dos33fsprogs/games/peasant
2024-09-19 14:23:45 -04:00
..
copy peasant: move moving things to directories 2024-09-19 13:32:39 -04:00
ending peasant: more moving files around 2024-09-19 14:01:32 -04:00
game_over peasant: more moving things around 2024-09-19 14:23:45 -04:00
graphics_archery peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_cliff peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_inn peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_inside peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_peasantry peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro peasant: move moving things to directories 2024-09-19 13:32:39 -04:00
inventory peasant: more moving files around 2024-09-19 14:01:32 -04:00
map peasant: more moving things around 2024-09-19 14:23:45 -04:00
music peasant: move some more files around 2024-09-19 13:02:33 -04:00
pt3_lib peasant: move some more files around 2024-09-19 13:02:33 -04:00
saves peasant: update save 2021-12-18 11:33:29 -05:00
sprites peasant: more moving files around 2024-09-19 14:01:32 -04:00
sprites_peasant peasant: start adding in new sprite code 2024-09-11 01:49:22 -04:00
ssi263 peasant: move some more files around 2024-09-19 13:02:33 -04:00
talk
text peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
title peasant: move some more files around 2024-09-19 13:02:33 -04:00
trogdor peasant: more moving things around 2024-09-19 14:23:45 -04:00
unused
vid_logo peasant: more moving things to separate directories 2024-09-19 12:45:46 -04:00
animate_bubbles.s peasant: animate guy in boat 2022-02-17 23:57:24 -05:00
animate_river.s peasant: split out river animation code and share it 2021-12-30 20:03:27 -05:00
archery.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
clear_bottom.s
cliff_actions.s
cliff.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
decompress_overlay.s
dialog_cliff.s
dialog_inn.s
dialog_inside.s
dialog_peasant1.s
dialog_peasant2.s
dialog_peasant3.s
dialog_peasant4.s
dialog_test.s
dialog_trogdor.s peasant: make trogdor lair code closer to the other levels 2021-12-13 01:07:16 -05:00
draw_box.s
draw_peasant_new.s peasant: start hooking up new sprite code 2024-09-11 16:33:27 -04:00
draw_peasant.s peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
drive2.s peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
font_test.s
generate_all_symbols.c
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hgr_1x5_save_bg.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_1x28_sprite_mask.s peasant: work on unifying the sprite code 2021-12-29 01:27:37 -05:00
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_copy_fast.s peasant: make hgr_copy artificially slow to give the windowblind effect 2021-12-30 13:56:09 -05:00
hgr_copy.s peasant: longstanding bug in hgr_copy should have caught? 2023-08-14 01:41:40 -04:00
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_restore.s peasant: start hooking up new sprite code 2024-09-11 16:33:27 -04:00
hgr_partial_save.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
hgr_rectangle.s hgr_hlin: split off test 2022-03-14 01:02:58 -04:00
hgr_save_restore.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
hgr_sprite_bg_mask.s peasant: missed a file 2024-09-11 20:29:06 -04:00
hgr_sprite.s peasant: animate gary 2022-01-07 14:19:15 -05:00
hgr_tables.s peasant: animate gary 2022-01-07 14:19:15 -05:00
hgr_text_box.s peasant: make separation between lines 9 rather than 8 lines 2022-01-07 22:52:05 -05:00
inn_actions.s
inn.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
inside_actions.s
inside.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
kerrek_actions.s peasant: update the kerrek behavior 2022-02-21 18:54:04 -05:00
keyboard.s
loadsave_menu.s peasant: be sure not to mess with state if loading from savegame 2022-01-07 23:24:33 -05:00
Makefile peasant: more moving things around 2024-09-19 14:23:45 -04:00
move_peasant.s peasant: kerrek can bonk you now 2022-02-21 01:48:48 -05:00
new_map_location.s peasant: add prioirty to outer lair 2021-12-12 22:29:36 -05:00
NOTES peasant_mini: fix up so it compiles 2024-08-22 14:39:24 -04:00
parse_input.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
peasant1_actions.s
peasant1.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
peasant2_actions.s peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
peasant2.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
peasant3_actions.s
peasant3.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
peasant4_actions.s peasant: ned more or less hooked up 2022-02-20 01:17:23 -05:00
peasant4.s peasant: more moving things around 2024-09-19 14:23:45 -04:00
peasant_common.s
qboot_sector.s peasant: more work on disk code 2022-01-13 09:20:20 -05:00
qboot_stage2.s peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
qboot.inc peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
qkumba_popwr.s
qload.inc peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
qload.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
random16.s
README
save1.s peasant: should now work with one disk in each drive 2022-01-06 13:29:04 -05:00
save2.s
save3.s
score.s
speaker_beeps.inc
speaker_beeps.s sound: try to unify uses of redbook_sound 2024-04-02 00:47:51 -04:00
text_print.s
TODO peasant: move some more files around 2024-09-19 13:02:33 -04:00
tokens.inc peasant: more hooking up of Trogdor 2021-12-14 00:41:58 -05:00
vblank.s peasant: vblank work 2022-03-01 00:34:48 -05:00
version.inc peasant: more work trying to track down disk issue 2022-01-11 03:01:57 -05:00
wait_a_bit.s
wait_keypress.s
wait.s peasant: make sure timing loops don't cross pages 2022-01-13 13:14:26 -05:00
wrong_boot2.s
zp.inc peasant: start hooking up new sprite code 2024-09-11 16:33:27 -04:00
zx02_optim.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021