Martin Haye
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7c00d7272a
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More bit hacking, added collision detection, playing with blocker sprites.
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2014-06-16 09:03:24 -07:00 |
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Martin Haye
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d9a203c522
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Sprite fixes, and workaround for Outlaw NPE.
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2014-06-13 13:10:38 -07:00 |
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Martin Haye
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fa1bb0bd3c
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Hacked high-bits on tree sprite graphic.
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2014-06-02 10:28:50 -07:00 |
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Martin Haye
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c9d84d11b5
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Fixed raycaster going past the edge of the map.
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2014-06-01 07:22:07 -07:00 |
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Martin Haye
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bbac1ea183
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Fix edge detection in II raycaster.
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2014-05-30 09:10:20 -07:00 |
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Martin Haye
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c8d8c22478
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Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
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2014-05-30 08:33:11 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Martin Haye
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ec49808879
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Laxen rules on name matching.
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2014-04-12 18:01:46 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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Martin Haye
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e741c5d57e
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Fixing lots of decompression bugs.
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2014-03-17 11:30:15 -07:00 |
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Martin Haye
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539c878c5f
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Fixing decompressor bugs.
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2014-03-17 07:49:40 -07:00 |
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Martin Haye
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37f4863e30
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All compression code written and integrated; now to test.
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2014-03-13 09:56:29 -07:00 |
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Martin Haye
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85f434aadf
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More work on compression.
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2014-03-06 09:45:11 -08:00 |
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Martin Haye
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983f61b5c0
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Making progress on LZ4 compression.
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2014-03-06 07:25:04 -08:00 |
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Martin Haye
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625f2a44ea
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Added LZ5 compression to the packer.
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2014-02-25 10:07:40 -08:00 |
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Martin Haye
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99827b9785
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Now displays map name centered at top of window.
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2014-02-20 09:13:30 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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3eb021aad8
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Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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0d8584743e
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Finally got everything loading and displaying in the raycaster.
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2014-01-26 16:32:03 -08:00 |
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Martin Haye
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c63eed8ee7
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Making progress with packing all maps, not just one, and loading back one map and only its textures.
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2014-01-26 08:26:51 -08:00 |
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Martin Haye
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21088c8f90
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Texture header for maps.
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2014-01-24 10:51:11 -08:00 |
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Martin Haye
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d78c7ed652
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First disk load worked\!
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2014-01-16 09:19:40 -08:00 |
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Martin Haye
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5a8b451703
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Revised mem manager and partition packing code to do arbitrary sizes rather than whole pages.
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2014-01-15 08:58:20 -08:00 |
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Martin Haye
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ec28cb6460
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Now packing code segments as well.
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2014-01-05 17:34:57 -08:00 |
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Martin Haye
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5af871d65b
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Working on packing partition files.
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2014-01-05 17:16:30 -08:00 |
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Martin Haye
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48d222f017
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Working on packing partition files.
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2014-01-05 16:32:44 -08:00 |
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