dos33fsprogs/glados3.3
2017-01-10 16:54:06 -05:00
..
images glados: working on the endgame 2017-01-10 13:12:33 -05:00
cube.bas glados: working on the endgame 2017-01-10 13:12:33 -05:00
glados33.dsk glados: update disk image! 2017-01-10 14:12:18 -05:00
GLADOS.HGR glados: working on the endgame 2017-01-10 13:12:33 -05:00
Makefile glados: decided separate level19 file not needed 2017-01-10 00:02:39 -05:00
NOTES glados33: add initial files 2017-01-04 14:08:24 -05:00
objects.shape glados: can make horizontal portals now 2017-01-10 12:08:13 -05:00
PORTAL_TITLE.HGR glados: finish title screen 2017-01-09 11:43:05 -05:00
portal.bas glados: first fully working version! 2017-01-10 14:12:04 -05:00
README glados: update README 2017-01-10 16:54:06 -05:00
still_alive.bas glados: fix some embarassing typos 2017-01-06 17:03:13 -05:00
still_alive.notes glados: fix some embarassing typos 2017-01-06 17:03:13 -05:00

"Portal" in Applesoft BASIC!

Note: Portal is most likely a registered trademark of Valve
	This program is in no way endorsed by them.

After finishing Portal (late to the game as always) I felt inspired
to do the closing credits/still_alive song on an Apple II, as I found
most other architectures already have a version.

And once I've done that, it's a short step to implementing the rest of
the game.

It's not really complete (it was really meant as a demo for the video)
but it's surprisingly playable.

I'm about at the limit of what you can do in an 8kB Applesoft program.
The frame rate is much worse than the early versions too.

My biggest issue was with trying to get all 6 colors displaying properly,
especially when using shape tables.  I guess one can curse and praise
the Woz simultaneously.

Vince Weaver
vince@deater.net
http://www.deater.net/weave/vmwprod/portal/