 +00:00
..
SelectionDAG Integrate exception filter support and exception catch support. This 2007-06-02 16:53:42 +00:00
AsmPrinter.cpp Fix the asmprinter so that a globalvalue can specify an explicit alignment 2007-05-31 18:57:45 +00:00
BranchFolding.cpp Fix CorrectExtraCFGEdges to allow for multiple LandingPad targets. 2007-06-02 00:08:15 +00:00
DwarfWriter.cpp Integrate exception filter support and exception catch support. This 2007-06-02 16:53:42 +00:00
ELFWriter.cpp Drop 'const' 2007-05-03 01:11:54 +00:00
ELFWriter.h Drop 'const' 2007-05-03 01:11:54 +00:00
IfConversion.cpp Correctly mark early-exit on the false path. 2007-06-01 20:29:21 +00:00
IntrinsicLowering.cpp Make LowerCTPOP() support arbitrary bitwidth integer type. 2007-06-02 04:10:33 +00:00
LiveInterval.cpp Add a register allocation preference field; add a method to compute size of a live interval. 2007-04-17 20:25:11 +00:00
LiveIntervalAnalysis.cpp Only worry about intervening kill if there are more than one live ranges in the interval. 2007-05-14 21:23:51 +00:00
LiveVariables.cpp When marking a register as being implicitly defined, make sure to clear its partial use info as well. 2007-05-14 20:39:18 +00:00
LLVMTargetMachine.cpp name change requested by review of previous patch 2007-05-22 18:31:04 +00:00
MachineBasicBlock.cpp Move isSuccessor() offline, change it to use std::find. 2007-05-17 23:58:53 +00:00
MachineFunction.cpp Drop 'const' 2007-05-03 01:11:54 +00:00
MachineInstr.cpp Add missing const qualifiers. 2007-05-29 18:35:22 +00:00
MachineModuleInfo.cpp The semantics of invoke require that we always jump to the unwind block 2007-06-02 17:16:06 +00:00
MachinePassRegistry.cpp Final polish on machine pass registries. 2006-08-02 12:30:23 +00:00
MachOWriter.cpp Drop 'const' 2007-05-03 01:11:54 +00:00
MachOWriter.h Drop 'const' 2007-05-03 01:11:54 +00:00
Makefile this will work better 2006-11-03 19:15:55 +00:00
Passes.cpp *** empty log message *** 2006-11-16 20:11:33 +00:00
PHIElimination.cpp Fix typo in comment. 2007-05-06 13:37:16 +00:00
PhysRegTracker.h
PrologEpilogInserter.cpp Fix PR1424. 2007-05-31 18:27:58 +00:00
README.txt Fancier algorithm in tail-merge comment implemented, so remove comment. 2007-06-01 23:04:28 +00:00
RegAllocLinearScan.cpp Change names from RA to something unique to get rid of naming conflicts with 2007-05-08 19:02:46 +00:00
RegAllocLocal.cpp Change names from RA to something unique to get rid of naming conflicts with 2007-05-08 19:02:46 +00:00
RegAllocSimple.cpp Drop 'const' 2007-05-03 01:11:54 +00:00
RegisterScavenging.cpp If call frame is not part of stack frame and no dynamic alloc, eliminateFrameIndex() must adjust SP offset with size of call frames. 2007-05-01 09:01:42 +00:00
TwoAddressInstructionPass.cpp Fix typo in comment. 2007-05-06 13:37:16 +00:00
UnreachableBlockElim.cpp Fix typo in comment. 2007-05-06 13:37:16 +00:00
VirtRegMap.cpp Rename findRegisterUseOperand to findRegisterUseOperandIdx to avoid confusion. 2007-04-26 19:00:32 +00:00
VirtRegMap.h Re-materialize all loads from fixed stack slots. 2007-04-04 07:40:01 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
	ldr r3, [sp, #+4]
	add r3, r3, #3
	ldr r2, [sp, #+8]
	add r2, r2, #2
	ldr r1, [sp, #+4]  <==
	add r1, r1, #1
	ldr r0, [sp, #+4]
	add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//