mist: selenetic age set puzzle to proper solution

This commit is contained in:
Vince Weaver 2020-03-15 13:58:20 -04:00
parent 34a0678229
commit f9e2a8871c
2 changed files with 16 additions and 6 deletions

View File

@ -272,16 +272,19 @@ ss_buttons_smc:
rts
ROCKET_SOLUTION_0 = $00
ROCKET_SOLUTION_1 = $01
ROCKET_SOLUTION_2 = $05
ROCKET_SOLUTION_3 = $0a
ROCKET_SOLUTION_0 = 0 ; NOTE_C4
ROCKET_SOLUTION_1 = 12 ; NOTE_C5
ROCKET_SOLUTION_2 = 15 ; NOTE_DSHARP5
ROCKET_SOLUTION_3 = 5 ; NOTE_F4
; twice as many as necessary as X increments by two
rocket_notes:
.byte ROCKET_SOLUTION_0,$00,ROCKET_SOLUTION_1,$00
.byte ROCKET_SOLUTION_2,$00,ROCKET_SOLUTION_3,$00
; .byte ROCKET_SOLUTION_0,$00,ROCKET_SOLUTION_1,$00
; .byte ROCKET_SOLUTION_2,$00,ROCKET_SOLUTION_3,$00
.byte $00,$00,$00,$00
.byte $00,$00,$00,$00
controls_pressed:

View File

@ -80,9 +80,16 @@ game_loop:
cmp #1
bne nothing_special
ldy #LOCATION_SPECIAL_EXIT
lda location1,Y
cmp #$ff
beq no_draw_buttons
; draw the buttons
jsr spaceship_draw_buttons
no_draw_buttons:
; handle animated linking book
lda ANIMATE_FRAME