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; =============
; Jhonka cave
; =============
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; TODO
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; + Type any command other than " yes " or " no " after the Jhonka asks if you stole the riches
. byte " Just answer him, yes or no, you fool! " , 0
; + look
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jhonka_look_at_message :
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. byte " There's a little cave with " , 13
. byte " a little door with a little " , 13
. byte " note on it. " , 0
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; TODO
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; + look ( kerrek dead , before riches )
. byte " There's a disgusting little Jhonka hopping around outside a little cave.A fat pile of riches lies next to him. " , 0
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; TODO
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; + look ( after kerrek dead , after take riches )
. byte " There's a disgusting little Jhonka hopping around outside a little cave. " , 0
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; TODO
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; + look club / turkey leg ( when he ' s outside )
. byte " Turkey leg or no, it looks like the Jhonka's been gnawing on it. " , 0
; + look cave
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jhonka_look_at_cave_message :
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. byte " Just a little cave. Calm " , 13
. byte " down. " , 0
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; + look fence
jhonka_look_at_fence_message :
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. byte " A standard peasant fence. " , 13
. byte " Trogdor makes milk's meat " , 13
. byte " outta these things. " , 0
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; TODO
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; + look jhonka ( when he ' s outside )
. byte " The Jhonka is gray and grody. He's got a cromagnon forehead and jaw with a pair of wicked incisors. He sports an old loin-cheese cloth and carries either a big club or one of those roasted turkey legs you got at the Ren Fest. " , 0
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; TODO
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; + look / read note ( before killing Kerrek ) [ will walk to it if far away ]
jhonka_read_note_message :
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. byte " It says " , 34 , " scared of kerrek. " , 13
. byte " go way. -j " , 34 , 0
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; TODO
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; + ( walk in haystack )
. byte " Hey, nice disguise! The Jhonka doesn't seem to notice you. " , 0
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; TODO
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; + steal riches
. byte " Oh OH! A stiff breeze blew all the hay and, surprisingly, the mud off of you! " , 34 , " You take my riches?! " , 34 , " growls the Jhonka. " , 0
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; TODO
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; + 7 POINTS
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; + no
. byte 34 , " Okay. Lemme know if you see riches anywhere, " , 34 , " he grunts and goes back to his hopping. You smooth talker, you. " , 0
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; TODO
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; + ask about fire
. byte " Burninator make fire! Barbecue all peasants! " , 0
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; TODO
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; + ask about Jhonka
. byte 34 , " The Kerrek is dead! " , 34 , " he cries and hops around some more. You wonder how someone this primitive could have made that much dough. " , 0
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; TODO
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; + ask about naked ned ( or ) robe
. byte 34 , " Filthy naked peasant! Stay away from my cave-hole! " , 34 , " Who's he calling naked? HE'S the one wearing the string bikini. " , 0
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; TODO
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; + ask about smell
. byte 34 , " Kerrek smell! Now Kerrek dead! " , 34 , " screeches the Jhonka. So you can infer from this that all smells are dead? You always sucked at the analytical questions. " , 0
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; TODO
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; + ask about trogdor
. byte 34 , " All hail Burninator! Trogdor Number One! Beat Peasant Tech! " , 34 , " says the grimy Jhonka. " , 0
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; TODO
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; + ask about ( unknown )
. byte " Jhonka don't know nothing bout that! " , 0
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; TODO
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; + yes ( to the Jhonka when he asks you about his riches )
. byte " 'I KILL YOU!!' screams the Jhonka. " , 0
; { The Jhonka clubs you to death } ( Warning : Obviously , you will die . )
. byte " Club or turkey leg, the jhonka sure just beat you senseless with whatever he was holding. You dead. Thanks for playing! " , 0
; + open door [ will walk you there ]
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jhonka_open_door_message :
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. byte " It's locked. With one o' " , 13
. byte " them SCHLAGE deadbolts, " , 13
. byte " too. Those things are hard " , 13
. byte " core. " , 0
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; TODO
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; + knock ( while he ' s inside ) [ will walk over ]
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jhonka_knock_message1 :
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. byte " A gravelly voice inside " , 13
