Safiire
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a5a86d6b60
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Adding an example of making an A power chord using the A and B buttons and pulse1 and pulse2
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2015-03-30 18:10:44 -07:00 |
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Safiire
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1de5b9c8ad
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Let's change the name of nes.sprite to nes.oam, since it really points to Object Attribute Memory
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2015-03-22 16:04:30 -07:00 |
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Safiire
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ee643af3ef
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Binary literals are now working
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2015-03-22 15:52:13 -07:00 |
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Safiire
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2d0495fc83
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Updated the source in the examples to be somewhat more clear
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2015-03-22 10:53:45 -07:00 |
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Safiire
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a48d10474e
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Fixed an issue with referencing outer scoped symbols
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2015-03-22 00:55:14 -07:00 |
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Safiire
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411e8b9873
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Added another example
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2015-03-21 18:31:44 -07:00 |
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Safiire
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e54e5b17fb
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Still messing with the symbol names in neslib
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2015-03-15 03:47:48 -07:00 |
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Safiire
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e5ef0fac5f
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Updated my nes symbol library, register names, fixed a problem with hex numbers
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2015-03-14 05:01:27 -07:00 |
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Safiire
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5579919db5
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Minor correction to comment
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2015-03-13 13:14:41 -07:00 |
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Safiire
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ca8ebf7b9d
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Removed a mistake in the demo.asm
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2015-03-12 18:12:45 -07:00 |
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Safiire
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6d3401b2a5
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Added .inc directive, and created a NES symbols include file
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2015-03-12 11:46:59 -07:00 |
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Safiire
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0c6c8ab80e
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Added zp suffix to explicitly force zero page instructions when using symbols
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2015-03-12 08:54:59 -07:00 |
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Safiire
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8e788a19d1
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We can now create C like structs using .scope and .space, however, when we load zero page values from the symbol table, they create absolute addressed instructions, so that needs to be fixed
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2015-03-05 21:55:13 -08:00 |
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Safiire
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4a7445c236
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Organizing some of the files
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2015-03-05 17:26:29 -08:00 |
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