llvm-6502/lib/CodeGen
Dan Gohman c81b783e27 Make getMachineNode return a MachineSDNode* instead of a generic SDNode*
since it won't do any folding. This will help avoid some inconvenient
casting.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83698 91177308-0d34-0410-b5e6-96231b3b80d8
2009-10-10 01:29:16 +00:00
..
AsmPrinter Extract scope information from the variable itself, instead of relying on alloca or llvm.dbg.declare location. 2009-10-09 22:42:28 +00:00
PBQP
SelectionDAG Make getMachineNode return a MachineSDNode* instead of a generic SDNode* 2009-10-10 01:29:16 +00:00
BranchFolding.cpp
BranchFolding.h
CMakeLists.txt second half of lazy liveness removal. 2009-10-07 22:49:30 +00:00
CodePlacementOpt.cpp Fix this comment. The loop header is the loop entry point. 2009-10-07 00:33:10 +00:00
DeadMachineInstructionElim.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
DwarfEHPrepare.cpp Introduce and use convenience methods for getting pointer types 2009-10-06 15:40:36 +00:00
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp strength reduce a ton of type equality tests to check the typeid (Through 2009-10-05 05:54:46 +00:00
ELFWriter.h
ExactHazardRecognizer.cpp
ExactHazardRecognizer.h
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
IntrinsicLowering.cpp Introduce and use convenience methods for getting pointer types 2009-10-06 15:40:36 +00:00
LatencyPriorityQueue.cpp
LiveInterval.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
LiveIntervalAnalysis.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp Add a target hook to add pre- post-regalloc scheduling passes. 2009-09-30 08:49:50 +00:00
LowerSubregs.cpp
MachineBasicBlock.cpp
MachineDominators.cpp
MachineFunction.cpp Add basic infrastructure and x86 support for preserving MachineMemOperand 2009-10-09 18:10:05 +00:00
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp Add a form of addPreserved which takes a string argument, to allow passes 2009-10-08 17:00:02 +00:00
MachineInstr.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
MachineLICM.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp Clear variable debug info map at the end of the function. 2009-10-08 20:41:17 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
MachineVerifier.cpp Add a few simple MachineVerifier checks for MachineMemOperands. 2009-10-07 17:36:00 +00:00
MachO.h
MachOCodeEmitter.cpp
MachOCodeEmitter.h
MachOWriter.cpp
MachOWriter.h
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
Passes.cpp
PHIElimination.cpp
PHIElimination.h
PostRASchedulerList.cpp Fix a missing initialization of PostRAScheduler's AA member. 2009-10-10 00:15:38 +00:00
PreAllocSplitting.cpp Reset kill markers after live interval is reconstructed. 2009-10-09 01:17:11 +00:00
PrologEpilogInserter.cpp when previous scratch register is killed, flag the value as no longer tracking 2009-10-09 17:33:33 +00:00
PrologEpilogInserter.h Re-enable register scavenging in Thumb1 by default. 2009-10-08 01:46:59 +00:00
PseudoSourceValue.cpp Introduce and use convenience methods for getting pointer types 2009-10-06 15:40:36 +00:00
README.txt
RegAllocLinearScan.cpp Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
RegAllocLocal.cpp
RegAllocPBQP.cpp Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp Add register-reuse to frame-index register scavenging. When a target uses 2009-10-07 17:12:56 +00:00
ScheduleDAG.cpp Fix integer overflow in instruction scheduling. This can happen if we have 2009-09-30 20:15:38 +00:00
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
ScheduleDAGInstrs.h Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp Introduce and use convenience methods for getting pointer types 2009-10-06 15:40:36 +00:00
ShrinkWrapping.cpp
SimpleHazardRecognizer.h
SimpleRegisterCoalescing.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
SimpleRegisterCoalescing.h Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
SjLjEHPrepare.cpp Introduce and use convenience methods for getting pointer types 2009-10-06 15:40:36 +00:00
Spiller.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
Spiller.h
StackProtector.cpp
StackSlotColoring.cpp
StrongPHIElimination.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
TargetInstrInfoImpl.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
TwoAddressInstructionPass.cpp Factor out LiveIntervalAnalysis' code to determine whether an instruction 2009-10-09 23:27:56 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp
VirtRegMap.h Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
VirtRegRewriter.cpp
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4