dos33fsprogs/gr-sim/tfv_flying.c

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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
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#include <math.h>
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#include "gr-sim.h"
#include "tfv_utils.h"
#include "tfv_zp.h"
#include "tfv_sprites.h"
/* Mode7 code based on code from: */
/* http://www.helixsoft.nl/articles/circle/sincos.htm */
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static unsigned char flying_map[64]= {
2,15,15,15, 15,15,15, 2,
13,12,12, 8, 4, 4, 0,13,
13,12,12,12, 8, 4, 4,13,
13,12,12, 8, 4, 4, 4,13,
13,12, 9, 9, 8, 4, 4,13,
13,12, 9, 8, 4, 4, 4,13,
13,12, 9, 9, 1, 4, 4,13,
2,13,13,13, 13,13,13, 2};
#define TILE_W 64
#define TILE_H 64
#define MASK_X (TILE_W - 1)
#define MASK_Y (TILE_H - 1)
#define LOWRES_W 40
#define LOWRES_H 40
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static int lookup_map(int x, int y) {
int color;
color=2;
x=x&MASK_X;
y=y&MASK_Y;
if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
if ((y<8) && (x<8)) {
color=flying_map[(y*8)+x];
}
/* 2 2 2 2 2 2 2 2 */
/* 14 14 2 2 2 2 2 2 */
/* 2 2 2 2 14 14 2 2 */
/* 2 2 2 2 2 2 2 2 */
return color;
}
static int over_water;
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// current screen position
static int screen_x, screen_y;
static char angle=0;
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// map coordinates
double cx=0.0,cy=0.0;
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#if 1
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static double space_z=4.5; // height of the camera above the plane
static int horizon=-2; // number of pixels line 0 is below the horizon
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double BETA=-0.5;
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#define SCALE_X 20.0
#define SCALE_Y 20.0
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#define ANGLE_STEPS 16
double sin_table[ANGLE_STEPS]={
0.000000,
0.382683,
0.707107,
0.923880,
1.000000,
0.923880,
0.707107,
0.382683,
0.000000,
-0.382683,
-0.707107,
-0.923880,
-1.000000,
-0.923880,
-0.707107,
-0.382683,
};
double our_sin(unsigned char angle) {
return sin_table[angle&0xf];
}
double our_cos(unsigned char angle) {
return sin_table[(angle+4)&0xf];
}
//
// Non-detailed version
//
//
struct fixed_type {unsigned char i; unsigned char f;};
void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
double distance, horizontal_scale;
// step for points in space between two pixels on a horizontal line
double line_dx, line_dy;
// current space position
double space_x, space_y;
int map_color;
over_water=0;
/* Draw Sky */
/* Originally wanted to be fancy and have sun too, but no */
color_equals(COLOR_MEDIUMBLUE);
for(screen_y=0;screen_y<6;screen_y+=2) {
hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
}
/* Draw hazy horizon */
color_equals(COLOR_GREY);
hlin_double(ram[DRAW_PAGE], 0, 40, 6);
for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
// first calculate the distance of the line we are drawing
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distance = (space_z * SCALE_Y) / (screen_y + horizon);
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// then calculate the horizontal scale, or the distance between
// space points on this horizontal line
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horizontal_scale = (distance / SCALE_X);
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// calculate the dx and dy of points in space when we step
// through all points on this line
line_dx = -our_sin(angle) * horizontal_scale;
line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx;
space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
double factor;
factor=space_z*BETA;
space_x+=factor*our_cos(angle);
space_y+=factor*our_sin(angle);
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// go through all points in this screen line
for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
// get a pixel from the tile and put it on the screen
map_color=lookup_map((int)space_x,(int)space_y);
ram[COLOR]=map_color;
ram[COLOR]|=map_color<<4;
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if (screen_x==20) {
if (map_color==COLOR_DARKBLUE) over_water=1;
else over_water=0;
}
hlin_double(ram[DRAW_PAGE], screen_x, screen_x+1,
screen_y);
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// advance to the next position in space
space_x += line_dx;
space_y += line_dy;
}
}
}
#define SHIPX 15
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int flying(void) {
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unsigned char ch;
int shipy;
int turning=0;
double dy,dx,speed=0;
int draw_splash=0;
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/************************************************/
/* Flying */
/************************************************/
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gr();
shipy=20;
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while(1) {
if (draw_splash>0) draw_splash--;
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='w') || (ch==APPLE_UP)) {
if (shipy>16) {
shipy-=2;
space_z+=1;
}
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printf("Z=%lf\n",space_z);
}
if ((ch=='s') || (ch==APPLE_DOWN)) {
if (shipy<28) {
shipy+=2;
space_z-=1;
}
else {
draw_splash=10;
}
printf("Z=%lf\n",space_z);
}
if ((ch=='a') || (ch==APPLE_LEFT)) {
if (turning>0) {
turning=0;
}
else {
turning=-20;
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angle-=1;
if (angle<0) angle+=ANGLE_STEPS;
}
}
if ((ch=='d') || (ch==APPLE_RIGHT)) {
if (turning<0) {
turning=0;
}
else {
turning=20;
angle+=1;
if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
}
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}
if (ch=='z') {
if (speed>0.5) speed=0.5;
speed+=0.05;
}
if (ch=='x') {
if (speed<-0.5) speed=-0.5;
speed-=0.05;
}
if (ch==' ') {
speed=0;
}
dx = speed * our_cos (angle);
dy = speed * our_sin (angle);
cx += dx;
cy += dy;
draw_background_mode7();//our_angle, flyx, flyy);
if (turning==0) {
if ((speed>0.0) && (over_water)&&(draw_splash)) {
grsim_put_sprite(splash_forward,
SHIPX+1,shipy+9);
}
grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z);
grsim_put_sprite(ship_forward,SHIPX,shipy);
}
if (turning<0) {
if ((shipy>25) && (speed>0.0)) draw_splash=1;
if (over_water&&draw_splash) {
grsim_put_sprite(splash_left,
SHIPX+1,36);
}
grsim_put_sprite(shadow_left,SHIPX+3,31+space_z);
grsim_put_sprite(ship_left,SHIPX,shipy);
turning++;
}
if (turning>0) {
if ((shipy>25) && (speed>0.0)) draw_splash=1;
if (over_water&&draw_splash) {
grsim_put_sprite(splash_right,
SHIPX+1,36);
}
grsim_put_sprite(shadow_right,SHIPX+3,31+space_z);
grsim_put_sprite(ship_right,SHIPX,shipy);
turning--;
}
page_flip();
usleep(20000);