. byte " yells, 'JUST US CHICKENS' " , 0
; or
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. byte " A gravelly voice inside " , 13
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. byte " yells, 'NO FOR RENT' " , 0
; or
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. byte " A gravelly voice inside " , 13
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. byte " yells, 'I GIVE LAST YEAR!' " , 0
; or
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. byte " A gravelly voice inside " , 13
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. byte " yells, 'GAVE AT OFFICE' " , 0
; or :
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. byte " A gravelly voice inside " , 13
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. byte " yells, 'GO WAY!' " , 0
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; TODO
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; + kill jhonka ( outside )
. byte " No way! Jhonka's are born scrappers. He may be little, but he'll crawl ya. " , 0
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; TODO
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; + get club ( when he ' s out )
. byte " Now there's a surefire way to get yourself killed. " , 0
; + get note
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jhonka_get_note_message :
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. byte " It's been magically sealed " , 13
. byte " to the door with a " , 13
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. byte " wondrously whimsical spell. " , 0
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; TODO
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; + give riches ( before jumping in hay )
. byte " The Jhonka will see you! And rip out your jugular with his teeth or something equally horrible. " , 0
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; TODO
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; + talk jhonka ( while inside the hay )
. byte " Not now! You'll blow your cover! " , 0
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; + climb / jump fence
jhonka_climb_fence_message :
. byte " No, you have business to " , 13
. byte " attend to here in " , 13
. byte " Peasantry. " , 0
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; =========================
; Your Burninated Cottage
; =========================
; + look [ WIKI IS WRONG ]
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cottage_look_at_message :
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. byte " The remains of your " , 13
. byte " thatched-roof cottage lie " , 13
. byte " burninated before you. You " , 13
. byte " swear revenge against " , 13
. byte " Trogdor. " , 0
; + look cottage
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cottage_look_at_cottage_message :
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. byte " All your baubles and " , 13
. byte " trinkets, your flasks and " , 13
. byte " scrolls, your goblets and " , 13
. byte " staffs! BURNINATED!! " , 0
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; ( And then , if you haven ' t taken the map yet : )
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cottage_look_at_cottage_message_map :
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. byte " Looks like there's a piece " , 13
. byte " of unburninated paper on " , 13
. byte " the ground. " , 0
; + look ground
; + look paper
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cottage_look_at_map_message :
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. byte " Hey, it's your old " , 13
. byte " fireproof map to Peasantry. " , 0
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; + get / take / steal map / paper
cottage_get_map_message :
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. byte " You tuck it nice-like into " , 13
. byte " your short, short pants. " , 13
. byte " Type MAP at nearly any time " , 13
. byte " to check the map. " , 0
; + get map ( if you already have it )
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cottage_get_map_already_message :
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. byte " Yeah but like you already " , 13
. byte " map the took, guy! " , 0
; ==================
; Pebble Lake West
; ==================
; + look
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lake_west_look_at_message :
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. byte " There's definitely half a " , 13
. byte " lake here with a sandy " , 13
. byte " shore. " , 0
; + look lake / water
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lake_west_look_at_lake_message :
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. byte " It extends onto the next " , 13
. byte " screen and has a sandy " , 13
. byte " shore. " , 0
; + look sand NOT IN WIKI
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lake_west_look_at_sand_message :
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. byte " There's a bunch of fairly " , 13
. byte " substantial pebbles in the " , 13
. byte " sand. " , 0
; + look sand ( after pebbles )
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lake_west_look_at_sand_after_message :
. byte " Remember those pebbles on " , 13
. byte " the beach? Man, those were " , 13
. byte " good times. " , 0
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; + look bush
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lake_west_look_at_bush_message :
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. byte " Don't worry about that " , 13
. byte " bush. Yeah, there's red " , 13
. byte " berries on it but never you " , 13
. byte " mind. " , 0
; + look berries
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lake_west_look_at_berries_message :
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. byte " Shut up. " , 0
; + get berries
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lake_west_get_berries_message :
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. byte " NO MAN! JEEZ! " , 0
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; + get stones ; + 1 POINT
