mirror of
https://github.com/deater/dos33fsprogs.git
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468 lines
13 KiB
PHP
468 lines
13 KiB
PHP
;=============
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; Jhonka cave
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;=============
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; TODO
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; + Type any command other than "yes" or "no" after the Jhonka asks if you stole the riches
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.byte "Just answer him, yes or no, you fool!",0
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; + look
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jhonka_look_at_message:
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.byte "There's a little cave with",13
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.byte "a little door with a little",13
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.byte "note on it.",0
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; TODO
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; + look (kerrek dead, before riches)
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.byte "There's a disgusting little Jhonka hopping around outside a little cave.A fat pile of riches lies next to him.",0
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; TODO
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; + look (after kerrek dead, after take riches)
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.byte "There's a disgusting little Jhonka hopping around outside a little cave.",0
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; TODO
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; + look club/turkey leg (when he's outside)
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.byte "Turkey leg or no, it looks like the Jhonka's been gnawing on it.",0
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; + look cave
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jhonka_look_at_cave_message:
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.byte "Just a little cave. Calm",13
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.byte "down.",0
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; + look fence
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jhonka_look_at_fence_message:
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.byte "A standard peasant fence.",13
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.byte "Trogdor makes milk's meat",13
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.byte "outta these things.",0
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; TODO
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; + look jhonka (when he's outside)
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.byte "The Jhonka is gray and grody. He's got a cromagnon forehead and jaw with a pair of wicked incisors. He sports an old loin-cheese cloth and carries either a big club or one of those roasted turkey legs you got at the Ren Fest.",0
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; TODO
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; + look/read note (before killing Kerrek) [ will walk to it if far away]
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jhonka_read_note_message:
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.byte "It says ",34,"scared of kerrek.",13
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.byte "go way. -j",34,0
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; TODO
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; + (walk in haystack)
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.byte "Hey, nice disguise! The Jhonka doesn't seem to notice you.",0
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; TODO
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; + steal riches
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.byte "Oh OH! A stiff breeze blew all the hay and, surprisingly, the mud off of you! ",34,"You take my riches?!",34," growls the Jhonka.",0
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; TODO
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; + 7 POINTS
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; + no
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.byte 34,"Okay. Lemme know if you see riches anywhere,",34," he grunts and goes back to his hopping. You smooth talker, you.",0
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; TODO
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; + ask about fire
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.byte "Burninator make fire! Barbecue all peasants!",0
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; TODO
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; + ask about Jhonka
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.byte 34,"The Kerrek is dead!",34," he cries and hops around some more. You wonder how someone this primitive could have made that much dough.",0
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; TODO
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; + ask about naked ned (or) robe
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.byte 34,"Filthy naked peasant! Stay away from my cave-hole!",34," Who's he calling naked? HE'S the one wearing the string bikini.",0
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; TODO
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; + ask about smell
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.byte 34,"Kerrek smell! Now Kerrek dead!",34," screeches the Jhonka. So you can infer from this that all smells are dead? You always sucked at the analytical questions.",0
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; TODO
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; + ask about trogdor
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.byte 34,"All hail Burninator! Trogdor Number One! Beat Peasant Tech!",34," says the grimy Jhonka.",0
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; TODO
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; + ask about (unknown)
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.byte "Jhonka don't know nothing bout that!",0
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; TODO
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; + yes (to the Jhonka when he asks you about his riches)
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.byte "'I KILL YOU!!' screams the Jhonka.",0
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; {The Jhonka clubs you to death} (Warning: Obviously, you will die.)
