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https://github.com/JorjBauer/aiie.git
synced 2024-12-18 04:29:52 +00:00
working on blending; fixed SDL drive indicator and bios text drawing
This commit is contained in:
parent
0473196d40
commit
207399b07b
2
bios.cpp
2
bios.cpp
@ -244,7 +244,7 @@ bool BIOS::loop()
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break;
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break;
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}
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}
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}
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}
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switch (selectedMenu) {
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switch (selectedMenu) {
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case BIOS_AIIE:
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case BIOS_AIIE:
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rv = AiieMenuHandler(needsRedraw, hitReturn);
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rv = AiieMenuHandler(needsRedraw, hitReturn);
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@ -51,7 +51,7 @@ void PhysicalDisplay::drawCharacter(uint8_t mode, uint16_t x, uint16_t y, char c
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void PhysicalDisplay::drawString(uint8_t mode, uint16_t x, uint16_t y, const char *str)
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void PhysicalDisplay::drawString(uint8_t mode, uint16_t x, uint16_t y, const char *str)
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{
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{
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int8_t xsize = 8; // width of a char in this font
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int8_t xsize = 8; // width of a char in this font
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for (int8_t i=0; i<strlen(str); i++) {
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for (int8_t i=0; i<strlen(str); i++) {
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drawCharacter(mode, x, y, str[i]);
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drawCharacter(mode, x, y, str[i]);
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x += xsize;
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x += xsize;
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@ -24,7 +24,7 @@ class PhysicalDisplay {
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virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage));overlayMessage[strlen(overlayMessage)] = 0; }
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virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage));overlayMessage[strlen(overlayMessage)] = 0; }
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0;
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// virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0;
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virtual void clrScr(uint8_t coloridx) = 0;
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virtual void clrScr(uint8_t coloridx) = 0;
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@ -15,7 +15,104 @@
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#define ILI9341_WIDTH 320
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#define ILI9341_WIDTH 320
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#define ILI9341_HEIGHT 240
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#define ILI9341_HEIGHT 240
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// *** FIXME need a better blend
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#ifndef min
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#endif
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static void rgb_to_hsv(double r, double g, double b, double *h, double *s, double *v)
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{
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// Range for these equations is [0..1] not [0..255]
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r = r / 255.0;
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g = g / 255.0;
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b = b / 255.0;
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// h, s, v = hue, saturation, value
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double cmax = max(r, max(g, b)); // maximum of r, g, b
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double cmin = min(r, min(g, b)); // minimum of r, g, b
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double diff = cmax - cmin; // diff of cmax and cmin.
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// if cmax and cmax are equal then h = 0
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if (cmax == cmin)
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*h = 0;
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// if cmax equal r then compute h
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else if (cmax == r)
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*h = (int)(60 * ((g - b) / diff) + 360) % 360;
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// if cmax equal g then compute h
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else if (cmax == g)
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*h = (int)(60 * ((b - r) / diff) + 120) % 360;
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// if cmax equal b then compute h
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else if (cmax == b)
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*h = (int)(60 * ((r - g) / diff) + 240) % 360;
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// if cmax equal zero
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if (cmax == 0)
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*s = 0;
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else
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*s = (diff / cmax) * 100;
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// compute v
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*v = cmax * 100;
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}
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static void hsv_to_rgb(double H, double S, double V, uint8_t *R, uint8_t *G, uint8_t *B)
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{
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float s = S/100;
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float v = V/100;
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float C = s*v;
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float X = C*(1-fabs(fmod(H/60.0, 2)-1));
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float m = v-C;
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float r,g,b;
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if(H >= 0 && H < 60){
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r = C,g = X,b = 0;
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}
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else if(H >= 60 && H < 120){
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r = X,g = C,b = 0;
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}
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else if(H >= 120 && H < 180){
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r = 0,g = C,b = X;
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}
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else if(H >= 180 && H < 240){
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r = 0,g = X,b = C;
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}
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else if(H >= 240 && H < 300){
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r = X,g = 0,b = C;
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}
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else{
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r = C,g = 0,b = X;
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}
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*R = (r+m)*255;
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*G = (g+m)*255;
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*B = (b+m)*255;
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}
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// blend two 24-bit packed colors
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uint32_t blendColors(uint32_t a, uint32_t b)
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{
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uint8_t r1, r2, g1, g2, b1, b2;
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r1 = (a & 0xFF0000) >> 16;
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g1 = (a & 0x00FF00) >> 8;
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b1 = (a & 0x0000FF);
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r2 = (b & 0xFF0000) >> 16;
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g2 = (b & 0x00FF00) >> 8;
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b2 = (b & 0x0000FF);
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double h1, s1, v1, h2, s2, v2;
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rgb_to_hsv(r1, g1, b1, &h1, &s1, &v1);
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rgb_to_hsv(r2, g2, b2, &h2, &s2, &v2);
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hsv_to_rgb((h1+h2)/2, (s1+s2)/2, (v1+v2)/2, &r1, &g1, &b1);
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uint32_t ret = (r1 << 16) | (g1 << 8) | (b1);
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return ret;
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}
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#define blendColors(a,b) (a | b)
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#define blendColors(a,b) (a | b)
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extern bool use8875;
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extern bool use8875;
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@ -77,12 +174,11 @@ SDLDisplay::SDLDisplay()
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}
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}
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// FIXME: abstract constants
