dos33fsprogs/games/mist_hgr
2021-07-13 15:54:52 -04:00
..
audio mist_hgr: some more files 2021-07-08 00:57:11 -04:00
graphics_mist mist_hgr: can now visit some locations 2021-07-13 15:54:52 -04:00
graphics_title mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
graphics_title_hgr mist_hgr: more file adds 2021-07-08 00:49:17 -04:00
audio.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
clock_bridge_puzzle.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
common_defines.inc mist_hgr: more missing files 2021-07-08 00:42:31 -04:00
common_sprites.inc mist_hgr: initial sprite pointer support 2021-07-12 12:34:57 -04:00
decompress_fast_v2.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
draw_pointer.s mist_hgr: to the point you could in theory walk around 2021-07-13 13:42:47 -04:00
end_level.s mist_hgr: more work on title sequence 2021-07-13 02:24:21 -04:00
generate_common.c mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
gr_fast_clear.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
gr_offsets.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
handle_pages.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
hardware.inc vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
hgr_14x14_sprite.s mist_hgr: initial sprite pointer support 2021-07-12 12:34:57 -04:00
init_state.s mist_hgr: pointer working a bit better 2021-07-12 15:23:53 -04:00
interrupt_handler.s
joystick.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
keyboard.s mist_hgr: to the point you could in theory walk around 2021-07-13 13:42:47 -04:00
lc_detect.s mist_hgr: some more files 2021-07-08 00:57:11 -04:00
leveldata_mist.inc mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
leveldata_title.inc mist_hgr: more missing files 2021-07-08 00:52:43 -04:00
link_book_mist_dock.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
linking_noise.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
loadstore.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
log_table.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
Makefile mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
marker_switch.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
mist_island.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
mist_puzzles.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
mist_title.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s mist_hgr: some more files 2021-07-08 00:57:11 -04:00
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_setup.s
qboot_sector.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
qboot_stage2.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
qboot.inc mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
qkumba_popwr.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
qload.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
README.MEMMAP mist_hgr: to the point you could in theory walk around 2021-07-13 13:42:47 -04:00
save1.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save2.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save3.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save4.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save5.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
simple_sounds.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
text_print.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
text_title.s mist_hgr: urgh previously uncommitted too much 2021-07-08 00:41:45 -04:00
vgi_circles.s vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
vgi_clearscreen.s vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
vgi_common.s vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
vgi_lines.s vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
vgi_rectangle.s vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
vgi_triangles.s vgi: update to better fit in myst code 2021-07-09 23:32:47 -04:00
wait_a_bit.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
zp.inc mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00

$00	- zero page
$01	- stack
$02	- disk lookup table
$03	- disk lookup ($300-$369)
$04-$07 - text page1
$08-$0B - (danger, text page2) initial boot sector $8
	- current background data, temp savegame workplace ($8/$9/$A)
$0C-$0D - QBOOT stage2 (disk routines)
$0E-$1F - QLOAD, common routines
$20-$3f	- HIRES page1
$40-$??	- gameplay/data/code all loaded here
$BE	- hires lookup
$BF	- hires lookup
$C0-$CF - I/O
$D0-$FF	- ROM	(bankswitch with language card, sound effect here too)