dos33fsprogs/games/riven_hgr
Vince Weaver e1f10efbbb riven_hgr: use qboot instead of qload
probably a mistake, was a huge pain, but freed up some room
2024-05-28 16:51:03 -04:00
..
graphics_maglev riven_hgr: prep for maglev ride 2024-05-21 23:13:56 -04:00
graphics_magsteps riven_hgr: hook up new graphics 2024-05-16 13:48:17 -04:00
graphics_outside riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
graphics_projector riven_hgr: hook up some more images 2024-05-22 21:55:30 -04:00
graphics_sprites riven_hgr: gimp broke the sprites somehow 2024-05-15 17:37:08 -04:00
graphics_title riven_hgr: can actuall walk around 2024-05-14 16:31:41 -04:00
movie1 riven_hgr: optimize overlays in movie1 2024-05-23 11:39:42 -04:00
movie2 riven_hgr: setup more frames 2024-05-28 14:05:09 -04:00
common_defines.inc riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
draw_pointer.s riven_hgr: auto-generate pointers from png 2024-05-15 00:17:57 -04:00
hardware_detect.s
hardware.inc
hello.bas riven_hgr: release v0.02 2024-05-23 00:43:23 -04:00
hgr_14x14_sprite.s riven_hgr: auto-generate pointers from png 2024-05-15 00:17:57 -04:00
hgr_sprite.s
hgr_tables.s
keyboard.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
level_maglev.s riven_hgr: prep for maglev ride 2024-05-21 23:13:56 -04:00
level_magsteps.s riven_hgr: hook up new graphics 2024-05-16 13:48:17 -04:00
level_outside.s riven_hgr: can click on things now 2024-05-17 13:07:47 -04:00
level_projector.s riven_hgr: can walk between levels now 2024-05-15 16:12:35 -04:00
leveldata_maglev.inc riven_hgr: release v0.02 2024-05-23 00:43:23 -04:00
leveldata_magsteps.inc myst_hgr: rename dome 2024-05-17 12:49:57 -04:00
leveldata_outside.inc riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
leveldata_projector.inc riven_hgr: hook up some more images 2024-05-22 21:55:30 -04:00
loader.s myst_hgr: rename dome 2024-05-17 12:49:57 -04:00
log_table.s
Makefile riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
movie1.s riven_hgr: optimize overlays in movie1 2024-05-23 11:39:42 -04:00
movie2.s riven_hgr: setup more frames 2024-05-28 14:05:09 -04:00
NOTES riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
qboot_sector.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
qboot_stage2.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
qboot.inc riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
qload.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
README riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
title.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
TODO riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
wait_a_bit.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
wait.s riven_hgr: more work on movie 2024-05-20 18:04:33 -04:00
zp.inc riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
zx02_optim.s

Riven on a Floppy Disk
~~~~~~~~~~~~~~~~~~~~~~

AKA how much of the 5-CD-ROM game RIVEN will fit on a 140k Apple II Floppy

by Vince `deater' Weaver <vince@deater.net>


Just as it says, how much "hi-res" Riven can you fit on a floppy disk.
Hand converted locations packed with ZX02 compression.

Maglev scene (the real reason I did this) was rotoscoped in 40x48 "lores".
	
The website probably has a more complete rundown on everything going on here
	http://www.deater.net/weave/vmwprod/riven/

Building this assumes you have zx02, the ca65 assembler, and various of
	my dos33fsutils in proper places.  Sorry.

28 May 2024