dos33fsprogs/games/mist/link_book_channel.s

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;=============================
; channel_link_book
;=============================
channel_link_book:
; clear screen
lda #0
sta clear_all_color+1
jsr clear_all
jsr page_flip
jsr clear_all
jsr page_flip
;====================================
; reset parts of level
;
; actual game does this? turns off water
; make sure elevator1 is at ground level
; book elevator at ground level
lda CHANNEL_SWITCHES
and #$6b ; reset water faucet, elev1 down
; book elevator down
sta CHANNEL_SWITCHES
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;====================================
; play link noise
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jsr play_link_noise
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lda #CHANNEL_ARRIVAL
sta LOCATION
lda #DIRECTION_S
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sta DIRECTION
lda #LOAD_CHANNEL
sta WHICH_LOAD
set_level_over:
lda #$ff
sta LEVEL_OVER
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rts
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channel_movie:
.word channel_sprite0,channel_sprite1,channel_sprite2
.word channel_sprite3,channel_sprite4,channel_sprite5
.word channel_sprite6,channel_sprite7,channel_sprite8
.word channel_sprite9,channel_sprite10
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channel_sprite0:
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.byte 9,6
.byte $77,$77,$77,$7f,$77,$55,$77,$7f,$77
.byte $77,$77,$77,$77,$57,$55,$57,$75,$77
.byte $77,$ff,$55,$f7,$5f,$55,$ff,$ff,$57
.byte $57,$ff,$55,$ff,$ff,$55,$55,$ff,$55
.byte $55,$7f,$75,$77,$77,$55,$77,$77,$55
.byte $55,$77,$77,$57,$57,$55,$77,$77,$75
channel_sprite1:
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.byte 9,6
.byte $77,$78,$88,$87,$88,$87,$78,$77,$77
.byte $77,$77,$77,$78,$88,$87,$88,$78,$77
.byte $55,$87,$88,$f8,$88,$88,$8f,$55,$ff
.byte $55,$f8,$58,$ff,$88,$88,$f8,$58,$ff
.byte $55,$7f,$55,$88,$55,$88,$7f,$55,$7f
.byte $55,$77,$77,$88,$55,$78,$77,$77,$77
channel_sprite2:
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.byte 9,6
.byte $87,$88,$87,$87,$87,$87,$87,$87,$87
.byte $88,$88,$77,$78,$78,$88,$88,$78,$77
.byte $8f,$88,$88,$8f,$ff,$55,$ff,$55,$ff
.byte $58,$88,$ff,$58,$88,$85,$ff,$55,$ff
.byte $55,$88,$8f,$55,$78,$88,$8f,$55,$7f
.byte $55,$88,$88,$55,$77,$78,$78,$55,$77
channel_sprite3:
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.byte 9,6
.byte $87,$77,$77,$77,$77,$77,$77,$55,$55
.byte $88,$88,$88,$87,$87,$77,$77,$55,$55
.byte $ff,$58,$88,$88,$88,$88,$8f,$85,$ff
.byte $ff,$55,$ff,$58,$88,$88,$88,$88,$f8
.byte $88,$55,$77,$55,$77,$78,$78,$55,$77
.byte $88,$85,$77,$55,$77,$77,$77,$55,$77
channel_sprite4:
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.byte 9,6
.byte $78,$78,$78,$78,$78,$88,$88,$88,$88
.byte $78,$58,$78,$58,$78,$58,$78,$58,$58
.byte $ff,$55,$ff,$55,$ff,$55,$ff,$ff,$55
.byte $ff,$55,$f5,$55,$ff,$55,$ff,$ff,$55
.byte $7f,$55,$7f,$55,$7f,$55,$7f,$7f,$55
.byte $77,$55,$77,$55,$77,$55,$77,$77,$55
channel_sprite5:
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.byte 9,6
.byte $55,$55,$00,$00,$05,$50,$55,$00,$00
.byte $05,$05,$05,$00,$50,$05,$55,$00,$70
.byte $50,$00,$55,$00,$55,$ff,$55,$00,$ff
.byte $55,$00,$55,$00,$55,$ff,$55,$00,$ff
.byte $55,$00,$55,$00,$55,$77,$55,$00,$77
.byte $55,$00,$55,$00,$55,$77,$55,$00,$77
channel_sprite6:
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.byte 9,6
.byte $00,$00,$00,$50,$00,$00,$00,$00,$00
.byte $00,$00,$00,$05,$00,$55,$00,$00,$00
.byte $50,$00,$00,$00,$00,$f5,$55,$00,$00
.byte $55,$ff,$55,$f0,$00,$ff,$55,$ff,$00
.byte $55,$7f,$55,$7f,$00,$7f,$55,$ff,$00
.byte $55,$77,$55,$77,$00,$77,$55,$77,$00
channel_sprite7:
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.byte 9,6
.byte $55,$75,$00,$50,$00,$00,$55,$00,$00
.byte $88,$87,$00,$55,$77,$57,$55,$00,$87
.byte $88,$88,$00,$75,$77,$57,$55,$00,$88
.byte $08,$58,$00,$78,$57,$87,$85,$80,$58
.byte $77,$50,$00,$70,$55,$77,$55,$00,$88
.byte $77,$55,$00,$77,$55,$77,$55,$00,$88
channel_sprite8:
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.byte 9,6
.byte $88,$8f,$8f,$8f,$ff,$00,$00,$ff,$ff
.byte $88,$88,$ff,$55,$0f,$00,$00,$00,$ff
.byte $88,$88,$5f,$55,$5f,$00,$ff,$f0,$f0
.byte $88,$88,$ff,$55,$ff,$00,$ff,$55,$ff
.byte $88,$88,$7f,$55,$7f,$00,$7f,$55,$ff
.byte $88,$88,$87,$85,$77,$00,$77,$55,$77
channel_sprite9:
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.byte 9,6
.byte $00,$05,$55,$00,$05,$00,$55,$00,$00
.byte $00,$55,$55,$ff,$55,$00,$55,$55,$00
.byte $00,$f0,$00,$ff,$55,$00,$55,$55,$00
.byte $00,$05,$00,$05,$55,$00,$f5,$f5,$00
.byte $00,$7f,$00,$ff,$55,$00,$ff,$ff,$00
.byte $00,$77,$00,$77,$55,$00,$77,$77,$00
channel_sprite10:
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.byte 9,6
.byte $88,$55,$88,$55,$00,$88,$77,$77,$77
.byte $88,$55,$88,$55,$00,$88,$77,$77,$77
.byte $88,$55,$88,$55,$00,$88,$77,$77,$77
.byte $68,$66,$88,$26,$00,$88,$66,$66,$66
.byte $26,$62,$68,$66,$00,$68,$66,$66,$66
.byte $66,$62,$26,$26,$00,$66,$66,$66,$66
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linking_filename:
.byte "LINK_NOISE.BTC",0