dos33fsprogs/games/riven_hgr
2024-08-24 18:16:23 -04:00
..
disk00_files riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
disk01_files riven: fix Makefiles for clean build 2024-08-04 12:05:12 -04:00
disk02_files riven: add disk16 (bridge to dome) 2024-08-24 16:24:52 -04:00
disk03_files riven: fix Makefiles for clean build 2024-08-04 12:05:12 -04:00
disk04_files riven: hook up shortcuts in tunnel 2024-08-19 00:06:18 -04:00
disk05_files riven: hook up audio in chair room 2024-08-18 23:45:28 -04:00
disk10_files riven: hook up so you can get to dome bridge 2024-08-24 18:16:23 -04:00
disk16_files riven: hook up so you can get to dome bridge 2024-08-24 18:16:23 -04:00
disk38_files riven: hook up more actions in chair and temple rooms 2024-08-17 15:17:16 -04:00
disk39_files riven: fix for broken ca65 version 2024-08-15 10:51:31 -04:00
disk40_files riven: fix issue with newer ca65 2024-08-18 23:16:33 -04:00
disk41_files riven: make game state use bitmaps 2024-08-12 00:48:01 -04:00
disk43_files riven: add missing files 2024-08-04 12:10:31 -04:00
disk44_files riven: add more two-way paths 2024-08-04 01:31:02 -04:00
disk50_files riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
graphics_sprites
graphics_title
release
audio.s
common_defines.inc riven: hd work progressing 2024-07-17 01:46:48 -04:00
draw_pointer.s riven: figured out how to allow split-directions for going forward 2024-08-03 22:37:49 -04:00
dts_block.c riven: more work on getting hd load to work 2024-07-16 23:32:44 -04:00
flip_pages.s riven: can actually get to bookbinding island 2024-07-22 16:59:52 -04:00
generate_common.c
gr_offsets.s
hardware_detect.s
hardware.inc prodos: more work on 2mg support 2024-07-16 14:14:30 -04:00
hgr_14x14_sprite.s
hgr_tables.s riven: move qload to have one more sector of code 2024-07-01 13:34:58 -04:00
keyboard.s riven: fix annoying bug where keypress occasionally ignored 2024-07-26 13:29:57 -04:00
lc_detect.s
log_table.s
Makefile riven: add disk16 (bridge to dome) 2024-08-24 16:24:52 -04:00
NOTES riven: add disk16 (bridge to dome) 2024-08-24 16:24:52 -04:00
number_sprites.inc
print_dni_numbers.s
proboothd.s riven: hd work progressing 2024-07-17 01:46:48 -04:00
qboot_sector.s riven: update notes 2024-07-03 01:20:39 -04:00
qboot_stage2.s
qboot.inc
qload_floppy.s riven: clean up some of the hgr -> gr transitions 2024-07-17 13:31:09 -04:00
qload_hd.s riven: clean up a lot of the BCD mess 2024-07-17 13:18:01 -04:00
qload.s riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
README
text_print.s riven: start adding cho text 2024-07-11 17:38:56 -04:00
title.s riven: hook up so you can get to dome bridge 2024-08-24 18:16:23 -04:00
TODO riven: start animating chair 2024-08-18 00:36:59 -04:00
wait_a_bit.s riven: adjust timing code for auto-play 2024-07-03 16:53:53 -04:00
wait.s riven: adjust timing code for auto-play 2024-07-03 16:53:53 -04:00
zp.inc riven: attempt to hook up rotating room 2024-08-18 22:59:35 -04:00
zx02_optim.s

Riven on a Floppy Disk
~~~~~~~~~~~~~~~~~~~~~~

AKA how much of the 5-CD-ROM game RIVEN will fit on a 140k Apple II Floppy

by Vince `deater' Weaver <vince@deater.net>


Just as it says, how much "hi-res" Riven can you fit on a floppy disk.
Hand converted locations packed with ZX02 compression.

Maglev scene (the real reason I did this) was rotoscoped in 40x48 "lores".
	
The website probably has a more complete rundown on everything going on here
	http://www.deater.net/weave/vmwprod/riven/

Building this assumes you have zx02, the ca65 assembler, and various of
	my dos33fsutils in proper places.  Sorry.

28 May 2024