dos33fsprogs/games/peasant
2021-10-01 01:26:09 -04:00
..
graphics peasant: more background work 2021-09-29 16:13:38 -04:00
graphics_copy
graphics_end
graphics_title peasant: update to "press any key" from "click anywhere" 2021-09-19 18:12:37 -04:00
graphics_trogdor
graphics_vid
music peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
sprites peasant: more background work 2021-09-29 16:13:38 -04:00
talk peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
text peasant: working on text 2021-09-29 16:53:41 -04:00
clear_bottom.s
copy_check.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
decompress_fast_v2.s
decompress_overlay.s
directions.s
draw_box.s
draw_peasant.s
duet.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
ending.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
font_test.s
generate_common.c peasant: save almost works 2021-09-29 00:17:39 -04:00
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas peasant: update graphics 2021-08-10 14:05:41 -04:00
hgr_1x5_sprite.s
hgr_1x8_sprite.s peasant: inventory keyboard navigation works 2021-09-01 00:39:25 -04:00
hgr_2x16_sprite.s
hgr_7x28_sprite_mask.s
hgr_7x28_sprite.s
hgr_14x14_sprite_mask.s
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s peasant: fix narrow rectangles being drawn 2021-09-01 22:42:57 -04:00
hgr_save_restore.s
hgr_sprite.s
hgr_tables.s
hgr_text_box.s
interrupt_handler.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
intro_cottage.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
intro_knight.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
intro_lake_e.s
intro_lake_w.s
intro_river.s
intro.s peasant: fix to work on machines w/o mockingboard 2021-09-30 00:57:00 -04:00
inventory.s
keyboard.s
lc_detect.s
loadsave_menu.s peasant: save almost works 2021-09-29 00:17:39 -04:00
Makefile peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
music.inc
music.s
new_map_location.s
NOTES peasant: more background work 2021-09-29 16:13:38 -04:00
parse_input.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
peasant1.s peasant: fix to work on machines w/o mockingboard 2021-09-30 00:57:00 -04:00
peasant2.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
peasant3.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
peasant4.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
peasant_move.s
pt3_lib_core.s
pt3_lib_detect_model.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_init.s
pt3_lib_irq_handler.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s peasant: save almost works 2021-09-29 00:17:39 -04:00
qload.inc peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
qload.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
README
save1.s
save2.s
save3.s peasant: save almost works 2021-09-29 00:17:39 -04:00
score.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
TODO peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
tokens.inc peasant: hook up actual parser 2021-09-29 23:51:04 -04:00
trogdor_speech.s
trogdor.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
version.inc
vid_logo.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
wrong_boot2.s
zp.inc peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021