dos33fsprogs/games/monkey/leveldata_monkey.inc

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;===============================================
; level data for Monkey
;===============================================
locations:
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.word location0,location1,location2,location3
.word location4,location5,location6,location7
.word location8,location9,location10,location11
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.word location12,location13,location14
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; MONKEY_LOOKOUT -- lookout tower
location0:
.word lookout_lzsa ; background
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.word lookout_adjust_destination ; destination
.word lookout_check_exit ; exit
.word lookout_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
.byte 3 ; num areas
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.byte 12,15 ; x
.byte 18,28 ; y
.word lookout_string ; name
.word lookout_action-1 ; action
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.byte 32,40 ; x
.byte 0,20 ; y
.word path_string ; name
.word path_action-1 ; action
.byte 28,36 ; x
.byte 32,40 ; y
.word stairs_string ; name
.word stairs_action-1 ; action
; MONKEY_POSTER -- house with poster
location1:
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.word poster_lzsa ; background
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.word poster_adjust_destination ; destination
.word poster_check_exit ; exit
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.word poster_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 2 ; num areas
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.byte 0,5 ; x
.byte 0,40 ; y
.word cliffside_string ; name
.word cliffside_action-1 ; action
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.byte 26,30 ; x
.byte 22,32 ; y
.word poster_string ; name
.word poster_action-1 ; action
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; MONKEY_DOCK -- dock
location2:
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.word dock_lzsa ; background
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.word dock_adjust_destination ; destination
.word dock_check_exit ; exit
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.word dock_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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.byte 12,16 ; x
.byte 0,4 ; y
.word moon_string ; name
.word moon_action-1 ; action
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; MONKEY_BAR -- scumm bar
location3:
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.word bar_lzsa ; background
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.word bar_adjust_destination ; destination
.word bar_check_exit ; exit
.word bar_keep_in_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
.byte 2 ; num areas
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.byte 9,14 ; x
.byte 20,32 ; y
.word door_string ; name
.word door_action-1 ; action
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.byte 36,40 ; x
.byte 14,34 ; y
.word archway_string ; name
.word archway_action-1 ; action
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; MONKEY_TOWN -- downtown
location4:
.word town_lzsa ; background
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.word town_adjust_destination ; destination
.word town_check_exit ; exit
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.word town_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 8 ; num areas
.byte 33,38 ; x
.byte 14,26 ; y
.word archway_string ; name
.word archway_action-1 ; action
.byte 29,30 ; x
.byte 20,28 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 19,23 ; x
.byte 20,30 ; y
.word citizen_string ; name
.word citizen_action-1 ; action
.byte 10,11 ; x
.byte 16,22 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 7,8 ; x
.byte 16,22 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 4,5 ; x
.byte 16,20 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 0,3 ; x
.byte 14,20 ; y
.word archway_string ; name
.word archway_action-1 ; action
.byte 0,3 ; x
.byte 5,10 ; y
.word clock_string ; name
.word clock_action-1 ; action
; MONKEY_MAP -- melee map
location5:
.word map_lzsa ; background
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.word map_adjust_destination ; destination
.word map_check_exit ; exit
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.word map_check_bounds ; bounds check
.byte GUYBRUSH_TINY ; size
.byte 7 ; num areas
.byte 32,33 ; x
.byte 20,22 ; y
.word house_string ; name
.word map_action-1 ; action
.byte 24,27 ; x
.byte 26,30 ; y
.word lights_string ; name
.word map_action-1 ; action
.byte 18,19 ; x
.byte 16,18 ; y
.word clearing_string ; name
.word map_action-1 ; action
.byte 28,29 ; x
.byte 2,3 ; y
.word island_string ; name
.word map_action-1 ; action
.byte 26,27 ; x
.byte 2,5 ; y
.word shore_string ; name
.word map_action-1 ; action
.byte 12,13 ; x
.byte 22,23 ; y
.word lookout_point_string ; name
.word map_action-1 ; action
.byte 10,13 ; x
.byte 24,28 ; y
.word village_string ; name
.word map_action-1 ; action
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; MONKEY_BAR_INSIDE1 -- inside bar, lots going on
location6:
.word bar_inside1_lzsa ; background
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.word bar_inside1_adjust_destination ; destination
