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@ -82,7 +82,7 @@ posting. I had focused on filled circles, rather than outline circles,
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since that seemed like a more interesting challenge. The "fdraw" demo
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supported fast rendering of filled circles, filled rectangles, and had
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a very fast screen clear. A week later, after a bit of cleanup, I
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[https://groups.google.com/d/msg/comp.sys.apple2.programmer/Un4pV5p8Elw/6qZVAPc_da0J](released the fdraw v0.2 sources).
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[released the fdraw v0.2 sources](https://groups.google.com/d/msg/comp.sys.apple2.programmer/Un4pV5p8Elw/6qZVAPc_da0J).
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It occurred to me at the time that this would be a handy place to stick
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the hi-res line drawing code I'd always wanted to write. Somewhere around
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@ -91,7 +91,7 @@ graphics compression program.
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Fast forward another nine years, to 2015. After learning about the LZ4
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format, I went back to my data compression roots and wrote
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[https://github.com/fadden/fhpack](fhpack) and some demos. I had so much
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[fhpack](https://github.com/fadden/fhpack) and some demos. I had so much
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fun doing it that I decided it was finally time to write some hi-res
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line drawing code.
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