dos33fsprogs/games/peasant
2021-08-28 23:05:36 -04:00
..
graphics peasant: add waterfall priority screen 2021-08-28 21:39:39 -04:00
graphics_copy peasant: re-arrange stuff in case I make this actually playable 2021-08-14 14:04:46 -04:00
graphics_title peasant: acceptable fire animation 2021-08-12 22:45:18 -04:00
graphics_vid peasant: re-arrange stuff in case I make this actually playable 2021-08-14 14:04:46 -04:00
music peasant: add some music 2021-08-12 16:53:15 -04:00
sprites peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
text peasant: work on game state 2021-08-28 01:47:28 -04:00
clear_bottom.s peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00
copy_check.s peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00
decompress_fast_v2.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
decompress_overlay.s peasant: intro animation works, but is *really* slow 2021-08-11 15:49:03 -04:00
directions.s peasant: hook up the text generation 2021-08-10 01:09:35 -04:00
draw_box.s peasant: box now paramaterizable 2021-08-12 00:42:12 -04:00
draw_peasant.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
font_test.s hgr_font: more or less working now 2021-08-09 21:46:19 -04:00
gr_copy.s peasant: add priority graphic loading 2021-08-24 13:38:03 -04:00
gr_offsets.s peasant: collision sort of works 2021-08-24 14:32:04 -04:00
hardware.inc peasant: intro animation works, but is *really* slow 2021-08-11 15:49:03 -04:00
hello.bas peasant: update graphics 2021-08-10 14:05:41 -04:00
hgr_1x5_sprite.s peasant: optimize sprite routines 2021-08-24 20:42:11 -04:00
hgr_1x8_sprite.s peasant: use lookup table for HPOSN 2021-08-12 20:36:32 -04:00
hgr_7x28_sprite_mask.s peasant: going behind things seems to work 2021-08-24 23:48:31 -04:00
hgr_7x28_sprite.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
hgr_font.s peasant: add hgr input support 2021-08-11 23:53:49 -04:00
hgr_input.s peasant: some commands actually work 2021-08-15 01:12:43 -04:00
hgr_overlay.s peasant: intro animation works, but is *really* slow 2021-08-11 15:49:03 -04:00
hgr_partial_save.s peasant: only save part of hires screen 2021-08-16 01:31:49 -04:00
hgr_rectangle.s peasant: use lookup table for HPOSN 2021-08-12 20:36:32 -04:00
hgr_save_restore.s peasant: update lake_e 2021-08-12 14:45:25 -04:00
hgr_tables.s peasant: use lookup table for HPOSN 2021-08-12 20:36:32 -04:00
hgr_text_box.s peasant: only save part of hires screen 2021-08-16 01:31:49 -04:00
interrupt_handler.s peasant: music works! 2021-08-12 19:03:55 -04:00
intro_cottage.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
intro_knight.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
intro_lake_e.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
intro_lake_w.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
intro_river.s peasant: make peasant sprite 7x28 instead of 7x30 2021-08-24 20:58:44 -04:00
intro.s peasant: centralize score code 2021-08-28 23:05:36 -04:00
keyboard.s peasant: can more or less walk around like in original 2021-08-15 12:18:17 -04:00
Makefile peasant: centralize score code 2021-08-28 23:05:36 -04:00
new_map_location.s peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00
NOTES peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00
parse_input.s peasant: add priority graphic loading 2021-08-24 13:38:03 -04:00
peasant1.s peasant: centralize score code 2021-08-28 23:05:36 -04:00
peasant2.s peasant: centralize score code 2021-08-28 23:05:36 -04:00
peasant3.s peasant: centralize score code 2021-08-28 23:05:36 -04:00
peasant4.s peasant: centralize score code 2021-08-28 23:05:36 -04:00
peasant_move.s peasant: going behind things seems to work 2021-08-24 23:48:31 -04:00
pt3_lib_core.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_detect_model.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_init.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_irq_handler.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_detect.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_setup.s peasant: music works! 2021-08-12 19:03:55 -04:00
qboot_sector.s peasant: move qload earlier and re-enable savefile support 2021-08-14 16:01:36 -04:00
qboot_stage2.s peasant: push qboot stage2 into lores page2 as we won't be using it 2021-08-14 15:45:03 -04:00
qboot.inc peasant: push qboot stage2 into lores page2 as we won't be using it 2021-08-14 15:45:03 -04:00
qkumba_popwr.s peasant: use qboot so we don't have DOS in the way 2021-08-10 18:49:37 -04:00
qload.inc peasant: move qload earlier and re-enable savefile support 2021-08-14 16:01:36 -04:00
qload.s peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00
README peasant: update documentation 2021-08-14 13:03:58 -04:00
score.s peasant: centralize score code 2021-08-28 23:05:36 -04:00
title.s peasant: move qload earlier and re-enable savefile support 2021-08-14 16:01:36 -04:00
TODO peasant: update documentation 2021-08-14 13:03:58 -04:00
version.inc peasant: going behind things seems to work 2021-08-24 23:48:31 -04:00
vid_logo.s peasant: only save part of hires screen 2021-08-16 01:31:49 -04:00
wait_a_bit.s peasant: have ESCAPE quit the intro 2021-08-15 00:02:13 -04:00
wait_keypress.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
zp.inc peasant: work on game state 2021-08-28 01:47:28 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021