dos33fsprogs/games/lemm/TODO

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2022-03-31 03:18:01 +00:00
+ Try oring the lemmings sprites instead of over-writing
2022-03-31 04:25:49 +00:00
(did this, but now they have red hair sometimes?)
2022-03-31 03:18:01 +00:00
2022-03-30 19:10:49 +00:00
+ bridges you can walk through from underneath, not
sure how to implement that
2022-03-30 21:12:03 +00:00
+ bashes stop when nothing to right/left
2022-03-30 19:10:49 +00:00
2022-03-14 04:26:11 +00:00
+ wait a second after last lemming gone to exit
2022-03-15 04:02:46 +00:00
+ dig off the map, end level
2022-03-14 04:26:11 +00:00
+ fill in some of the ground so we don't get stuck when digging
2022-03-18 05:59:15 +00:00
+ See if the jerky animation is due to starting at an odd x vs
even x, maybe we should start animation 4 frames in if that's
2022-03-19 04:36:58 +00:00
the case. Or maybe it's the shift for odd frames, make
the shift the other way if walking left/right
2022-03-23 01:58:21 +00:00
+ Add climber
+ Add builder
+ Make particles thicker? Look fine, not show up in recordings
+ Erase particles as last step
2022-03-23 01:58:21 +00:00
+ when nuke, they should stop coming out of the door
+ offset the frames when nuking so not simultaneous
+ on explosion, start with invisible 6 so we always get a full 5s
2022-03-24 20:40:15 +00:00
+ nuke/exploding should not happen if lemming is splatting
or already exploding
+ green flame for ice level?
2022-03-27 05:58:39 +00:00