Jeremy Rand
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2f53df9eb0
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Update the project settings to eliminate some Xcode warnings.
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2023-06-09 00:07:36 -04:00 |
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Jeremy Rand
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3660b47fd3
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Rename globalScores to netScores to work towards moving it to NetScoresGS
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2023-06-08 20:04:22 -04:00 |
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Jeremy Rand
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0ae5fa1b54
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More global high score rework towards making it generic.
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2023-06-07 19:53:14 -04:00 |
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Jeremy Rand
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b8b9089aa2
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Start trying to extract the global high scores code so it can be turned into a generic library.
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2022-05-25 21:50:38 -04:00 |
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Jeremy Rand
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f1a80c792a
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Update the Uthernet link layer used in testing from emulators to the latest.
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2022-03-29 23:48:51 -04:00 |
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Jeremy Rand
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a8bf46bcac
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Update bootable net image with the latest version of Marinetti.
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2021-07-30 23:46:40 -04:00 |
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Jeremy Rand
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e5b0432991
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Change the polarity of the stereo default. I used to default to "bad stereo" which matched the behaviour of mame, GSPlus and the 4soniq card but was against the Apple standard. The mame code has since been fixed and it seems like all other stereo cards are correct (I am unaware of any others that are backwards). So, by default, BuGS will start in the Apple standard L/R mode. If you have saved your settings previously, your option will be preserved correctly. Also, the display considers Apple standard stereo to be L:R while the non-standard to be R:L in the UI.
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2021-07-23 23:59:11 -04:00 |
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Jeremy Rand
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c76cd3d100
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Update the readme for the v2.0.1 release.
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2021-07-08 22:30:08 -04:00 |
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Jeremy Rand
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25a8fbeacd
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Display a better message when a score upload fails so it is more clear what happened.
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2021-07-08 00:13:26 -04:00 |
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Jeremy Rand
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40da3b3434
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Do not consider a network connection problem a soft error. Bump the version number for an upcoming bug fix release.
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2021-07-07 20:11:05 -04:00 |
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Jeremy Rand
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bf35d817eb
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Update the build environment for this project to the latest.
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2021-07-06 17:04:25 -04:00 |
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Jeremy Rand
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913add72b0
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Final change before shipping v2.0.
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2021-07-04 23:30:56 -04:00 |
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Jeremy Rand
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165d489832
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Update the readme with some more information about emulators. Make the random number generator test less likely to result in a series of scorpions appearing one after another.
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2021-07-02 22:33:38 -04:00 |
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Jeremy Rand
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ed9f53551c
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Add the hash toolset to the baseline disk image. Add md2teach so the build can turn a markdown file into a Teach text file at build time. Introduce the Read.Me from the distribution to the GitHub repository as a markdown file so it can be translated to Teach.
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2021-06-06 23:49:36 -04:00 |
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Jeremy Rand
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4e456cab15
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Major rework because I am out of code space in the main segment. Move some stuff around in the C code to get them into other segments. Change the network code so that most of its globals are actually allocated dynamically when network functionality is detected. Change the network state machine so the connection is closed and re-opened on each transaction rather than trying to hold the connection open. It was failing during the game because the network is not being polled. Provide some visual feedback if there is a network problem in the game itself.
Re-opening the connection isn't working for some reason but this is getting pretty close to working.
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2021-06-04 00:41:11 -04:00 |
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Jeremy Rand
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8d95d0a674
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Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game.
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2021-05-28 00:03:04 -04:00 |
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Jeremy Rand
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701d9fd312
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Add some infrastructure to be able to test networking code from within the emulator.
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2021-05-20 23:49:14 -04:00 |
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Jeremy Rand
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c3302102d7
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Update the readme with some more feedback about trackballs.
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2021-03-25 17:03:38 -04:00 |
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Jeremy Rand
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dfcf6a66b6
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Turns out I only have fixed the "magically appearing mushroom" bug. I fixed it for slow moving centipedes coming on screen but there was a second case of the same problem for fast moving centipedes. So fix that now also. Bump the version number to 1.0.1. I will do a patch update at some point but I don't think this bug deserves pushing out a quick release update. It is an annoying minor bug at most.
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2021-03-03 22:20:22 -05:00 |
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Jeremy Rand
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cb47d1ff0d
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Update the TODO with information about running on System 5.
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2021-02-24 22:45:56 -05:00 |
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Jeremy Rand
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34d5523c19
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Add a new TODO to try to fit a bootable image on a single 800K disk.
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2021-02-24 17:14:51 -05:00 |
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Jeremy Rand
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bbe4bd7c6a
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Version 1.0 is released!
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2021-02-16 23:36:06 -05:00 |
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Jeremy Rand
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d7bfef38b7
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Update the project readme.