.word bar_inside1_check_exit ; exit
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.word bar_inside1_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 9 ; num areas
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.byte 0,10 ; x
.byte 34,40 ; y
.word pirate_string ; name
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.word bar1_left_pirate_action-1 ; action
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.byte 4,9 ; x
.byte 16,32 ; y
.word door_string ; name
.word bar1_door_action-1 ; action
.byte 10,15 ; x
.byte 22,32 ; y
.word pirate_string ; name
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.word bar1_red_pirate_action-1 ; action
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.byte 16,20 ; x
.byte 22,34 ; y
.word pirates_string ; name
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.word bar1_right_pirate_action-1 ; action
.byte 21,25 ; x
.byte 26,35 ; y
.word pirate_string ; name
.word bar1_fg_left_pirate_action-1 ; action
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.byte 27,32 ; x
.byte 26,35 ; y
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.word pirate_string ; name
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.word bar1_fg_busy_pirate_action-1 ; action
.byte 33,36 ; x
.byte 26,33 ; y
.word pirate_string ; name
.word bar1_loom_pirate_action-1 ; action
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.byte 37,40 ; x
.byte 14,30 ; y
.word curtain_string ; name
.word curtain_action-1 ; action
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.byte 36,40 ; x
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.byte 30,38 ; y
.word dog_string ; name
.word bar1_dog_action-1 ; action
; MONKEY_BAR_INSIDE2 -- three pirates
location7:
.word bar_inside2_lzsa ; background
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.word bar_inside2_adjust_destination ; destination
.word bar_inside2_check_exit ; exit
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.word bar_inside2_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
.byte 4 ; num areas
.byte 0,3 ; x
.byte 12,34 ; y
.word curtain_string ; name
.word curtain_action-1 ; action
.byte 7,20 ; x
.byte 22,32 ; y
.word impt_pirate_string ; name
.word impt_pirate_action-1 ; action
.byte 23,28 ; x
.byte 20,28 ; y
.word fireplace_string ; name
.word fireplace_action-1 ; action
.byte 34,38 ; x
.byte 18,36 ; y
.word door_string ; name
.word bar2_door_action-1 ; action
; MONKEY_CHURCH -- outside the church
location8:
.word church_lzsa ; background
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.word church_adjust_destination ; destination
.word church_check_exit ; exit
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.word church_check_bounds ; bounds check
.byte GUYBRUSH_SMALL ; size
.byte 4 ; num areas
.byte 6,10 ; x
.byte 20,28 ; y
.word door_string ; name
.word church_door_action-1 ; action
.byte 14,18 ; x
.byte 20,30 ; y
.word alley_string ; name
.word alley_action-1 ; action
.byte 22,25 ; x
.byte 26,34 ; y
.word door_string ; name
.word church_door_action-1 ; action
.byte 34,38 ; x
.byte 16,34 ; y
.word archway_string ; name
.word archway_action-1 ; action
; MONKEY_MANSION_PATH -- path to the mansion
location9:
.word mansion_path_lzsa ; background
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.word mansion_path_adjust_destination ; destination
.word mansion_path_check_exit ; exit
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.word mansion_path_check_bounds ; bounds check
.byte GUYBRUSH_SMALL ; size
.byte 3 ; num areas
.byte 0,11 ; x
.byte 0,12 ; y
.word mansion_string ; name
.word mansion_action-1 ; action
.byte 9,11 ; x
.byte 12,13 ; y
.word poodles_string ; name
.word poodles_action-1 ; action
.byte 32,40 ; x
.byte 12,40 ; y
.word town_string ; name
.word town_action-1 ; action
; MONKEY_MANSION -- governor's mansion
location10:
.word mansion_lzsa ; background
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.word mansion_adjust_destination ; destination
.word mansion_check_exit ; exit
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.word mansion_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
.byte 2 ; num areas
.byte 37,40 ; x
.byte 10,38 ; y
.word trail_string ; name
.word trail_action-1 ; action
.byte 5,15 ; x
.byte 30,38 ; y
.word poodles_string ; name
.word poodles_action-1 ; action
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; MONKEY_ZIPLINE -- hook's zipline
location11:
.word zipline_lzsa ; background
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.word zipline_adjust_destination ; destination
.word zipline_check_exit ; exit
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.word zipline_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 3 ; num areas
.byte 30,36 ; x
.byte 10,36 ; y
.word pole_string ; name
.word pole_action-1 ; action
.byte 19,30 ; x
.byte 4,16 ; y
.word cable_string ; name
.word cable_action-1 ; action
.byte 0,15 ; x
.byte 4,28 ; y
.word sign_string ; name
.word sign_action-1 ; action
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; MONKEY_VOODOO1 -- voodoo shop
location12:
.word voodoo1_lzsa ; background
.word voodoo1_adjust_destination ; destination
.word voodoo1_check_exit ; exit
.word voodoo1_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 12 ; num areas