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screen = SDL_CreateWindow("Aiie!",
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screen = SDL_CreateWindow("Aiie!",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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use8875 ? RA8875_WIDTH : ILI9341_WIDTH,
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use8875 ? RA8875_WIDTH : ILI9341_WIDTH*2,
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use8875 ? RA8875_HEIGHT : ILI9341_HEIGHT,
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use8875 ? RA8875_HEIGHT : ILI9341_HEIGHT*2,
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SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
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SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
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// SDL_RENDERER_SOFTWARE because, at least on my Mac, this has some
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// SDL_RENDERER_SOFTWARE because, at least on my Mac, this has some
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@ -107,7 +203,8 @@ SDLDisplay::~SDLDisplay()
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void SDLDisplay::flush()
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void SDLDisplay::flush()
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{
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{
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blit();
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blit();
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SDL_RenderPresent(renderer);
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// blit() called SDL_RenderPresent already
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// SDL_RenderPresent(renderer);
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}
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}
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void SDLDisplay::drawUIImage(uint8_t imageIdx)
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void SDLDisplay::drawUIImage(uint8_t imageIdx)
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@ -145,10 +242,10 @@ void SDLDisplay::drawUIImage(uint8_t imageIdx)
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void SDLDisplay::drawDriveActivity(bool drive0, bool drive1)
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void SDLDisplay::drawDriveActivity(bool drive0, bool drive1)
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{
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{
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if (drive0 != driveIndicator[0]) {
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if (drive0 != driveIndicator[0]) {
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printf("change d0\n");
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for (int y=0; y<(use8875 ? LED_HEIGHT_8875 : LED_HEIGHT_9341); y++) {
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for (int y=0; y<(use8875 ? LED_HEIGHT_8875 : LED_HEIGHT_9341); y++) {
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for (int x=0; x<(use8875 ? LED_WIDTH_8875 : LED_WIDTH_9341); x++) {
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for (int x=0; x<(use8875 ? LED_WIDTH_8875 : LED_WIDTH_9341); x++) {
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// FIXME this isn't working, not sure why
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// FIXME this isn't working, not sure why
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// ... is it because nothing calls flush()?
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drawPixel(x+(use8875 ? LED1_X_8875 : LED1_X_9341), y+(use8875 ? LED1_Y_8875 : LED1_Y_9341), drive0 ? 0xFA00 : 0x0000);
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drawPixel(x+(use8875 ? LED1_X_8875 : LED1_X_9341), y+(use8875 ? LED1_Y_8875 : LED1_Y_9341), drive0 ? 0xFA00 : 0x0000);
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}
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}
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}
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}
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@ -211,27 +308,16 @@ inline void putpixel(SDL_Renderer *renderer, int x, int y, uint8_t r, uint8_t g,
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void SDLDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color)
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void SDLDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color)
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{
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{
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if (use8875 && (x >= RA8875_WIDTH || y >= RA8875_HEIGHT))
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if (use8875 && (x >= RA8875_WIDTH || y >= RA8875_HEIGHT)) {
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printf("err: out of bounds drawing\n");
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return;
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return;
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if ((!use8875) && (x >= ILI9341_WIDTH || y >= ILI9341_HEIGHT))
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}
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if ((!use8875) && (x >= ILI9341_WIDTH || y >= ILI9341_HEIGHT)) {
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printf("err: out of bounds drawing\n");
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return;
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return;
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}
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uint8_t
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r = (color & 0xF800) >> 8,
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g = (color & 0x7E0) >> 3,
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b = (color & 0x1F) << 3;
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putpixel(renderer, x, y, r, g, b);
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videoBuffer[y*(use8875 ? RA8875_WIDTH : ILI9341_WIDTH) + x] = color16To32(color);
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}
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void SDLDisplay::drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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if (use8875 && (x >= RA8875_WIDTH || y >= RA8875_HEIGHT))
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return;
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if ((!use8875) && (x >= ILI9341_WIDTH || y >= ILI9341_HEIGHT))
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return;
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putpixel(renderer, x, y, r, g, b);
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}
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}
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void SDLDisplay::clrScr(uint8_t coloridx)
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void SDLDisplay::clrScr(uint8_t coloridx)
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@ -259,14 +345,15 @@ void SDLDisplay::cachePixel(uint16_t x, uint16_t y, uint8_t color)
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} else {
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} else {
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if (x&1) {
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if (x&1) {
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uint32_t origColor =videoBuffer[(y+SCREENINSET_9341_Y)*ILI9341_WIDTH+(x>>1)+SCREENINSET_9341_X];
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uint32_t origColor =videoBuffer[(y+SCREENINSET_9341_Y)*ILI9341_WIDTH+(x>>1)+SCREENINSET_9341_X];
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uint32_t blendedColor = blendColors(origColor,
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packColor32(loresPixelColors[color]));
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if (g_displayType == m_blackAndWhite) {
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if (g_displayType == m_blackAndWhite) {
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uint32_t blendedColor = blendColors(origColor, color);
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uint32_t luminance = luminanceFromRGB((blendedColor & 0xFF0000)>>16,
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uint32_t luminance = luminanceFromRGB((blendedColor & 0xFF0000)>>16,
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(blendedColor & 0x00FF00)>> 8,
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(blendedColor & 0x00FF00)>> 8,
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(blendedColor & 0x0000FF));
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(blendedColor & 0x0000FF));
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cacheDoubleWidePixel(x>>1,y,(uint32_t)((luminance >= g_luminanceCutoff) ? 0xFFFFFF : 0x000000));
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cacheDoubleWidePixel(x>>1,y,(uint32_t)((luminance >= g_luminanceCutoff) ? 0xFFFFFF : 0x000000));
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} else {
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} else {
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cacheDoubleWidePixel(x>>1, y, color);
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cacheDoubleWidePixel(x>>1, y, blendedColor);
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}
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}
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} else {
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} else {
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@ -26,7 +26,7 @@ class SDLDisplay : public PhysicalDisplay {
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey);
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey);
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
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// virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
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virtual void clrScr(uint8_t coloridx);
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virtual void clrScr(uint8_t coloridx);
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