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Aiie!

Aiie! is an Apple //e emulator, written ground-up for the Teensy 4.1 (originally for the Teensy 3.6).

The name comes from a game I used to play on the Apple //e back around 1986 - Ali Baba and the Forty Thieves, published by Quality Software in 1981.

http://crpgaddict.blogspot.com/2013/07/game-103-ali-baba-and-forty-thieves-1981.html

When characters in the game did damage to each other, they exclaimed something like "HAH! JUST A SCRATCH!" or "AAARGH!" or "OH MA, I THINK ITS MY TIME" [sic]. One of these exclamations was "AIIYEEEEE!!"

Build log:

https://hackaday.io/project/19925-aiie-an-embedded-apple-e-emulator

Getting the ROMs

As with many emulators, you have to go get the ROMs yourself. I've got the ROMs that I dumped out of my Apple //e. You can probably get yours a lot easier.

There are four files that you'll need:

The MD5 sums of those files are:

  • 003a780b461c96ae3e72861ed0f4d3d9 apple2e.rom
  • 2020aa1413ff77fe29353f3ee72dc295 disk.rom
  • 5902996f16dc78fc013f6e1db14805b3 parallel.rom (this is the "parallel mode" ROM, not the "Centronics mode" ROM, and is availble on the Asimov mirror.)
  • e91f379957d87aa0af0c7255f6ee6ba0 HDDRVR.BIN (from 2016) although e0a40e9166af27b16f60beb83c9233f0 (from 2021) seems to be fine.

From those, the appropriate headers will be automatically generated by "make roms" (or any other target that relies on the ROMs).

Building (for the Teensy)

The directory 'teensy' contains 'teensy.ino' - the Arduino development environment project file. You'll need to open that up and compile from within.

However.

I built this on a Mac, and I used a lot of symlinks because of limitations in the Arduino IDE. There's no reason that shouldn't work under Linux, but I have absolutely no idea what Windows will make of it. I would expect trouble. No, I won't accept pull requests that remove the symlinks and replace them with the bare files. Sorry.

Also, you'll have to build the ROM headers (above) with 'make roms' before you can build the Teensy .ino file.

If anyone knows how to make the Arduino development environment do any form of scripting that could be used to generate those headers, I'd gladly adopt that instead of forcing folks to run the Perl script via Makefile. And if you have a better way of dealing with subfolders of code, with the Teensy-specific code segregated as it is, I'm all ears...

I compile this with optimization set to "Faster" for the Teensy 4.1 at 528MHz - I've been successful underclocking it to increase the battery life. YMMV, the Teensy 4.1 will run up to 600MHz.

Environment and Libraries

I have built this with Arduino 1.8.13 and TeensyDuino 1.54b5 and Arduino 2.3.7 and Teensy 1.59.0.

  https://www.pjrc.com/teensy/td_download.html

These libraries I'm using right from Teensy's environment: TimerOne; SPI; EEPROM; Time; Keypad; SdFat (previously called "SdFat-beta" but renamed in TeensyDuino 1.54).

You'll also need the ILI9341_t3n library from

   https://github.com/KurtE/ILI9341_t3n/

As of this writing, the master branch does not work for Aiie; but the branch "dma_new_fix" is fine. I'd recommend checking out that branch if it exists.

Running (on the Teensy)

The reset/menu button brings up a BIOS with five tabs: Aiie, VM, Hardware, Cards, and Disks. Use left/right to switch tabs and up/down to navigate within a tab.

Aiie tab

  • About -- version and build information.

VM tab

  • Resume -- return to the running Apple //e.
  • Reset -- equivalent to pressing Ctrl-Reset on the real hardware. Hold both joystick buttons before selecting Reset to trigger the Apple //e self-test.
  • Reboot -- reboot the emulated machine without ejecting disks.
  • Reboot and eject disks -- full power-cycle: ejects all disks and reboots.
  • Drop to Monitor -- tries to get you to the Apple //e monitor prompt. Useful for debugging.
  • Debug -- cycles through overlay modes: off, Show FPS, Show mem free, Show paddles, Show PC, Show cycles, Show battery, Show time, Show Disk.
  • Suspend VM -- writes a full VM snapshot (including inserted disks) to "suspend.vm" on the MicroSD card.
  • Restore VM -- restores a previously suspended snapshot.

Hardware tab

  • Display -- cycles through four video modes: RGB, NTSC-like, B&W, and Mono.
  • Luminance +/- -- adjusts the luminance cutoff for the display.
  • CPU Speed -- cycles through Half (511.5 kHz), Normal (1.023 MHz), Double (2.046 MHz), and Quad (4.092 MHz).
  • Paddle X/Y normal/inverted -- toggles axis inversion for each paddle axis.
  • Configure paddles -- enters a paddle calibration screen.
  • Volume +/- -- adjusts the speaker volume (0-15).

Display modes

"Display" has four values, and they're only really implemented for text and hi-res modes (not for lo-res modes). To describe them, I have to talk about the details of the Apple II display system.

In hires modes, the Apple II can only display certain colors in certain horizontal pixel columns. Because of how the composite video out works, the color "carries over" from one pixel to its neighbor; multiple pixels turned on in a row makes them all white. Which means that, if you're trying to display a picture in hires mode, you get color artifacts on the edges of white areas.

