llvm-6502/lib/CodeGen
Dan Gohman 11eab02b77 Convert comparisons like (x == infinity) to (x >= infinity) on targets
where FCMP_OEQ is not legal and FCMP_OGE is, such as x86. 


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82861 91177308-0d34-0410-b5e6-96231b3b80d8
2009-09-26 15:24:17 +00:00
..
AsmPrinter Delete space after function name, before (, reflow a comment and 2009-09-24 23:21:26 +00:00
PBQP
SelectionDAG Convert comparisons like (x == infinity) to (x >= infinity) on targets 2009-09-26 15:24:17 +00:00
BranchFolding.cpp
BranchFolding.h
CMakeLists.txt Remove simple regalloc. It has bit rotted. 2009-09-17 05:48:07 +00:00
CodePlacementOpt.cpp
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp Tabs -> spaces, and remove trailing whitespace. 2009-09-20 02:20:51 +00:00
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp
ELFWriter.h Implement the JIT side of the GDB JIT debugging interface. To enable this 2009-09-20 23:52:43 +00:00
ExactHazardRecognizer.cpp Make the end-of-itinerary mark explicit. Some cleanup. 2009-09-24 20:22:50 +00:00
ExactHazardRecognizer.h
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LazyLiveness.cpp
LiveInterval.cpp
LiveIntervalAnalysis.cpp Remove unused variable. 2009-09-25 23:26:56 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp Clean up LiveVariables and change how it deals with partial updates and kills. This also eliminate the horrible check which scan forward to the end of the basic block. It should be faster and more accurate. 2009-09-24 02:15:22 +00:00
LLVMTargetMachine.cpp Flip -disable-post-RA-scheduler to -post-RA-scheduler. 2009-09-25 21:38:11 +00:00
LowerSubregs.cpp Minor bug fix. LowerSubregs should translate 2009-09-22 00:29:40 +00:00
MachineBasicBlock.cpp
MachineDominators.cpp
MachineFunction.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineInstr.cpp Move MachineMemOperand::getAlignment out of line, to avoid needing 2009-09-25 23:33:20 +00:00
MachineLICM.cpp Don't hoist or sink instructions with physreg uses if the physreg is 2009-09-26 02:34:00 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp the pointer MMI keeps will start out with object-file format specific stuff 2009-09-16 05:26:00 +00:00
MachineModuleInfoImpls.cpp Don't sort the vector when it is empty. This should fix some expensive checking 2009-09-16 11:43:12 +00:00
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Simplify a few more uses of reg_iterator. 2009-09-25 22:26:13 +00:00
MachineSink.cpp Don't hoist or sink instructions with physreg uses if the physreg is 2009-09-26 02:34:00 +00:00
MachineVerifier.cpp Fix verification of explicit operands. 2009-09-23 20:57:55 +00:00
MachO.h
MachOCodeEmitter.cpp
MachOCodeEmitter.h
MachOWriter.cpp
MachOWriter.h
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
Passes.cpp
PHIElimination.cpp
PHIElimination.h
PostRASchedulerList.cpp Fix bug in kill flag updating for post-register-allocation scheduling. When the kill flag of a superreg needs to be cleared because there are one or more subregs live, we instead add implicit-defs of those subregs and leave the kill flag on the superreg. This allows us to end the live-range of the superreg without ending the live-ranges of the subregs. 2009-09-23 16:35:25 +00:00
PreAllocSplitting.cpp
PrologEpilogInserter.cpp pr4926: ARM requires the stack pointer to be aligned, even for leaf functions. 2009-09-25 14:41:49 +00:00
PrologEpilogInserter.h Start of revamping the register scavenging in PEI. ARM Thumb1 is the driving 2009-09-24 23:52:18 +00:00
PseudoSourceValue.cpp Give MachineMemOperand an operator<<, factoring out code from 2009-09-23 01:33:16 +00:00
README.txt
RegAllocLinearScan.cpp Simplify a few more uses of reg_iterator. 2009-09-25 22:26:13 +00:00
RegAllocLocal.cpp
RegAllocPBQP.cpp Tabs -> spaces, and remove trailing whitespace. 2009-09-20 02:20:51 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp Fix PR5024 with a big hammer: disable the double-def assertion in the scavenger. 2009-09-24 02:27:09 +00:00
ScheduleDAG.cpp
ScheduleDAGEmit.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
ScheduleDAGInstrs.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
ScheduleDAGInstrs.h Enhance EmitInstrWithCustomInserter() so target can specify CFG changes that sdisel will use to properly complete phi nodes. 2009-09-18 21:02:19 +00:00
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp Remove the default value for ConstantStruct::get's isPacked parameter and 2009-09-19 20:30:26 +00:00
ShrinkWrapping.cpp
SimpleHazardRecognizer.h
SimpleRegisterCoalescing.cpp Clean up LiveVariables and change how it deals with partial updates and kills. This also eliminate the horrible check which scan forward to the end of the basic block. It should be faster and more accurate. 2009-09-24 02:15:22 +00:00
SimpleRegisterCoalescing.h Clean up spill weight computation. Also some changes to give loop induction 2009-09-21 21:12:25 +00:00
SjLjEHPrepare.cpp
Spiller.cpp
Spiller.h
StackProtector.cpp
StackSlotColoring.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
StrongPHIElimination.cpp
TargetInstrInfoImpl.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
TwoAddressInstructionPass.cpp
UnreachableBlockElim.cpp
VirtRegMap.cpp
VirtRegMap.h
VirtRegRewriter.cpp
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4