Commit Graph

  • 1e3bbc509f Finished consolidation to actors instead of player/enemy/orbiter * added status values for amidar and orbiter movement Rob McMullen 2017-06-17 23:06:28 -0700
  • 8ece841072 Renamed enemy_ arrays to actor_ arrays in prep for merging enemy and player arrays Rob McMullen 2017-06-17 13:30:34 -0700
  • 8fcd8d37cd Added sub-tile positioning for orbiter Rob McMullen 2017-06-16 06:38:06 -0700
  • d75837bf96 Initial work for sub-tile positioning of enemy amidar movers Rob McMullen 2017-06-16 06:10:44 -0700
  • d5cadff6ec Initial support for VPATH_NUM of both 6 and 7 Rob McMullen 2017-06-14 04:36:13 -0700
  • a0f0182130 Player lives, title screen wipes Rob McMullen 2017-04-28 23:11:27 -0700
  • 4d007c0f38 WIP displaying player lives Rob McMullen 2017-04-28 14:38:19 -0700
  • 3db95e5561 Converted constants to upper case Rob McMullen 2017-04-28 13:58:09 -0700
  • dff9defa8d Added collision detection, explosions, regenerating Rob McMullen 2017-04-28 13:05:05 -0700
  • 7ad2d1c4d6 Created zero page structure to use code more like the 6502 Rob McMullen 2017-04-28 12:02:19 -0700
  • 635fd95528 Added 2 player controls & fixed scoring for 2nd player * maze can be updated at the time of change, only the screen update needs to be delayed until it's ready for background mods Rob McMullen 2017-04-28 11:02:58 -0700
  • ce1f98a073 Added per-player scoring for closing off a box Rob McMullen 2017-04-27 19:19:54 -0700
  • 01a2a18a8c Added box painting when border is filled Rob McMullen 2017-04-27 18:51:35 -0700
  • fae1a1a685 Added scoring Rob McMullen 2017-04-26 15:32:51 -0700
  • 6ea88566fd Rearranged game loop so erase and draw are happening in the same timestep Rob McMullen 2017-04-26 15:24:54 -0700
  • 0738436902 Added dot eating/box painting logic Rob McMullen 2017-04-26 15:12:58 -0700
  • 6131d9a070 Fixed top boxes always seeming taller than the bottom, was starting one row too far down! Rob McMullen 2017-04-26 13:42:31 -0700
  • 831d3c167f Added color and "dot eating" Rob McMullen 2017-04-25 21:46:59 -0700
  • 1e7e2faf4a Added orbiter Rob McMullen 2017-04-25 19:50:14 -0700
  • 18bdb9274d Added keyboard reading and player movement Rob McMullen 2017-04-25 19:25:45 -0700
  • 6a5cb5b3c3 Curses version to show playfield Rob McMullen 2017-04-25 16:44:08 -0700
  • 42f106fe79 Added backing store and separate copy of screen Rob McMullen 2017-04-25 15:20:39 -0700
  • 40761e1123 Restructured code to create some logical groups Rob McMullen 2017-04-25 14:15:47 -0700
  • 6e4760fc8a Fixed amidar movement down to the bottom Rob McMullen 2017-04-25 11:58:14 -0700
  • bd5bed52a6 First attempt at amidar logic Rob McMullen 2017-04-24 23:36:48 -0700
  • 9caedba65c Added enemy/player positioning Rob McMullen 2017-04-24 14:35:03 -0700
  • 160e6c92e5 Added hpath generation Rob McMullen 2017-04-24 13:20:01 -0700
  • ed51a8defa Added first apple 2 display experiments: text maze generator Rob McMullen 2017-04-24 11:54:06 -0700
  • 55cce08ad6 Copied demo program from quicksprite as initial code Rob McMullen 2017-07-17 10:55:14 -0700