..
graphics
peasant: add waterfall priority screen
2021-08-28 21:39:39 -04:00
graphics_copy
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
graphics_title
peasant: acceptable fire animation
2021-08-12 22:45:18 -04:00
graphics_vid
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
music
peasant: add some music
2021-08-12 16:53:15 -04:00
sprites
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
text
peasant: work on game state
2021-08-28 01:47:28 -04:00
clear_bottom.s
peasant: peasantry too big, split up in 4 pieces
2021-08-18 00:29:23 -04:00
copy_check.s
peasant: peasantry too big, split up in 4 pieces
2021-08-18 00:29:23 -04:00
decompress_fast_v2.s
peasant: yet another silly project
2021-08-09 01:21:58 -04:00
decompress_overlay.s
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
directions.s
peasant: hook up the text generation
2021-08-10 01:09:35 -04:00
draw_box.s
peasant: box now paramaterizable
2021-08-12 00:42:12 -04:00
draw_peasant.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
font_test.s
hgr_font: more or less working now
2021-08-09 21:46:19 -04:00
gr_copy.s
peasant: add priority graphic loading
2021-08-24 13:38:03 -04:00
gr_offsets.s
peasant: collision sort of works
2021-08-24 14:32:04 -04:00
hardware.inc
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
hello.bas
peasant: update graphics
2021-08-10 14:05:41 -04:00
hgr_1x5_sprite.s
peasant: optimize sprite routines
2021-08-24 20:42:11 -04:00
hgr_1x8_sprite.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_7x28_sprite_mask.s
peasant: going behind things seems to work
2021-08-24 23:48:31 -04:00
hgr_7x28_sprite.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
hgr_font.s
peasant: add hgr input support
2021-08-11 23:53:49 -04:00
hgr_input.s
peasant: some commands actually work
2021-08-15 01:12:43 -04:00
hgr_overlay.s
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
hgr_partial_save.s
peasant: only save part of hires screen
2021-08-16 01:31:49 -04:00
hgr_rectangle.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_save_restore.s
peasant: update lake_e
2021-08-12 14:45:25 -04:00
hgr_tables.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_text_box.s
peasant: only save part of hires screen
2021-08-16 01:31:49 -04:00
interrupt_handler.s
peasant: music works!
2021-08-12 19:03:55 -04:00
intro_cottage.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
intro_knight.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
intro_lake_e.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
intro_lake_w.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
intro_river.s
peasant: make peasant sprite 7x28 instead of 7x30
2021-08-24 20:58:44 -04:00
intro.s
peasant: centralize score code
2021-08-28 23:05:36 -04:00
keyboard.s
peasant: can more or less walk around like in original
2021-08-15 12:18:17 -04:00
Makefile
peasant: centralize score code
2021-08-28 23:05:36 -04:00
new_map_location.s
peasant: peasantry too big, split up in 4 pieces
2021-08-18 00:29:23 -04:00
NOTES
peasant: peasantry too big, split up in 4 pieces
2021-08-18 00:29:23 -04:00
parse_input.s
peasant: add priority graphic loading
2021-08-24 13:38:03 -04:00
peasant1.s
peasant: centralize score code
2021-08-28 23:05:36 -04:00
peasant2.s
peasant: centralize score code
2021-08-28 23:05:36 -04:00
peasant3.s
peasant: centralize score code
2021-08-28 23:05:36 -04:00
peasant4.s
peasant: centralize score code
2021-08-28 23:05:36 -04:00
peasant_move.s
peasant: going behind things seems to work
2021-08-24 23:48:31 -04:00
pt3_lib_core.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_detect_model.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_init.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_irq_handler.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_detect.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_setup.s
peasant: music works!
2021-08-12 19:03:55 -04:00
qboot_sector.s
peasant: move qload earlier and re-enable savefile support
2021-08-14 16:01:36 -04:00
qboot_stage2.s
peasant: push qboot stage2 into lores page2 as we won't be using it
2021-08-14 15:45:03 -04:00
qboot.inc
peasant: push qboot stage2 into lores page2 as we won't be using it
2021-08-14 15:45:03 -04:00
qkumba_popwr.s
peasant: use qboot so we don't have DOS in the way
2021-08-10 18:49:37 -04:00
qload.inc
peasant: move qload earlier and re-enable savefile support
2021-08-14 16:01:36 -04:00
qload.s
peasant: peasantry too big, split up in 4 pieces
2021-08-18 00:29:23 -04:00
README
peasant: update documentation
2021-08-14 13:03:58 -04:00
score.s
peasant: centralize score code
2021-08-28 23:05:36 -04:00
title.s
peasant: move qload earlier and re-enable savefile support
2021-08-14 16:01:36 -04:00
TODO
peasant: update documentation
2021-08-14 13:03:58 -04:00
version.inc
peasant: going behind things seems to work
2021-08-24 23:48:31 -04:00
vid_logo.s
peasant: only save part of hires screen
2021-08-16 01:31:49 -04:00
wait_a_bit.s
peasant: have ESCAPE quit the intro
2021-08-15 00:02:13 -04:00
wait_keypress.s
peasant: yet another silly project
2021-08-09 01:21:58 -04:00
zp.inc
peasant: work on game state
2021-08-28 01:47:28 -04:00