sb: re-arrange so we can load lower

This commit is contained in:
Vince Weaver 2023-06-11 02:16:25 -04:00
parent a3a3471805
commit d7f7366ae4
1 changed files with 18 additions and 10 deletions

View File

@ -91,6 +91,7 @@ strongbadzone_start:
done_load_sound:
;==========================
; Load Title
;===========================
@ -179,6 +180,23 @@ load_background:
lda #0
sta BULLET_Y
jmp main_loop
title_data:
.incbin "asplode_graphics/sb_title.hgr.zx02"
comp_data:
.incbin "asplode_graphics/sb_zone.hgr.zx02"
sound_data:
.incbin "asplode_sound/asplode_sound.btc.zx02"
.include "hgr_tables.s"
.include "zx02_optim.s"
; start at least 8k in?
;==========================
; main loop
;===========================
@ -692,8 +710,6 @@ done_flip:
.include "hgr_tables.s"
.include "zx02_optim.s"
.include "hgr_sprite_big.s"
.include "cycle_colors.s"
.include "hgr_copy_fast.s"
@ -702,14 +718,6 @@ done_flip:
.include "asplode_graphics/sb_sprites.inc"
title_data:
.incbin "asplode_graphics/sb_title.hgr.zx02"
comp_data:
.incbin "asplode_graphics/sb_zone.hgr.zx02"
sound_data:
.incbin "asplode_sound/asplode_sound.btc.zx02"
shield_sprites_l:
.byte <player_sprite,<shield_left_sprite