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; + get pebbles
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lake_west_get_pebbles_message :
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. byte " You grab up a handful of " , 13
. byte " fairly substantial " , 13
. byte " pebbles. You make sure to " , 13
. byte " get an even mix of " , 13
. byte " sedentary, igneous, and, " , 13
. byte " um, sureptitious rocks. " , 0
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; + swim { none } / lake / water
lake_west_swim_message :
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. byte " Not in this game, Swimmer " , 13
. byte " Dan! In this game, you " , 13
. byte " drown. " , 0
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; + skip stones / pebbles
lake_west_skip_stones_message :
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. byte " You've always been " , 13
. byte " terrible at skipping " , 13
. byte " stones. And you're even " , 13
. byte " worse at just plain " , 13
. byte " throwing rocks in lakes. " , 13
. byte " You decide to save yourself " , 13
. byte " the embarrassment. " , 0
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; TODO
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; + get pebbles / rocks ( from too far )
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. byte " You do your best Mr. " , 13
. byte " Fantastic impression, " , 13
. byte " but you can't reach from " , 13
. byte " here. " , 0
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; TODO
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; + 5 POINTS
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; + throw baby
. byte " Something tells you this is a good idea and you lob the little one into the lake. " , 0
. byte " You won't be arrested after all! The little guy has resurfaced safely, carrying an old bottle of soda. You take the soda and stow your swaddling buddy for takeoff. " , 0
; + throw baby ( before getting the baby )
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lake_west_throw_baby_message :
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. byte " I think you misread the " , 13
. byte " walkthrough on GameFAQs. " , 13
. byte " You gotta get the baby " , 13
. byte " first. " , 0
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; TODO
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; + throw baby ( after getting the soda )
. byte " Baby Dashing is a little waterlogged from the toss, and you read his soft gurgling to mean that there's no more soda left. " , 0
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; + throw feed ( at south side )
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; . byte " Maybe try again from the center of the lake. Looks deeper there. " , 0
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; ==================
; Pebble Lake East
; ==================
; + look / look lake
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lake_east_look_at_lake_message_man_gone :
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. byte " Why it's half a lake. " , 0
; + look ( when the old man is fishing )
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lake_east_look_at_lake_message :
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. byte " Why it's half a lake.With a " , 13 ; [ SIC ] on the space after lake
. byte " fisherman in it. And he's " , 13
. byte " fishing! " , 0
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; + look dude / man / guy / peasant / old guy / old man ( while he is fishing )
lake_east_look_at_man_message :
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. byte " An older peasant sits " , 13
. byte " silently in a boat with his " , 13
. byte " line in the water. " , 0
; + look sand
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lake_east_look_at_sand_message :
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. byte " One million three hundred " , 13
. byte " thousand seventy-four " , 13
. byte " hundred and sixty two... " , 13
. byte " One million three hundred " , 13
. byte " thousand seventy-four " , 13
. byte " hundred and sixty three... " , 0
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lake_east_look_at_sand_message2 :
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. byte " Drat! You lost count again. " , 0
; + look boat / dinghy ( while he is fishing )
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lake_east_look_at_boat_message :
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. byte 34 , " Keep your eyes off my " , 13
. byte " dinghy! " , 34 , 0
; + look boat / dinghy ( after he is gone )
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lake_east_look_at_boat_gone_message :
. byte " It was loaned out to the " , 13
. byte " Fishing Challenge " , 13
. byte " videogame. " , 0
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; + talk man ( before throwing chicken feed in lake )
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lake_east_talk_man_message :
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. byte " You holler at the old man " , 13
. byte " about Trogdor, but he just " , 13
. byte " grumbles about the fish not " , 13
. byte " biting. " , 34 , " Must be using the " , 13
. byte " wrong bait... " , 34 , " he says, " , 13
. byte " suggestively. " , 0
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; + talk man ( after throwing chicken feed in lake ) WIKI IS WRONG
lake_east_talk_man_after_message :
. byte " He DEFINITELY can't hear " , 13 ; [ sic ] actual game has 'here' here
. byte " you from here. He's in the " , 13
. byte " INN. " , 0
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; + throw feed ( at south side )
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lake_east_throw_feed_too_south_message :
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. byte " Maybe try again from the " , 13
. byte " center of the lake. Looks " , 13
. byte " deeper there. " , 0
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; + 2 POINTS
