dos33fsprogs/demos/lores_escape/demosplash.s

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; Demosplash 2019
; by Vince "Deater" Weaver <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
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demosplash2019:
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;==================================================
; clear zp
; shouldn't have to do this, but uninit memory bugs
;==================================================
lda #$38
ldy #$0
zp_clear_loop:
sta $0,y
iny
bne zp_clear_loop
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;=========================
; set up sound
;=========================
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lda #0
sta DONE_PLAYING
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sta FRAME_PLAY_OFFSET
sta FRAME_PLAY_PAGE
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sta FRAME_OFFSET
sta FRAME_PAGE
sta SOUND_WHILE_DECODE
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jsr update_pt3_play
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jsr pt3_set_pages
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jsr mockingboard_init
jsr pt3_setup_interrupt
jsr reset_ay_both
jsr clear_ay_both
jsr pt3_init_song
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lda #1
sta LOOP
;====================================
; turn on language card
; enable read/write, use 1st 4k bank
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lda $C08B
lda $C08B
;====================================
; generate 4 patterns worth of music
; at address $D000-$FC00
jsr pt3_write_lc_4
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;===========================
; Enable graphics
;===========================
bit LORES
bit SET_GR
bit FULLGR
bit KEYRESET
jmp main_body
; Pictures (no need to align)
.include "appleII_40_96.inc"
.include "k_40_48d.inc"
.include "graphics/book_open/book_open.inc"
.include "graphics/starbase/starbase.inc"
.include "graphics/starbase/ship_flames.inc"
.include "graphics/starbase/star_wipe.inc"
; Apple II intro
.include "appleII_intro.s"
; missing
.include "missing.s"
; missing
.include "open_book.s"
; Starbase
.include "starbase.s"
; UP UNTIL THIS POINT CAN BE WIPED BY SOUND AT END
main_body:
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;===========================
; apple II intro
;============================
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; nop
; nop
; nop
jsr appleII_intro
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;===========================
; missing scene
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;===========================
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;blarh: jmp blarh
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; nop
; nop
; nop
jsr missing_intro
;========================
; start irq music
;========================
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; nop
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cli ; enable interrupts
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;===========================
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; opening book scene
;============================
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; nop
; nop
; nop
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jsr open_book
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;===========================
; starbase scene
;===========================
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; nop
; nop
; nop
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jsr starbase
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;============================
; disable irq music
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; nop
sei
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;===========================
; escape scene
;===========================
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jsr escape
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;===========================
; book scene
;===========================
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jsr end_book
;===========================
; credits
;===========================
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jsr credits
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; wait wait wait
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; jsr wait_until_keypressed
repeat_ending:
jmp repeat_ending
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;======================
; wait until keypressed
;======================
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;wait_until_keypressed:
; lda KEYPRESS
; bpl wait_until_keypressed
; bit KEYRESET
; rts
; FIXME: put at end after music?
;.include "earth.inc"
.include "book_40_48d.inc"
.include "credits_bg.inc"
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.include "delay_a.s" ; critical
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; things that are exactly 1 page in size
.align $100
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.include "offsets_table.s"
.include "movement_table.s"
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random_values:
.incbin "random.data"
.include "offsets_table2.s"
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.include "font.s"
; things that need to not cross pages
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.include "vapor_lock.s"
.include "gr_copy.s"
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.include "gr_unrle.s"
.include "gr_offsets.s"
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.include "gr_pageflip.s"
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.include "gr_clear_bottom.s"
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;.align $100
.include "gr_overlay.s" ; not critical
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.include "gr_fast_clear.s"
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.include "gr_run_sequence.s" ; not critical
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; escape
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.include "escape.s"
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; reading
.include "reading.s"
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; credits
.include "credits.s"
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; Music player
.include "pt3_lib_core.s"
.include "pt3_lib_init.s"
.include "pt3_lib_mockingboard.s"
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.include "interrupt_handler.s"
.include "pt3_lib_play_frame.s"
.include "pt3_lib_write_frame.s"
.include "pt3_lib_write_lc.s"
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.include "create_update_type1.s"
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.include "create_update_type2.s"
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PT3_LOC = song
; must be page aligned
.align 256
song:
.incbin "dya_space_demo2.pt3"
end_of_line: