lemm: some fixes to music
should handle the song-dong-early case now also bump down to loading at $9000 loading right up against $BF00/$C000 was having bit flips in qboot? still need to investigate that
This commit is contained in:
parent
ea4f705e6d
commit
26bc0e7bc4
|
@ -89,7 +89,7 @@ lemm.o: lemm.s zp.inc hardware.inc qload.inc \
|
||||||
hgr_hlin.s hgr_vlin.s update_menu.s \
|
hgr_hlin.s hgr_vlin.s update_menu.s \
|
||||||
interrupt_handler.s keyboard.s draw_pointer.s \
|
interrupt_handler.s keyboard.s draw_pointer.s \
|
||||||
pointer_sprites.inc particle_hgr.s \
|
pointer_sprites.inc particle_hgr.s \
|
||||||
title.s audio.s letsgo.s
|
title.s audio.s letsgo.s load_music.s
|
||||||
ca65 -o lemm.o lemm.s -l lemm.lst
|
ca65 -o lemm.o lemm.s -l lemm.lst
|
||||||
|
|
||||||
|
|
||||||
|
@ -131,11 +131,12 @@ lemm.inc: generate_common LEMM
|
||||||
./generate_common -a 0x6000 -s exit_x2_smc lemm.lst >> lemm.inc
|
./generate_common -a 0x6000 -s exit_x2_smc lemm.lst >> lemm.inc
|
||||||
./generate_common -a 0x6000 -s exit_y1_smc lemm.lst >> lemm.inc
|
./generate_common -a 0x6000 -s exit_y1_smc lemm.lst >> lemm.inc
|
||||||
./generate_common -a 0x6000 -s exit_y2_smc lemm.lst >> lemm.inc
|
./generate_common -a 0x6000 -s exit_y2_smc lemm.lst >> lemm.inc
|
||||||
|
./generate_common -a 0x6000 -s load_music lemm.lst >> lemm.inc
|
||||||
|
|
||||||
####
|
####
|
||||||
|
|
||||||
LEVEL1: level1.o
|
LEVEL1: level1.o
|
||||||
ld65 -o LEVEL1 level1.o -C ../../linker_scripts/apple2_a000.inc
|
ld65 -o LEVEL1 level1.o -C ../../linker_scripts/apple2_9000.inc
|
||||||
|
|
||||||
level1.o: level1.s zp.inc hardware.inc qload.inc lemm.inc \
|
level1.o: level1.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
graphics/graphics_level1.inc
|
graphics/graphics_level1.inc
|
||||||
|
@ -144,7 +145,7 @@ level1.o: level1.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
####
|
####
|
||||||
|
|
||||||
LEVEL2: level2.o
|
LEVEL2: level2.o
|
||||||
ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_a000.inc
|
ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_9000.inc
|
||||||
|
|
||||||
level2.o: level2.s zp.inc hardware.inc qload.inc lemm.inc \
|
level2.o: level2.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
graphics/graphics_level2.inc
|
graphics/graphics_level2.inc
|
||||||
|
@ -153,7 +154,7 @@ level2.o: level2.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
####
|
####
|
||||||
|
|
||||||
LEVEL4: level4.o
|
LEVEL4: level4.o
|
||||||
ld65 -o LEVEL4 level4.o -C ../../linker_scripts/apple2_a000.inc
|
ld65 -o LEVEL4 level4.o -C ../../linker_scripts/apple2_9000.inc
|
||||||
|
|
||||||
level4.o: level4.s zp.inc hardware.inc qload.inc lemm.inc \
|
level4.o: level4.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
graphics/graphics_level4.inc
|
graphics/graphics_level4.inc
|
||||||
|
@ -164,7 +165,7 @@ level4.o: level4.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
####
|
####
|
||||||
|
|
||||||
LEVEL5: level5.o
|
LEVEL5: level5.o
|
||||||
ld65 -o LEVEL5 level5.o -C ../../linker_scripts/apple2_a000.inc
|
ld65 -o LEVEL5 level5.o -C ../../linker_scripts/apple2_9000.inc
|
||||||
|
|
||||||
level5.o: level5.s zp.inc hardware.inc qload.inc lemm.inc \
|
level5.o: level5.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||||
graphics/graphics_level5.inc
|
graphics/graphics_level5.inc
|
||||||
|
|
|
@ -95,11 +95,12 @@ go_next_chunk:
|
||||||
lda CHUNK_NEXT_PLAY ; toggle $D0/$E8
|
lda CHUNK_NEXT_PLAY ; toggle $D0/$E8
|
||||||
eor #$38
|
eor #$38
|
||||||
sta CHUNK_NEXT_PLAY
|
sta CHUNK_NEXT_PLAY
|
||||||
|
|
||||||
sta BASE_FRAME_H
|
sta BASE_FRAME_H
|
||||||
|
|
||||||
|
lda #0
|
||||||
|
sta BASE_FRAME_L ; in case song ended early
|
||||||
|
|
||||||
inc CURRENT_CHUNK
|
inc CURRENT_CHUNK ; point to next chunk
|
||||||
|
|
||||||
; inc LOAD_NEXT_CHUNK ; defer this until after interrupt
|
; inc LOAD_NEXT_CHUNK ; defer this until after interrupt
|
||||||
; jsr load_song_chunk
|
; jsr load_song_chunk
|
||||||
|
|
|
@ -277,39 +277,6 @@ level_lost:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;========================
|
|
||||||
; load song chunk
|
|
||||||
; CURRENT_CHUNK is which one, 0..N
|
|
||||||
; CHUNK_DEST is $D0 or $E8
|
|
||||||
|
|
||||||
load_song_chunk:
|
|
||||||
ldx CURRENT_CHUNK
|
|
||||||
chunk_l_smc:
|
|
||||||
lda $DDDD,X
|
|
||||||
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
||||||
chunk_h_smc:
|
|
||||||
lda $DDDD,X
|
|
||||||
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
||||||
bne load_song_chunk_good
|
|
||||||
|
|
||||||
; $00 in chunk table means we are off the end, so wrap
|
|
||||||
lda #$00
|
|
||||||
sta CURRENT_CHUNK ; reset chunk to 0
|
|
||||||
beq load_song_chunk ; try again
|
|
||||||
|
|
||||||
load_song_chunk_good:
|
|
||||||
lda CHUNK_NEXT_LOAD ; decompress to $D0 or $E8
|
|
||||||
; eor #$38 ; want the opposite of CHUNK_DEST
|
|
||||||
|
|
||||||
jsr decompress_lzsa2_fast
|
|
||||||
|
|
||||||
|
|
||||||
lda CHUNK_NEXT_LOAD ; point to next location
|
|
||||||
eor #$38
|
|
||||||
sta CHUNK_NEXT_LOAD
|
|
||||||
|
|
||||||
rts
|
|
||||||
|
|
||||||
;==========================
|
;==========================
|
||||||
; includes
|
; includes
|
||||||
;==========================
|
;==========================
|
||||||
|
@ -352,6 +319,7 @@ load_song_chunk_good:
|
||||||
.include "letsgo.s"
|
.include "letsgo.s"
|
||||||
.include "particle_hgr.s"
|
.include "particle_hgr.s"
|
||||||
|
|
||||||
|
.include "load_music.s"
|
||||||
|
|
||||||
|
|
||||||
; moved to qload.s
|
; moved to qload.s
|
||||||
|
@ -382,4 +350,4 @@ letsgo:
|
||||||
.incbin "sounds/letsgo.btc.lz4"
|
.incbin "sounds/letsgo.btc.lz4"
|
||||||
|
|
||||||
|
|
||||||
start_level = $a001
|
start_level = $9001
|
||||||
|
|
|
@ -213,16 +213,14 @@ do_level1:
|
||||||
;===================
|
;===================
|
||||||
l1_main_loop:
|
l1_main_loop:
|
||||||
|
|
||||||
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
|
;=========================
|
||||||
beq l1_no_load_chunk ; outside IRQ to avoid glitch in music
|
; load next chunk of music
|
||||||
|
; if necessary
|
||||||
|
;=========================
|
||||||
|
|
||||||
jsr load_song_chunk
|
jsr load_music
|
||||||
|
|
||||||
lda #0 ; reset
|
|
||||||
sta LOAD_NEXT_CHUNK
|
|
||||||
|
|
||||||
|
|
||||||
l1_no_load_chunk:
|
|
||||||
|
|
||||||
|
|
||||||
lda DOOR_OPEN
|
lda DOOR_OPEN
|
||||||
|
|
|
@ -204,16 +204,14 @@ do_level2:
|
||||||
;===================
|
;===================
|
||||||
l2_main_loop:
|
l2_main_loop:
|
||||||
|
|
||||||
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
|
;=========================
|
||||||
beq l2_no_load_chunk ; outside IRQ to avoid glitch in music
|
; load next chunk of music
|
||||||
|
; if necessary
|
||||||
|
;=========================
|
||||||
|
|
||||||
jsr load_song_chunk
|
jsr load_music
|
||||||
|
|
||||||
lda #0 ; reset
|
|
||||||
sta LOAD_NEXT_CHUNK
|
|
||||||
|
|
||||||
|
|
||||||
l2_no_load_chunk:
|
|
||||||
|
|
||||||
|
|
||||||
lda DOOR_OPEN
|
lda DOOR_OPEN
|
||||||
|
|
|
@ -202,40 +202,40 @@ do_level4:
|
||||||
; Main Loop
|
; Main Loop
|
||||||
;===================
|
;===================
|
||||||
;===================
|
;===================
|
||||||
l2_main_loop:
|
l4_main_loop:
|
||||||
|
|
||||||
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
|
;=========================
|
||||||
beq l2_no_load_chunk ; outside IRQ to avoid glitch in music
|
; load next chunk of music
|
||||||
|
; if necessary
|
||||||
|
;=========================
|
||||||
|
|
||||||
jsr load_song_chunk
|
jsr load_music
|
||||||
|
|
||||||
lda #0 ; reset
|
|
||||||
sta LOAD_NEXT_CHUNK
|
|
||||||
|
|
||||||
|
|
||||||
l2_no_load_chunk:
|
|
||||||
|
l4_no_load_chunk:
|
||||||
|
|
||||||
|
|
||||||
lda DOOR_OPEN
|
lda DOOR_OPEN
|
||||||
bne l2_door_is_open
|
bne l4_door_is_open
|
||||||
|
|
||||||
jsr draw_door
|
jsr draw_door
|
||||||
|
|
||||||
l2_door_is_open:
|
l4_door_is_open:
|
||||||
|
|
||||||
;======================
|
;======================
|
||||||
; release lemmings
|
; release lemmings
|
||||||
;======================
|
;======================
|
||||||
|
|
||||||
lda LEMMINGS_TO_RELEASE
|
lda LEMMINGS_TO_RELEASE
|
||||||
beq l2_done_release_lemmings
|
beq l4_done_release_lemmings
|
||||||
|
|
||||||
lda DOOR_OPEN
|
lda DOOR_OPEN
|
||||||
beq l2_done_release_lemmings
|
beq l4_done_release_lemmings
|
||||||
|
|
||||||
lda FRAMEL
|
lda FRAMEL
|
||||||
and #$f
|
and #$f
|
||||||
bne l2_done_release_lemmings
|
bne l4_done_release_lemmings
|
||||||
|
|
||||||
inc LEMMINGS_OUT
|
inc LEMMINGS_OUT
|
||||||
jsr update_lemmings_out
|
jsr update_lemmings_out
|
||||||
|
@ -245,20 +245,20 @@ l2_door_is_open:
|
||||||
|
|
||||||
dec LEMMINGS_TO_RELEASE
|
dec LEMMINGS_TO_RELEASE
|
||||||
|
|
||||||
l2_done_release_lemmings:
|
l4_done_release_lemmings:
|
||||||
|
|
||||||
|
|
||||||
jsr draw_flames
|
jsr draw_flames
|
||||||
|
|
||||||
lda TIMER_COUNT
|
lda TIMER_COUNT
|
||||||
cmp #$50
|
cmp #$50
|
||||||
bcc l2_timer_not_yet
|
bcc l4_timer_not_yet
|
||||||
|
|
||||||
jsr update_time
|
jsr update_time
|
||||||
|
|
||||||
lda #$0
|
lda #$0
|
||||||
sta TIMER_COUNT
|
sta TIMER_COUNT
|
||||||
l2_timer_not_yet:
|
l4_timer_not_yet:
|
||||||
|
|
||||||
|
|
||||||
; main drawing loop
|
; main drawing loop
|
||||||
|
@ -281,12 +281,12 @@ l2_timer_not_yet:
|
||||||
inc FRAMEL
|
inc FRAMEL
|
||||||
|
|
||||||
lda LEVEL_OVER
|
lda LEVEL_OVER
|
||||||
bne l2_level_over
|
bne l4_level_over
|
||||||
|
|
||||||
jmp l2_main_loop
|
jmp l4_main_loop
|
||||||
|
|
||||||
|
|
||||||
l2_level_over:
|
l4_level_over:
|
||||||
|
|
||||||
; bit SET_TEXT
|
; bit SET_TEXT
|
||||||
|
|
||||||
|
|
|
@ -175,16 +175,14 @@ do_level5:
|
||||||
;===================
|
;===================
|
||||||
l5_main_loop:
|
l5_main_loop:
|
||||||
|
|
||||||
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
|
;=========================
|
||||||
beq l5_no_load_chunk ; outside IRQ to avoid glitch in music
|
; load next chunk of music
|
||||||
|
; if necessary
|
||||||
|
;=========================
|
||||||
|
|
||||||
jsr load_song_chunk
|
jsr load_music
|
||||||
|
|
||||||
lda #0 ; reset
|
|
||||||
sta LOAD_NEXT_CHUNK
|
|
||||||
|
|
||||||
|
|
||||||
l5_no_load_chunk:
|
|
||||||
|
|
||||||
|
|
||||||
lda DOOR_OPEN
|
lda DOOR_OPEN
|
||||||
|
@ -274,13 +272,15 @@ l5_level_over:
|
||||||
music6_parts_h:
|
music6_parts_h:
|
||||||
.byte >lemm6_part1_lzsa,>lemm6_part2_lzsa,>lemm6_part3_lzsa
|
.byte >lemm6_part1_lzsa,>lemm6_part2_lzsa,>lemm6_part3_lzsa
|
||||||
.byte >lemm6_part4_lzsa,>lemm6_part5_lzsa,>lemm6_part6_lzsa
|
.byte >lemm6_part4_lzsa,>lemm6_part5_lzsa,>lemm6_part6_lzsa
|
||||||
.byte >lemm6_part7_lzsa
|
.byte >lemm6_part7_lzsa,>lemm6_part8_lzsa,>lemm6_part9_lzsa
|
||||||
|
.byte >lemm6_part10_lzsa
|
||||||
.byte $00
|
.byte $00
|
||||||
|
|
||||||
music6_parts_l:
|
music6_parts_l:
|
||||||
.byte <lemm6_part1_lzsa,<lemm6_part2_lzsa,<lemm6_part3_lzsa
|
.byte <lemm6_part1_lzsa,<lemm6_part2_lzsa,<lemm6_part3_lzsa
|
||||||
.byte <lemm6_part4_lzsa,<lemm6_part5_lzsa,<lemm6_part6_lzsa
|
.byte <lemm6_part4_lzsa,<lemm6_part5_lzsa,<lemm6_part6_lzsa
|
||||||
.byte <lemm6_part7_lzsa
|
.byte <lemm6_part7_lzsa,<lemm6_part8_lzsa,<lemm6_part9_lzsa
|
||||||
|
.byte <lemm6_part10_lzsa
|
||||||
|
|
||||||
lemm6_part1_lzsa:
|
lemm6_part1_lzsa:
|
||||||
.incbin "music/lemm6.part1.lzsa"
|
.incbin "music/lemm6.part1.lzsa"
|
||||||
|
@ -296,11 +296,11 @@ lemm6_part6_lzsa:
|
||||||
.incbin "music/lemm6.part6.lzsa"
|
.incbin "music/lemm6.part6.lzsa"
|
||||||
lemm6_part7_lzsa:
|
lemm6_part7_lzsa:
|
||||||
.incbin "music/lemm6.part7.lzsa"
|
.incbin "music/lemm6.part7.lzsa"
|
||||||
;lemm6_part8_lzsa:
|
lemm6_part8_lzsa:
|
||||||
;.incbin "music/lemm6.part8.lzsa"
|
.incbin "music/lemm6.part8.lzsa"
|
||||||
;lemm6_part9_lzsa:
|
lemm6_part9_lzsa:
|
||||||
;.incbin "music/lemm6.part9.lzsa"
|
.incbin "music/lemm6.part9.lzsa"
|
||||||
;lemm6_part10_lzsa:
|
lemm6_part10_lzsa:
|
||||||
;.incbin "music/lemm6.part10.lzsa"
|
.incbin "music/lemm6.part10.lzsa"
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
|
||||||
|
|
||||||
|
load_music:
|
||||||
|
|
||||||
|
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
|
||||||
|
beq no_load_chunk ; outside IRQ to avoid glitch in music
|
||||||
|
|
||||||
|
jsr load_song_chunk
|
||||||
|
|
||||||
|
lda #0 ; reset
|
||||||
|
sta LOAD_NEXT_CHUNK
|
||||||
|
|
||||||
|
no_load_chunk:
|
||||||
|
rts
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;========================
|
||||||
|
; load song chunk
|
||||||
|
; CURRENT_CHUNK is which one, 0..N
|
||||||
|
; CHUNK_DEST is $D0 or $E8
|
||||||
|
|
||||||
|
load_song_chunk:
|
||||||
|
ldx CURRENT_CHUNK
|
||||||
|
|
||||||
|
chunk_l_smc:
|
||||||
|
lda $DDDD,X
|
||||||
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
||||||
|
chunk_h_smc:
|
||||||
|
lda $DDDD,X
|
||||||
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
||||||
|
bne load_song_chunk_good
|
||||||
|
|
||||||
|
; $00 in chunk table means we are off the end, so wrap
|
||||||
|
; lda #$00
|
||||||
|
sta CURRENT_CHUNK ; reset chunk to 0
|
||||||
|
beq load_song_chunk ; try again
|
||||||
|
|
||||||
|
load_song_chunk_good:
|
||||||
|
lda CHUNK_NEXT_LOAD ; decompress to $D0 or $E8
|
||||||
|
|
||||||
|
jsr decompress_lzsa2_fast
|
||||||
|
|
||||||
|
|
||||||
|
lda CHUNK_NEXT_LOAD ; point to next location
|
||||||
|
eor #$38
|
||||||
|
sta CHUNK_NEXT_LOAD
|
||||||
|
|
||||||
|
rts
|
||||||
|
|
|
@ -165,8 +165,8 @@ which_disk_array:
|
||||||
.byte 1,1,1,1 ;
|
.byte 1,1,1,1 ;
|
||||||
|
|
||||||
load_address_array:
|
load_address_array:
|
||||||
.byte $60,$A0,$A0,$A0 ; LEMM, LEVEL1, LEVEL2, LEVEL3
|
.byte $60,$90,$90,$90 ; LEMM, LEVEL1, LEVEL2, LEVEL3
|
||||||
.byte $A0,$A0,$A0,$A0 ; LEVEL4, LEVEL5
|
.byte $90,$90,$A0,$A0 ; LEVEL4, LEVEL5
|
||||||
.byte $A0,$A0,$A0,$A0 ;
|
.byte $A0,$A0,$A0,$A0 ;
|
||||||
|
|
||||||
track_array:
|
track_array:
|
||||||
|
@ -180,8 +180,8 @@ sector_array:
|
||||||
.byte 0, 0, 0, 0 ;
|
.byte 0, 0, 0, 0 ;
|
||||||
|
|
||||||
length_array:
|
length_array:
|
||||||
.byte 64, 32, 32, 32 ; LEMM, LEVEL1, LEVEL2, LEVEL3
|
.byte 48, 46, 46, 46 ; LEMM, LEVEL1, LEVEL2, LEVEL3
|
||||||
.byte 32, 32, 32, 32 ; LEVEL4, LEVEL5
|
.byte 46, 46, 32, 32 ; LEVEL4, LEVEL5
|
||||||
.byte 32, 32, 32, 32 ;
|
.byte 32, 32, 32, 32 ;
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue