dos33fsprogs/games/peasant
2024-10-22 23:56:00 -04:00
..
archery peasant: move some more things around 2024-09-19 21:54:32 -04:00
cliff_base peasant: hook up cliff 2024-10-08 13:46:52 -04:00
cliff_heights peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
climb peasant: hook up text for when you call off the cliff 2024-10-12 16:09:02 -04:00
copy peasant: fix build 2024-09-19 14:37:00 -04:00
dialog peasant: rearrange some more 2024-09-23 21:42:18 -04:00
docs peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
ending peasant: move audio over to redbook 2024-10-09 23:33:11 -04:00
game_over peasant: move audio over to redbook 2024-10-09 23:33:11 -04:00
graphics_peasantry peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
inn peasant: more rearranging dialog 2024-10-03 00:36:02 -04:00
inside peasant: more rearranging dialog 2024-10-03 00:36:02 -04:00
intro peasant: hook up cliff 2024-10-08 13:46:52 -04:00
inventory peasant: fix issue where inventory wasn't being rebuilt 2024-10-09 15:43:13 -04:00
map peasant: fix build 2024-09-19 14:37:00 -04:00
music peasant: forgot Makefile 2024-09-19 14:25:24 -04:00
outer peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
pt3_lib peasant: move some more files around 2024-09-19 13:02:33 -04:00
qload_old peasant: initial work toward loading from hard disk image 2024-09-21 01:34:05 -04:00
saves peasant: re-write loading code 2024-10-09 14:13:48 -04:00
sfx peasant: working on sound effects 2024-10-10 00:39:45 -04:00
sprites peasant: more moving files around 2024-09-19 14:01:32 -04:00
sprites_peasant peasant: add in shield sprites 2024-10-20 18:53:46 -04:00
ssi263 peasant: move some more files around 2024-09-19 13:02:33 -04:00
talk peasant: fully hook up baby lady cottage 2021-10-28 00:02:49 -04:00
text peasant: split outer off from cliff_heights 2024-10-22 22:27:05 -04:00
title peasant: update tips notice 2024-09-21 23:24:09 -04:00
trogdor peasant: move audio over to redbook 2024-10-09 23:33:11 -04:00
unused peasant: update the random code 2024-10-10 13:22:45 -04:00
updates peasant: more work on intro, also bump release 2024-09-23 02:12:59 -04:00
vid_logo peasant: bump to version 88 2024-10-15 23:46:53 -04:00
wrong_boot peasant: prepare disk4 2024-10-16 23:35:21 -04:00
animate_bubbles.s peasant: animate guy in boat 2022-02-17 23:57:24 -05:00
animate_river.s peasant: split out river animation code and share it 2021-12-30 20:03:27 -05:00
clear_bottom.s peasant: add text to end credits 2021-09-10 23:18:21 -04:00
common_defines.inc peasant: split outer off from cliff_heights 2024-10-22 22:27:05 -04:00
draw_box.s peasant: all inventory shown 2021-09-01 23:27:06 -04:00
draw_peasant_new.s peasant: start hooking up new sprite code 2024-09-11 16:33:27 -04:00
draw_peasant.s peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
dts_block.c peasant: initial work toward loading from hard disk image 2024-09-21 01:34:05 -04:00
font_test.s hgr_font: more or less working now 2021-08-09 21:46:19 -04:00
generate_all_symbols.c peasant: hook up more pass dialog 2021-10-19 15:55:24 -04:00
generate_common.c peasant: save almost works 2021-09-29 00:17:39 -04:00
gr_copy.s peasant: add priority graphic loading 2021-08-24 13:38:03 -04:00
gr_offsets.s peasant: collision sort of works 2021-08-24 14:32:04 -04:00
hardware.inc peasant: initial work toward loading from hard disk image 2024-09-21 01:34:05 -04:00
hgr_1x5_save_bg.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
hgr_1x5_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s peasant: work on unifying the sprite code 2021-12-29 01:27:37 -05:00
hgr_2x14_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s peasant: inventory sprites mostly working 2021-09-04 00:30:47 -04:00
hgr_copy_fast.s peasant: make hgr_copy artificially slow to give the windowblind effect 2021-12-30 13:56:09 -05:00
hgr_copy.s peasant: longstanding bug in hgr_copy should have caught? 2023-08-14 01:41:40 -04:00
hgr_font.s peasant: hgr_font: fix wrong bit in the K character 2021-11-09 14:42:06 -05:00
hgr_hgr2.s peasant: hgr2: actually clear correct page 2021-09-25 23:51:22 -04:00
hgr_input.s peasant: make text entry always active 2024-10-06 00:19:50 -04:00
hgr_overlay.s peasant: intro animation works, but is *really* slow 2021-08-11 15:49:03 -04:00
hgr_partial_restore.s peasant: more work on intro, also bump release 2024-09-23 02:12:59 -04:00
hgr_partial_save.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
hgr_rectangle.s hgr_hlin: split off test 2022-03-14 01:02:58 -04:00
hgr_restore_data.s peasant: try hooking up new sprite code on cliff base 2024-09-23 15:21:12 -04:00
hgr_save_restore.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
hgr_sprite_bg_mask.s peasant: have keeper sort of working 2024-10-14 15:41:47 -04:00
hgr_sprite_save.s peasant: fix problem with enemies in cliff climb part 2024-10-09 16:20:24 -04:00
hgr_sprite.s peasant: animate gary 2022-01-07 14:19:15 -05:00
hgr_tables.s peasant: animate gary 2022-01-07 14:19:15 -05:00
hgr_text_box.s peasant: make separation between lines 9 rather than 8 lines 2022-01-07 22:52:05 -05:00
init_vars.s peasant: clean up cliff_base a bit 2024-09-24 12:20:01 -04:00
kerrek_actions.s peasant: update the random code 2024-10-10 13:22:45 -04:00
keyboard.s peasant: skip putting escape in the input buffer 2024-10-08 14:41:06 -04:00
loadsave_menu.s peasant: try to get save working on hard disk image 2024-10-12 13:46:18 -04:00
Makefile peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
move_peasant_new.s peasant: try hooking up new sprite code on cliff base 2024-09-23 15:21:12 -04:00
move_peasant.s peasant: kerrek can bonk you now 2022-02-21 01:48:48 -05:00
new_map_location.s peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
parse_input.s peasant: fix up keeper conversation 2024-10-15 23:46:17 -04:00
peasant1_actions.s peasant: update the random code 2024-10-10 13:22:45 -04:00
peasant1.s peasant: more splitting up dialog 2024-10-02 23:47:28 -04:00
peasant2_actions.s peasant: more splitting up dialog 2024-10-02 23:47:28 -04:00
peasant2.s peasant: more splitting up dialog 2024-10-02 23:47:28 -04:00
peasant3_actions.s peasant: update the random code 2024-10-10 13:22:45 -04:00
peasant3.s peasant: more splitting up dialog 2024-10-02 23:47:28 -04:00
peasant4_actions.s peasant: more splitting up dialog 2024-10-02 23:47:28 -04:00
peasant4.s peasant: update the random code 2024-10-10 13:22:45 -04:00
peasant_common.s peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
peasant_sprite.inc peasant: try hooking up new sprite code on cliff base 2024-09-23 15:21:12 -04:00
proboothd.s peasant: loads from hd image now 2024-09-21 14:01:59 -04:00
qboot_sector.s peasant: more work on disk code 2022-01-13 09:20:20 -05:00
qboot_stage2.s peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
qboot.inc peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
qkumba_popwr.s peasant: save almost works 2021-09-29 00:17:39 -04:00
qload_floppy.s peasant: try to get save working on hard disk image 2024-10-12 13:46:18 -04:00
qload_hd.s peasant: try to get save working on hard disk image 2024-10-12 13:46:18 -04:00
qload.s peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
random8.s peasant: update the random code 2024-10-10 13:22:45 -04:00
README peasant: update documentation 2021-08-14 13:03:58 -04:00
redbook_sound.inc peasant: move audio over to redbook 2024-10-09 23:33:11 -04:00
redbook_sound.s peasant: move audio over to redbook 2024-10-09 23:33:11 -04:00
score.s peasant: move audio over to redbook 2024-10-09 23:33:11 -04:00
text_print.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
tokens.inc peasant: work on hooking up the keepers 2024-10-15 00:32:34 -04:00
vblank.s peasant: fix up keeper conversation 2024-10-15 23:46:17 -04:00
version.inc peasant: bump to version 88 2024-10-15 23:46:53 -04:00
wait_a_bit.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
wait_keypress.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
wait.s peasant: make sure timing loops don't cross pages 2022-01-13 13:14:26 -05:00
zp.inc peasant: properly hook up new outer level 2024-10-22 23:56:00 -04:00
zx02_optim.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021