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; + throw chicken feed
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lake_east_throw_feed_message :
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. byte " You toss the feed into the " , 13
. byte " lake. You shed a tear for " , 13
. byte " each one. " , 34 , " Goodbye, Monty " , 34 , 13
. byte " you sniff. " , 34 , " Bye Delga, " , 13
. byte " Rasputin. Farewell, " , 13
. byte " Combledon! " , 34 , " and so forth. " , 0
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; throw two handfulls , fish animation
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lake_east_throw_feed2_message :
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. byte " Woah! That crotchety old " , 13
. byte " man just caught a pantload " , 13
. byte " of fish! " , 34 , " Now I can get " , 13
. byte " back to running the inn, " , 34 , 13
. byte " he says and rows to shore " , 13
. byte " and hauls his boat out and " , 13
. byte " cleans, guts, and filets " , 13
. byte " all the fish and a buncha " , 13
. byte " other stuff we didn't " , 13
. byte " animate. " , 0
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; + throw feed ( before getting the feed )
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lake_east_throw_feed_none_message :
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. byte " You have nothing with which " , 13
. byte " to do that ... with. " , 0
; + throw feed ( after throwing the feed ) ( The repetition is probably just a goof . )
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lake_east_throw_feed_already_message :
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. byte " You already fed the fish. " , 13
. byte " Let's get moving here, " , 13
. byte " people!You already fed the " , 13
. byte " fish. Let's get moving, " , 13
. byte " here, people! " , 0
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; + throw ( anything but the feed while he is fishing )
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lake_east_throw_default_message :
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. byte 34 , " That isn't gonna work for " , 13
. byte " bait! " , 34 , " the old man screams, " , 13
. byte " at a needlessly harsh " , 13
. byte " volume. " , 0
; + throw ( anything when fisherman gone )
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lake_east_throw_default_gone_message :
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. byte " You already fed the fish. " , 13
. byte " Let's get moving, here, " , 13
. byte " people! " , 0
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; ===================
; Outside Giant Inn
; ===================
; + look
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outside_inn_look_message :
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. byte " There's a giant Inn here. " , 13
. byte " It takes up, like, the " , 13
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. byte " entire screen. " , 0
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; + look door
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outside_inn_door_look_note_message :
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. byte " Just a door. A door with a " , 13
. byte " note on it. " , 0
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; + look door ( after fish fed )
outside_inn_door_look_message :
. byte " Just a door. " , 0
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; + look inn
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outside_inn_inn_look_message :
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. byte " Looks okay from out here. " , 13
. byte " But do they have a free " , 13
. byte " breakfast buffet? " , 0
; + look sign
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outside_inn_sign_look_message :
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. byte " If you can't read that " , 13
. byte " sign, you need to quit " , 13
. byte " playing this game. " , 0
; + look window
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outside_inn_window_look_message :
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. byte " Check it out! There's an " , 13
. byte " INN in there. " , 0
; + look note
; + read note ( before feed in lake )
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outside_inn_note_look_message :
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. byte " It says, " , 34 , " Gone Fishin " , 34 , " just " , 13
. byte " like that grog coozie your " , 13
. byte " cousin got you. " , 0
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; + get / look / read note ( after feed in lake )
outside_inn_note_look_gone_message :
. byte " The note is gone. " , 0
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; + open
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; + open door ( after old man )
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outside_inn_door_open_message :
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. byte " You open the door and step " , 13
. byte " inside the inn. " , 0
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; + open { none } / door ( before old man )
outside_inn_door_open_locked_message :
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. byte " It's locked fast! " , 0
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; + knock { none } / door ( closed )
outside_inn_door_knock_locked_message :
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. byte " No answer. " , 0
; + knock ( open )
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outside_inn_door_knock_message :
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. byte " Just open it, man! " , 0
; + get note
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outside_inn_note_get_message :
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. byte " What is it with you and " , 13
. byte " notes?! No!! " , 0
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; + 3 POINTS : leave inn with pot on head