.byte 11,17 ; x
.byte 12,26 ; y
.word door_string ; name
.word voodoo1_door_action-1 ; action
.byte 24,33 ; x
.byte 20,26 ; y
.word couch_string ; name
.word couch_action-1 ; action
.byte 28,33 ; x
.byte 10,18 ; y
.word chickens_string ; name
.word chickens_action-1 ; action
.byte 22,27 ; x
.byte 10,20 ; y
.word voodoo_knicknacks_string ; name
.word voodoo_knicknacks_action-1 ; action
.byte 20,23 ; x
.byte 16,28 ; y
.word statue_string ; name
.word statue_action-1 ; action
.byte 7,14 ; x
.byte 10,20 ; y
.word chickens_string ; name
.word chickens_action-1 ; action
.byte 12,20 ; x
.byte 30,40 ; y
.word baskets_string ; name
.word baskets_action-1 ; action
.byte 22,25 ; x
.byte 30,38 ; y
.word basket_string ; name
.word basket_action-1 ; action
.byte 34,37 ; x
.byte 32,36 ; y
.word bones_string ; name
.word bones_action-1 ; action
.byte 38,40 ; x
.byte 32,36 ; y
.word chalice_string ; name
.word chalice_action-1 ; action
.byte 29,39 ; x
.byte 36,40 ; y
.word trunk_string ; name
.word trunk_action-1 ; action
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.byte 31,33 ; x
.byte 30,36 ; y
.word chicken_string ; name
.word chicken_pulley_action-1 ; action
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; MONKEY_VOODOO2 -- voodoo lady
location13:
.word voodoo2_lzsa ; background
.word voodoo2_adjust_destination ; destination
.word voodoo2_check_exit ; exit
.word voodoo2_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
.byte 1 ; num areas
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.byte 21,27 ; x
.byte 14,26 ; y
.word voodoo_lady_string ; name
.word voodoo_lady_action-1 ; action
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; MONKEY_BAR_INSIDE3 -- kitchen
location14:
.word bar_inside3_lzsa ; background
.word bar_inside3_adjust_destination ; destination
.word bar_inside3_check_exit ; exit
.word bar_inside3_check_bounds ; bounds check
.byte GUYBRUSH_BIG ; size
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.byte 6 ; num areas
.byte 3,7 ; x
.byte 20,30 ; y
.word door_string ; name
.word bar3_door_action-1 ; action
.byte 1,5 ; x
.byte 32,40 ; y
.word barrel_string ; name
.word barrel_action-1 ; action
.byte 15,20 ; x
.byte 32,40 ; y
.word table_string ; name
.word table_action-1 ; action
.byte 21,23 ; x
.byte 24,28 ; y
.word stew_string ; name
.word stew_action-1 ; action
.byte 24,27 ; x
.byte 20,36 ; y
.word door_string ; name
.word bar3_door_action-1 ; action
.byte 10,14 ; x
.byte 26,30 ; y
.word meat_string ; name
.word meat_action-1 ; action
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; common strings
door_string: .byte "DOOR",0
pirate_string: .byte "PIRATE",0
pirates_string: .byte "PIRATES",0
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; bar3 strings
stew_string: .byte "POT O' STEW",0
table_string: .byte "TABLE",0
barrel_string: .byte "BARREL",0
meat_string: .byte "HUNK OF MEAT",0
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; voodoo1 strings
couch_string: .byte "COUCH",0
chicken_string: .byte "CHICKEN",0
chickens_string:.byte "CHICKENS",0
statue_string: .byte "STATUE",0
basket_string: .byte "BASKET",0
baskets_string: .byte "BASKETS",0
bones_string: .byte "BONES",0
chalice_string: .byte "CHALICE",0
trunk_string: .byte "TRUNK",0
voodoo_knicknacks_string:.byte "VOODOO KNICKNACKS",0
chicken_pulley_string: .byte "CHICKEN PULLEY",0
null_string: .byte "NULL",0
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; voodoo2 strings
voodoo_lady_string: .byte "VOODOO LADY",0
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; church strings
alley_string: .byte "ALLEY",0
; mansion path strings
mansion_string: .byte "GOVERNOR'S MANSION",0
town_string: .byte "TOWN",0
; mansion strings
poodles_string: .byte "PIRANHA POODLES",0
trail_string: .byte "TRAIL",0
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; zipline strings
pole_string: .byte "POLE",0
cable_string: .byte "CABLE",0
sign_string: .byte "SIGN",0
; bar strings
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; lookout strings
lookout_string: .byte "LOOKOUT",0
path_string: .byte "PATH",0
stairs_string: .byte "STAIRS",0
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; map strings
house_string: .byte 18,20,"HOUSE",0
lights_string: .byte 17,20,"LIGHTS",0
clearing_string:.byte 16,20,"CLEARING",0
island_string: .byte 17,20,"ISLAND",0
shore_string: .byte 18,20,"SHORE",0
lookout_point_string: .byte 13,20,"LOOKOUT POINT",0
village_string: .byte 16,20,"VILLAGE",0
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; inside_bar2 strings
dog_string: .byte "DOG",0
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; inside_bar2 strings
curtain_string: .byte "CURTAIN",0
impt_pirate_string: .byte "IMPORTANT PIRATES",0
fireplace_string: .byte "FIREPLACE",0
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; poster strings
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cliffside_string: .byte "CLIFFSIDE",0
poster_string: .byte "POSTER",0
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; dock strings
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moon_string: .byte "MOON",0
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; town strings
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archway_string: .byte "ARCHWAY",0
clock_string: .byte "CLOCK",0
citizen_string: .byte "CITIZEN OF MELEE",0