Tools for manipulating Apple II dos33 filesystems
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asm_routines
basic appleiibot: triangle christmas tree 2023-01-02 02:22:58 -05:00
combo_disk
compression
demos ooze32: hard to keep in sync 2023-01-26 11:38:47 -05:00
disk
docs
empty_disk appleiibot: add elite 2022-09-06 00:30:11 -04:00
ethernet
games appleiibot: add elite 2022-09-06 00:30:11 -04:00
graphics rotate: rotate by shearing 2023-01-27 00:17:18 -05:00
joystick graphics: working on the graphics dir 2021-01-05 18:33:30 -05:00
linker_scripts shape_table: trying to find a good 16-byte entry 2023-01-10 09:14:36 -05:00
logo
music zero_wing: music sorta going 2023-01-17 00:44:24 -05:00
textmode cursor: add appleiibot version 2021-06-01 08:54:48 -04:00
utils gears: even smaller 2023-01-24 23:00:15 -05:00
vaporlock
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DOS33fsprogs	-- v 0.9?
=========================

by Vince "deater" Weaver, vince _at_ deater.net

A somewhat increasingly innacurately named git repository containing
most of my Apple II work.

Originally this just contained the dos33 tools found under ./utils/dos33*
but now has a lot of other things.


+ asm_routines
	some common assembly language routines (many are out of date)

+ basic
	Applesoft BASIC and appleiibot code

+ combo_disk
	A script to generate a "combo" disk with lots of demos on it

+ compression
	code compression tests

+ demos
	all of my various demoscene demos

+ disk
	disk access code, mostly from qkumba

+ docs
	various text documents

+ ethernet
	code for accessing the Uthernet II, including a webserver in 
	Applesoft BASIC

+ games
	various games and demake games by me

+ graphics
	where I develop/test out graphics code

+ joystick
	where I develop/test out joystick code

+ linker_scripts
	common linker scripts for ca65 assembler

+ music
	mockingboard (ay-3-8910) demos/programs/routines
	including the pt3_lib software

+ textmode
	where I develop/test out textmode code

+ utils
	various useful utilities for developing Apple II code under Linux
	including graphics conversion routines and disk manipulation tools

+ vaporlock
	where I develop/test out race-the-beam, mid-screen switching,
	floating-bus and vaporlock code