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Add picture of mousetext
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README.md
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README.md
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#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
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#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
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Revision: 67, Jan 28, 2016.
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Revision: 68, Jan 28, 2016.
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# Table of Contents
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# Table of Contents
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@ -126,9 +126,17 @@ The 40x24 text screen of the Apple is _"memory-mapped"_ -- that is by directly s
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The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 080 = 0xC1.
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The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 080 = 0xC1.
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<hr>
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<hr>
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A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing charactes:
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A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing characters that help make a text based UI.
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This is what the full Mouse Text glyphs look like:
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![Screenshot ASCII Font 7x8](pics/ascii_table_1_font7x8.png?raw=true)
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Anyways, enter in:
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```
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C00F:1
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C00F:1
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```
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![Screenshot TEXT mousetext A](pics/text_mousetext_a.png?raw=true)
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![Screenshot TEXT mousetext A](pics/text_mousetext_a.png?raw=true)
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