..
graphics
peasant: update lake_e
2021-08-12 14:45:25 -04:00
graphics_copy
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
graphics_title
peasant: acceptable fire animation
2021-08-12 22:45:18 -04:00
graphics_vid
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
music
peasant: add some music
2021-08-12 16:53:15 -04:00
sprites
peasant: add some more walking sprites
2021-08-12 20:03:11 -04:00
copy_check.s
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
cottage.s
peasant: split out the draw peasant routine
2021-08-14 13:48:02 -04:00
decompress_fast_v2.s
peasant: yet another silly project
2021-08-09 01:21:58 -04:00
decompress_overlay.s
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
directions.s
draw_box.s
peasant: box now paramaterizable
2021-08-12 00:42:12 -04:00
draw_peasant.s
peasant: split out the draw peasant routine
2021-08-14 13:48:02 -04:00
font_test.s
hardware.inc
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
hello.bas
peasant: update graphics
2021-08-10 14:05:41 -04:00
hgr_1x5_sprite.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_1x8_sprite.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_7x30_sprite.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_font.s
peasant: add hgr input support
2021-08-11 23:53:49 -04:00
hgr_input.s
peasant: add hgr input support
2021-08-11 23:53:49 -04:00
hgr_overlay.s
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
hgr_rectangle.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
hgr_save_restore.s
peasant: update lake_e
2021-08-12 14:45:25 -04:00
hgr_tables.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
interrupt_handler.s
peasant: music works!
2021-08-12 19:03:55 -04:00
knight.s
peasant: clean up music
2021-08-12 21:01:05 -04:00
lake_e.s
peasant: use lookup table for HPOSN
2021-08-12 20:36:32 -04:00
lake_w.s
peasant: auto-walk everywhere now
2021-08-12 15:41:39 -04:00
Makefile
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
NOTES
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
peasant.s
peasant: split out the draw peasant routine
2021-08-14 13:48:02 -04:00
pt3_lib_core.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_detect_model.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_init.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_irq_handler.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_detect.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_setup.s
peasant: music works!
2021-08-12 19:03:55 -04:00
qboot_sector.s
peasant: use qboot so we don't have DOS in the way
2021-08-10 18:49:37 -04:00
qboot_stage2.s
peasant: use qboot so we don't have DOS in the way
2021-08-10 18:49:37 -04:00
qboot.inc
peasant: use qboot so we don't have DOS in the way
2021-08-10 18:49:37 -04:00
qkumba_popwr.s
peasant: use qboot so we don't have DOS in the way
2021-08-10 18:49:37 -04:00
qload.s
peasant: music works!
2021-08-12 19:03:55 -04:00
README
peasant: update documentation
2021-08-14 13:03:58 -04:00
river.s
peasant: auto-walk everywhere now
2021-08-12 15:41:39 -04:00
title.s
peasant: add extra keyboard check as it was too easy to skip title
2021-08-12 23:46:34 -04:00
TODO
peasant: update documentation
2021-08-14 13:03:58 -04:00
vid_logo.s
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
wait_a_bit.s
peasant: auto-walk everywhere now
2021-08-12 15:41:39 -04:00
wait_keypress.s
zp.inc
peasant: acceptable fire animation
2021-08-12 22:45:18 -04:00