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.byte "Club or turkey leg, the jhonka sure just beat you senseless with whatever he was holding. You dead. Thanks for playing!",0
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; + open door [ will walk you there]
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jhonka_open_door_message:
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.byte "It's locked. With one o'",13
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.byte "them SCHLAGE deadbolts,",13
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.byte "too. Those things are hard",13
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.byte "core.",0
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; TODO
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; + knock (while he's inside) [ will walk over]
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jhonka_knock_message1:
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.byte "A gravelly voice inside",13
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.byte "yells, 'JUST US CHICKENS'",0
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; or
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.byte "A gravelly voice inside",13
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.byte "yells, 'NO FOR RENT'",0
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; or
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.byte "A gravelly voice inside",13
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.byte "yells, 'I GIVE LAST YEAR!'",0
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; or
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.byte "A gravelly voice inside",13
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.byte "yells, 'GAVE AT OFFICE'",0
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; or:
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.byte "A gravelly voice inside",13
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.byte "yells, 'GO WAY!'",0
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; TODO
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; + kill jhonka (outside)
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.byte "No way! Jhonka's are born scrappers. He may be little, but he'll crawl ya.",0
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; TODO
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; + get club (when he's out)
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.byte "Now there's a surefire way to get yourself killed.",0
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; + get note
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jhonka_get_note_message:
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.byte "It's been magically sealed",13
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.byte "to the door with a",13
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.byte "wondrously whimsical spell.",0
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; TODO
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; + give riches (before jumping in hay)
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.byte "The Jhonka will see you! And rip out your jugular with his teeth or something equally horrible.",0
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; TODO
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; + talk jhonka (while inside the hay)
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.byte "Not now! You'll blow your cover!",0
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; + climb/jump fence
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jhonka_climb_fence_message:
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.byte "No, you have business to",13
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.byte "attend to here in",13
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.byte "Peasantry.",0
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;=========================
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; Your Burninated Cottage
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;=========================
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; + look [WIKI IS WRONG]
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cottage_look_at_message:
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.byte "The remains of your",13
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.byte "thatched-roof cottage lie",13
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.byte "burninated before you. You",13
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.byte "swear revenge against",13
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.byte "Trogdor.",0
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; + look cottage
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cottage_look_at_cottage_message:
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.byte "All your baubles and",13
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.byte "trinkets, your flasks and",13
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.byte "scrolls, your goblets and",13
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.byte "staffs! BURNINATED!!",0
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; (And then, if you haven't taken the map yet:)
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cottage_look_at_cottage_message_map:
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.byte "Looks like there's a piece",13
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.byte "of unburninated paper on",13
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.byte "the ground.",0
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; + look ground
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; + look paper
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cottage_look_at_map_message:
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.byte "Hey, it's your old",13
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.byte "fireproof map to Peasantry.",0
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; + get/take/steal map/paper
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cottage_get_map_message:
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.byte "You tuck it nice-like into",13
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.byte "your short, short pants.",13
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.byte "Type MAP at nearly any time",13
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.byte "to check the map.",0
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; + get map (if you already have it)
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cottage_get_map_already_message:
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.byte "Yeah but like you already",13
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.byte "map the took, guy!",0
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;==================
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; Pebble Lake West
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;==================
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; + look
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lake_west_look_at_message:
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.byte "There's definitely half a",13
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.byte "lake here with a sandy",13
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.byte "shore.",0
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; + look lake/water
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lake_west_look_at_lake_message:
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.byte "It extends onto the next",13
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.byte "screen and has a sandy",13
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.byte "shore.",0
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; + look sand NOT IN WIKI
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lake_west_look_at_sand_message:
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.byte "There's a bunch of fairly",13
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.byte "substantial pebbles in the",13
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.byte "sand.",0
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; + look sand (after pebbles)
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lake_west_look_at_sand_after_message:
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.byte "Remember those pebbles on",13
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.byte "the beach? Man, those were",13
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.byte "good times.",0
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; + look bush
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lake_west_look_at_bush_message:
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.byte "Don't worry about that",13
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.byte "bush. Yeah, there's red",13
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.byte "berries on it but never you",13
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.byte "mind.",0
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; + look berries
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lake_west_look_at_berries_message:
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.byte "Shut up.",0
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; + get berries
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lake_west_get_berries_message:
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.byte "NO MAN! JEEZ!",0
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; + get stones ; +1 POINT
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; + get pebbles
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lake_west_get_pebbles_message:
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.byte "You grab up a handful of",13
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.byte "fairly substantial",13
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.byte "pebbles. You make sure to",13
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.byte "get an even mix of",13
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.byte "sedentary, igneous, and,",13
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.byte "um, sureptitious rocks.",0
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; + swim {none}/lake/water
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lake_west_swim_message:
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.byte "Not in this game, Swimmer",13
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.byte "Dan! In this game, you",13
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.byte "drown.",0
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; + skip stones/pebbles
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lake_west_skip_stones_message:
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.byte "You've always been",13
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.byte "terrible at skipping",13
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.byte "stones. And you're even",13
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.byte "worse at just plain",13
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.byte "throwing rocks in lakes.",13
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.byte "You decide to save yourself",13
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.byte "the embarrassment.",0
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; TODO
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; + get pebbles/rocks (from too far)
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.byte "You do your best Mr.",13
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.byte "Fantastic impression,",13
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.byte "but you can't reach from",13
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.byte "here.",0
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; TODO
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; +5 POINTS
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; + throw baby
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.byte "Something tells you this is a good idea and you lob the little one into the lake.",0
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.byte "You won't be arrested after all! The little guy has resurfaced safely, carrying an old bottle of soda. You take the soda and stow your swaddling buddy for takeoff.",0
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; + throw baby (before getting the baby)
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lake_west_throw_baby_message:
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.byte "I think you misread the",13
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.byte "walkthrough on GameFAQs.",13
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.byte "You gotta get the baby",13
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.byte "first.",0
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; TODO
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; + throw baby (after getting the soda)
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.byte "Baby Dashing is a little waterlogged from the toss, and you read his soft gurgling to mean that there's no more soda left.",0
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; + throw feed (at south side)
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;.byte "Maybe try again from the center of the lake. Looks deeper there.",0
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;==================
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; Pebble Lake East
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;==================
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; + look / look lake
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lake_east_look_at_lake_message_man_gone:
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.byte "Why it's half a lake.",0
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; + look (when the old man is fishing)
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lake_east_look_at_lake_message:
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.byte "Why it's half a lake.With a",13 ; [SIC] on the space after lake
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.byte "fisherman in it. And he's",13
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.byte "fishing!",0
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; + look dude/man/guy/peasant/old guy/old man (while he is fishing)
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lake_east_look_at_man_message:
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.byte "An older peasant sits",13
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.byte "silently in a boat with his",13
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.byte "line in the water.",0
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; + look sand
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lake_east_look_at_sand_message:
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.byte "One million three hundred",13
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.byte "thousand seventy-four",13
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.byte "hundred and sixty two...",13
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.byte "One million three hundred",13
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.byte "thousand seventy-four",13
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.byte "hundred and sixty three...",0
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lake_east_look_at_sand_message2:
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.byte " Drat! You lost count again.",0
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; + look boat/dinghy (while he is fishing)
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lake_east_look_at_boat_message:
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.byte 34,"Keep your eyes off my",13
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.byte "dinghy!",34,0
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; + look boat/dinghy (after he is gone)
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lake_east_look_at_boat_gone_message:
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.byte "It was loaned out to the",13
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.byte "Fishing Challenge",13
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.byte "videogame.",0
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; + talk man (before throwing chicken feed in lake)
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lake_east_talk_man_message:
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.byte "You holler at the old man",13
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.byte "about Trogdor, but he just",13
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.byte "grumbles about the fish not",13
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.byte "biting. ",34,"Must be using the",13
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.byte "wrong bait...",34," he says,",13
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.byte "suggestively.",0
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; + talk man (after throwing chicken feed in lake) WIKI IS WRONG
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lake_east_talk_man_after_message:
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.byte "He DEFINITELY can't hear",13 ; [sic] actual game has 'here' here
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.byte "you from here. He's in the",13