The Apple Color Composite Monitor had a button on it that turned on "Monochrome" mode, with the finer resolution necessary to display the pixels without the color cast. So its two display modes would be the ones I call "NTSC-like" and "Black and White."

There are two other video modes. The "RGB" mode (the default, because it's my preference) shows the color pixels as they're actually drawn in to memory. That means there can't be a solid field of, for example, orange; there can only be vertical stripes of orange with black between them.

The last mode is "Monochrome" which looks like the original "Monitor II", a black-and-green display.

Cards tab

This tab lets you assign cards to slots 0-7 (slot 3 is reserved and cannot be used). You can type a digit 0-7 to assign a slot directly, or press Return to cycle through available slots. Setting a slot to 0 disables that card. If two cards conflict (same slot), the other card is automatically displaced.

  • Disk II -- default slot 6.
  • Parallel -- default slot 1.
  • HD32 -- default slot 7.
  • Mouse -- default slot 2.
  • Mockingboard -- default slot 4.
  • Reset to defaults -- restores the default slot assignments.

Card changes are saved to EEPROM and persist across power cycles. If you change any slot assignment, the machine will cold restart when you leave the BIOS.

Disks tab

  • Disk 1 / Disk 2 -- insert or eject floppy disk images. Supported formats: .dsk, .po, .nib, and .woz (though .nib images aren't heavily tested for write support).
  • HD 1 / HD 2 -- insert or eject hard drive images. Hard drives are raw 32MB files whose filenames must end in .img.

Suspend and Restore

The Teensy can be fully suspended and restored -- including what disks are inserted. It's a full VM hibernation. It currently writes to a file named "suspend.vm" in the root of the MicroSD card. (I would like to be able to select from multiple suspend/restore files eventually. It wouldn't be terribly hard; it's just that the BIOS interface is very limited.)

Building (on a Mac)

While this isn't the purpose of the emulator, it is functional, and is my first test target for most of the work. With MacOS 10.11.6 and Homebrew, you can build and run it like this:

  $ make sdl
  $ ./aiie-sdl /path/to/disk.dsk

As the name implies, this requires that SDL is installed and in /usr/local/lib. I've done that with Homebrew like this

  $ brew install sdl2

When running, F10 enters the BIOS.

Building (on Linux)

I've been experimenting with Aiie running under a handmade OS on a Raspberry Pi Zero W; the hardware is decent, and cheap. I just don't want Linux in the way. So I built JOSS (see my Hackaday page about JOSS).

Well, performance under JOSS is poor, so I built a Linux framebuffer wrapper for Aiie so that I can do performance testing on the Zero W, directly between JOSS and Linux.

$ make linuxfb
$ ./linuxfb

Mockingboard

The original Mockingboard is fully supported. By default it is installed in Slot 4, but this can be changed (or disabled) from the Cards tab in the BIOS. Both speaker audio and Mockingboard audio are mixed together in the output.

VM

The virtual machine architecture is broken in half - the virtual and physical pieces. There's the root VM object (vm.h), which ties together the MMU, virtual keyboard, and virtual display.

Then there are the physical interfaces, which aren't as well organized. They exist as globals in globals.cpp:

	   FileManager *g_filemanager = NULL;
	   PhysicalDisplay *g_display = NULL;
	   PhysicalKeyboard *g_keyboard = NULL;
	   PhysicalSpeaker *g_speaker = NULL;
	   PhysicalPaddles *g_paddles = NULL;

There are the two globals that point to the VM and the virtual CPU:

	   Cpu *g_cpu = NULL;
	   VM *g_vm = NULL;

And there are two global configuration values that probably belong in some sort of Prefs class:

	   int16_t g_volume;
	   uint8_t g_displayType;

CPU

The CPU is a full and complete 65C02. It supports all of the 65C02 documented and undocumented opcodes:

   http://www.oxyron.de/html/opcodes02.html

The timing of the CPU is close to, but not quite, correct. It doesn't count cycles due to page boundary crossings during branch instructions, for example. (See the "cycle count footnotes" in cpu.cpp.)

The CPU passes all of the the 6502 tests from here, including the undocumented ADC and SBC handling of Decimal mode and the overflow flag:

https://github.com/Klaus2m5/6502_65C02_functional_tests

Doing a

$ make test

will build the test harness and execute the three tests that encompass all others. (There are more tests in the tests/ directory - only 3 of them are truly unique.) Two of the tests should emit

All tests successful!

while the third says

Test complete. Result: passed

Caveats

This requires TeensyDuino 1.54 beta 5 or later for SdFat long file name support and raw USB keyboard scancode support (see Environment and Libraries above).

Audio runs with its own internal resampler (WSOLA-based) which should keep it sounding reasonable, even if you tell Aiie to run at a different clock speed.

The LinuxFB build is currently unmaintained and definitely broken.

Disk write protection isn't implemented.

If you don't have an SD card inserted when you turn on Aiie, you can't insert one and use it without power cycling. (The card driver is only initialized on hardware startup.)

While I do have an ESP-01 wired in to the hardware, I don't have a working driver written yet.

S
Description
Apple //e emulator, primarily for the Teensy 4.1
Readme 6.3 MiB
Languages
C 77.8%
C++ 20.6%
Assembly 1.3%
Perl 0.2%
Makefile 0.1%