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2021-02-14 16:45:42 -05:00 |
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Jeremy Rand
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0e1e35c7cb
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Lots of updates to the readme. Add some bars along the left and the right to delineate the play area.
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2021-02-12 17:31:30 -05:00 |
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Jeremy Rand
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c0b76e46bc
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Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates.
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2021-02-05 00:14:24 -05:00 |
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Jeremy Rand
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e213cc918b
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Fix the last known bug. The "Game Over" screen is now shown when the first of the two players in a two player game runs out of lives.
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2021-02-01 22:31:53 -05:00 |
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Jeremy Rand
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f6ecb9bf65
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Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game.
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2021-01-27 23:28:06 -05:00 |
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Jeremy Rand
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13f8602048
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Finish changing the sound code to adopt the new method for modifying registers.
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2021-01-23 11:39:01 -05:00 |
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Jeremy Rand
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a4a4b9ae4d
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Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way.
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2021-01-22 00:34:07 -05:00 |
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Jeremy Rand
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3a77ba1367
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Add the source wav files that I used for the sound samples and add a script which I used to convert them to a raw format that can be played on the GS. That should make it easier to modify the sounds if necessary in the future. Converting the sounds from wav to raw is not part of the build. The raw files themselves are committed in the repository although the build could be changed to generate the raw sounds at build time.
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2021-01-18 00:34:50 -05:00 |
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Jeremy Rand
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678a9ee104
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Add code to keep track of two separate screens of mushrooms for player 1 and player 2.
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2021-01-17 14:51:36 -05:00 |
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Jeremy Rand
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384a9ea233
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Make more globals per player and index into them with the player number at game time.
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2021-01-10 23:17:05 -05:00 |
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Jeremy Rand
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4700bd9cff
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Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes.
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2021-01-06 22:21:31 -05:00 |
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Jeremy Rand
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b8ab0d80aa
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Change the build to put the executable into a 800k disk image and have a separate boot image. This will make it easier to distribute because the 800k disk image is the release. Bump the version to 0.9.1.
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2021-01-04 22:34:45 -05:00 |
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Jeremy Rand
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4d6f8d39f1
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Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list.
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2020-12-30 23:10:22 -05:00 |
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Jeremy Rand
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ea49a5d11c
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Add the scorpion sounds.
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2020-12-23 14:54:17 -05:00 |
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Jeremy Rand
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d962e98368
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Add the flea sound.
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2020-12-22 01:00:10 -05:00 |
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Jeremy Rand
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32aee75462
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Add the segment, spider and extra life sounds. Add some more information about the mysterious crash.
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2020-12-18 00:50:01 -05:00 |
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Jeremy Rand
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ec1eb7cc0e
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Directly control the Ensoniq sound chip by writing to its registers to play sounds rather than using the free form synthesizer functions in the sound toolbox.
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2020-12-17 00:35:56 -05:00 |
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Jeremy Rand
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d201f80c3b
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Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds.
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2020-12-16 12:00:56 -05:00 |
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Jeremy Rand
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42585898a4
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Rename tileData.pl to genData.pl because we are generating more than just tile data now.
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2020-12-08 00:28:04 -05:00 |
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Jeremy Rand
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73458254e5
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Add an acknowledgements file and fill in some information but I need to go through and make sure more people are recognized for their support. Add some raw sounds and include them as resources in the binary.
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2020-12-08 00:23:42 -05:00 |
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Jeremy Rand
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8c40086e03
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Add the code to prevent the player from passing through a mushroom.
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2020-12-01 23:37:17 -05:00 |
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Jeremy Rand
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ae8dde2d87
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Add the ability to use mame as the GS emulator. The mouse works better under mame than GSPlus for this game. For now, I have both options in the launchEmulator script with one of them commented out. It would be good to put this into the base Makefile infrastructure so mame could be selected as the emulator to use.
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2020-11-27 02:19:31 -05:00 |
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Jeremy Rand
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5258e79176
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Add the code to reset the mushrooms after death.
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2020-11-24 23:44:50 -05:00 |
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Jeremy Rand
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7264cf907d
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Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation.
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2020-11-24 22:59:08 -05:00 |
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Jeremy Rand
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fd40c12d31
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Explode a bug when it crashes into the player. When the last segment collides with the player, go onto the next level.
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2020-11-18 23:36:01 -05:00 |
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Jeremy Rand
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520aaa5a34
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Add collision detection for all of the bug types. Remove the debug code for shooting bugs. It is almost a functional game now!
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2020-11-17 22:53:30 -05:00 |
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Jeremy Rand
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4e6bad0ae7
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Start adding the code for supporting shooting.
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2020-11-16 00:14:08 -05:00 |
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Jeremy Rand
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6e49c4c483
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Add sprites for ship explosions which are different from the other explosions.
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2020-11-10 00:07:10 -05:00 |
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