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.byte "INN.",0
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; + throw feed (at south side)
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lake_east_throw_feed_too_south_message:
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.byte "Maybe try again from the",13
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.byte "center of the lake. Looks",13
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.byte "deeper there.",0
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; +2 POINTS
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; + throw chicken feed
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lake_east_throw_feed_message:
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.byte "You toss the feed into the",13
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.byte "lake. You shed a tear for",13
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.byte "each one. ",34,"Goodbye, Monty",34,13
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.byte "you sniff. ",34,"Bye Delga,",13
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.byte "Rasputin. Farewell,",13
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.byte "Combledon!",34," and so forth.",0
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; throw two handfulls, fish animation
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lake_east_throw_feed2_message:
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.byte "Woah! That crotchety old",13
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.byte "man just caught a pantload",13
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.byte "of fish! ",34,"Now I can get",13
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.byte "back to running the inn,",34,13
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.byte "he says and rows to shore",13
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.byte "and hauls his boat out and",13
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.byte "cleans, guts, and filets",13
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.byte "all the fish and a buncha",13
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.byte "other stuff we didn't",13
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.byte "animate.",0
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; + throw feed (before getting the feed)
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lake_east_throw_feed_none_message:
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.byte "You have nothing with which",13
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.byte "to do that ... with.",0
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; + throw feed (after throwing the feed) (The repetition is probably just a goof.)
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lake_east_throw_feed_already_message:
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.byte "You already fed the fish.",13
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.byte "Let's get moving here,",13
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.byte "people!You already fed the",13
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.byte "fish. Let's get moving,",13
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.byte "here, people!",0
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; + throw (anything but the feed while he is fishing)
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lake_east_throw_default_message:
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.byte 34,"That isn't gonna work for",13
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.byte "bait!",34," the old man screams,",13
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.byte "at a needlessly harsh",13
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.byte "volume.",0
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; + throw (anything when fisherman gone)
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lake_east_throw_default_gone_message:
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.byte "You already fed the fish.",13
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.byte "Let's get moving, here,",13
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.byte "people!",0
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;===================
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; Outside Giant Inn
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;===================
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; + look
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outside_inn_look_message:
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.byte "There's a giant Inn here.",13
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.byte "It takes up, like, the",13
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.byte "entire screen.",0
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; + look door
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outside_inn_door_look_note_message:
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.byte "Just a door. A door with a",13
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.byte "note on it.",0
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; + look door (after fish fed)
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outside_inn_door_look_message:
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.byte "Just a door.",0
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; + look inn
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outside_inn_inn_look_message:
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.byte "Looks okay from out here.",13
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.byte "But do they have a free",13
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.byte "breakfast buffet?",0
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; + look sign
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outside_inn_sign_look_message:
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.byte "If you can't read that",13
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.byte "sign, you need to quit",13
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.byte "playing this game.",0
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; + look window
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outside_inn_window_look_message:
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.byte "Check it out! There's an",13
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.byte "INN in there.",0
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; + look note
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; + read note (before feed in lake)
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outside_inn_note_look_message:
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.byte "It says, ",34,"Gone Fishin",34," just",13
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.byte "like that grog coozie your",13
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.byte "cousin got you.",0
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; + get/look/read note (after feed in lake)
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outside_inn_note_look_gone_message:
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.byte "The note is gone.",0
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; + open
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; + open door (after old man)
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outside_inn_door_open_message:
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.byte "You open the door and step",13
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.byte "inside the inn.",0
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; + open {none}/door (before old man)
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outside_inn_door_open_locked_message:
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.byte "It's locked fast!",0
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; + knock {none}/door (closed)
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outside_inn_door_knock_locked_message:
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.byte "No answer.",0
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; + knock (open)
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outside_inn_door_knock_message:
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.byte "Just open it, man!",0
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; + get note
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outside_inn_note_get_message:
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.byte "What is it with you and",13
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.byte "notes?! No!! ",0
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; +3 POINTS: leave inn with pot on head
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