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2020-12-17 19:50:58 -05:00
Major Issues
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+ Fix left/right collisions
Not that great still, problem is tiles are two wide but we
can actually stand at sub-tile location, and also Duke is 6 pixels
wide and it's hard to get this to line up well.
+ Better sound effects
+ Enemy movement/AI
+ Ability to take damage
+ Have duke not be drawn if going into exit
2020-12-17 19:50:58 -05:00
2020-12-15 10:19:46 -05:00
sound:
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click on jump
click on bump head
fancier PC-style sounds
sad noise when not have key
movement:
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2020-12-15 01:03:24 -05:00
walking right into objects, stand back one more (maybe and to mask?)
level1:
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2020-12-16 12:55:05 -05:00
blue pillar?
2020-12-14 23:37:12 -05:00
tiles
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animated tiles? alternate frame?
laser
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hit enemies
hit tiles
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levels:
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2020-12-11 01:24:47 -05:00
mystery level 2
sprites:
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2020-12-11 01:24:47 -05:00
When land, kicks up dust
enemies:
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have them move
2020-12-16 12:55:05 -05:00
ability to die
2020-12-11 01:24:47 -05:00
items:
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red/blue key inverse-R