}
return 0;
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}
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#else
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static double space_z=4.5; // height of the camera above the plane
static int horizon=-2; // number of pixels line 0 is below the horizon
static double scale_x=20, scale_y=20;
double BETA=-0.5;
#define ANGLE_STEPS 32
double our_sin(unsigned char angle) {
double r;
r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
return sin(r);
}
double our_cos(unsigned char angle) {
double r;
r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
return cos(r);
}
//
// Detailed version
//
//
void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
double distance, horizontal_scale;
// step for points in space between two pixels on a horizontal line
double line_dx, line_dy;
// current space position
double space_x, space_y;
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int map_color;
over_water=0;
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/* Draw Sky */
/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
for(screen_y=0;screen_y<6;screen_y+=2) {
hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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// first calculate the distance of the line we are drawing
distance = (space_z * scale_y) / (screen_y + horizon);
// then calculate the horizontal scale, or the distance between
// space points on this horizontal line
horizontal_scale = (distance / scale_x);
// calculate the dx and dy of points in space when we step
// through all points on this line
line_dx = -our_sin(angle) * horizontal_scale;
line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx;
space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
double factor;
factor=space_z*BETA;
space_x+=factor*our_cos(angle);
space_y+=factor*our_sin(angle);
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// go through all points in this screen line
for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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color_equals(map_color);
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if (screen_x==20) {
if (map_color==COLOR_DARKBLUE) over_water=1;
else over_water=0;
}
plot(screen_x,screen_y);
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// advance to the next position in space
space_x += line_dx;
space_y += line_dy;
}
}
}
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#define SHIPX 15
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int flying(void) {
unsigned char ch;
int shipy;
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int turning=0;
double dy,dx,speed=0;
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int draw_splash=0;
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/************************************************/
/* Flying */
/************************************************/
gr();
shipy=20;
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while(1) {
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if (draw_splash>0) draw_splash--;
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ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
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#if 0
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if (ch=='g') {
BETA+=0.1;
printf("Horizon=%lf\n",BETA);
}
if (ch=='h') {
BETA-=0.1;
printf("Horizon=%lf\n",BETA);
}
if (ch=='s') {
scale_x++;
scale_y++;
printf("Scale=%lf\n",scale_x);
}
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#endif
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if ((ch=='w') || (ch==APPLE_UP)) {
if (shipy>16) {
shipy-=2;
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space_z+=1;
}
printf("Z=%lf\n",space_z);
}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
if (shipy<28) {
shipy+=2;
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space_z-=1;
}
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else {
draw_splash=10;
}
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printf("Z=%lf\n",space_z);
}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (turning>0) {
turning=0;
}
else {
turning=-20;
angle-=1;
if (angle<0) angle+=ANGLE_STEPS;
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}
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (turning<0) {
turning=0;
}
else {
turning=20;
angle+=1;
if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
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}
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}
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if (ch=='z') {
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if (speed>0.5) speed=0.5;
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speed+=0.05;
}
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if (ch=='x') {
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if (speed<-0.5) speed=-0.5;
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speed-=0.05;
}
if (ch==' ') {
speed=0;
}
dx = speed * our_cos (angle);
dy = speed * our_sin (angle);
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cx += dx;
cy += dy;
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draw_background_mode7();//our_angle, flyx, flyy);
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if (turning==0) {
if ((speed>0.0) && (over_water)&&(draw_splash)) {
grsim_put_sprite(splash_forward,
SHIPX+1,shipy+9);
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}
grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z);
grsim_put_sprite(ship_forward,SHIPX,shipy);
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}
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if (turning<0) {
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if ((shipy>25) && (speed>0.0)) draw_splash=1;
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if (over_water&&draw_splash) {
grsim_put_sprite(splash_left,
SHIPX+1,36);
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}
grsim_put_sprite(shadow_left,SHIPX+3,31+space_z);
grsim_put_sprite(ship_left,SHIPX,shipy);
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turning++;
}
if (turning>0) {
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if ((shipy>25) && (speed>0.0)) draw_splash=1;
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if (over_water&&draw_splash) {
grsim_put_sprite(splash_right,
SHIPX+1,36);
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}
grsim_put_sprite(shadow_right,SHIPX+3,31+space_z);
grsim_put_sprite(ship_right,SHIPX,shipy);
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turning--;
}
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page_flip();
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usleep(20000);
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}
return 0;
}
#endif