Vince Weaver
|
85e8c961d1
|
tfv: add fountain
art not done yet
|
2018-06-20 16:57:11 -04:00 |
|
Vince Weaver
|
9bfff48555
|
tfv: add waterfall screen
|
2018-06-20 16:11:09 -04:00 |
|
Vince Weaver
|
6953b5aff6
|
tfv: make the spool table into ground scatter
|
2018-06-20 15:35:05 -04:00 |
|
Vince Weaver
|
2dbb97a7ab
|
tfv: work on graphics a bit
|
2018-06-20 15:16:33 -04:00 |
|
Vince Weaver
|
f4558d8c24
|
tfv: update game data
|
2018-06-19 23:54:34 -04:00 |
|
Vince Weaver
|
6756a8d506
|
tfv: update some bounding boxes
|
2018-06-19 00:08:50 -04:00 |
|
Vince Weaver
|
1396779bd2
|
tfv: add support for sub-levels
|
2018-06-18 17:02:13 -04:00 |
|
Vince Weaver
|
5059b4a805
|
tfv: collision detect on worldmap works (mostly)
|
2018-06-18 15:03:02 -04:00 |
|
Vince Weaver
|
f7092abe2c
|
tfv: more making the worldmap display generic
|
2018-06-18 12:48:41 -04:00 |
|
Vince Weaver
|
ba13283425
|
tfv: make min y value on map configurable
|
2018-06-18 11:59:47 -04:00 |
|
Vince Weaver
|
81fa8dc184
|
tfv: update game engine
|
2018-06-18 11:58:36 -04:00 |
|
Vince Weaver
|
0e0344fd0e
|
tfv: making engine generic
|
2018-06-15 00:08:15 -04:00 |
|
Vince Weaver
|
d23cdf4271
|
tfv: work on having a unified worldmap definition
|
2018-06-13 00:32:46 -04:00 |
|
Vince Weaver
|
8304a6abfe
|
tfv: datastructures
|
2018-06-12 00:44:34 -04:00 |
|