2021-08-12 19:41:39 +00:00
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TODO:
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2021-09-13 19:45:10 +00:00
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2021-10-01 05:26:09 +00:00
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before 0.75 release
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+ update version file
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+ complete waterfall, including animation
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+ have init routine set starting score, etc
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2021-10-01 05:32:07 +00:00
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+ Fix the speech generation code
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2021-10-01 23:57:22 +00:00
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+ hold down open-apple at boot skip sound check?
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2021-10-03 05:25:12 +00:00
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+ update intro to walk closer to edges
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+ fix color 15 on prioirty to cover all
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+ fix issue where walking stops when you cross to screen w priority
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2021-10-01 05:26:09 +00:00
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after 0.75
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+ move copy to disk2
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+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
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+ move drawing to PAGE1 and use PAGE2 for RAM?
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This would remove backing store when drawing text boxes?
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+ add dictionary lookup for text
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+ add standard set of text box sizes
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2021-09-13 19:45:10 +00:00
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General:
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- More frames in peasant sprites
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- Hook up text parser
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2021-09-27 20:44:40 +00:00
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- When load game, stop walking
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2021-09-28 12:40:50 +00:00
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- Let disk 2 live in the 2nd drive?
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LDA $C08A,X to select first drive
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LDA $C08B,X to select second drive
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2021-09-30 04:57:00 +00:00
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- Implement game over screen
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2021-09-23 19:16:20 +00:00
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Videlectrix Title:
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- Can we make it faster?
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2021-09-13 19:45:10 +00:00
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Intro:
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2021-08-14 17:03:58 +00:00
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- Speaker music for title if no Mockingboard
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2021-09-13 19:45:10 +00:00
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2021-09-30 04:57:00 +00:00
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Map:
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- implement map
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2021-09-13 19:45:10 +00:00
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Peasantry:
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2021-09-30 04:57:00 +00:00
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- animation for the boat
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- animation of River
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- animation of waterfall
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2021-09-13 19:45:10 +00:00
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- Priorities for all rooms
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2021-09-30 04:57:00 +00:00
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- Hook up hidden glen, inside of cottages and inn
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2021-09-23 19:16:20 +00:00
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- Archery minigame
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2021-09-13 19:45:10 +00:00
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Tower:
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- Tower level
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Trogdor:
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- All the rest
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2021-09-23 19:16:20 +00:00
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- Rest of Trogdor's speech
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2021-09-30 04:57:00 +00:00
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- Fix speech generation
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2021-08-12 19:08:48 +00:00
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2021-09-13 19:45:10 +00:00
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Ending:
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- Smoother baby animation? Use page-flipping?
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Modify sprite routine to auto-shift colors so we can have more
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of an arc on baby trajectory?
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