Martin Haye
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d4a550f760
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Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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f22f4ed9db
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Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
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Martin Haye
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1f5a6cec29
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Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
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9739fb34e9
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Working on 2D teleportation.
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2015-04-14 07:19:42 -07:00 |
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Martin Haye
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9e94928f0a
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More refactoring.
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2015-04-09 10:31:36 -07:00 |
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Martin Haye
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4227042b11
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More work refactoring API to rendering engines.
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2015-03-31 12:02:48 -07:00 |
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Martin Haye
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a835321b5f
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Implemented printf for handy debugging, and now generating a map index for the 2D sections.
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2015-03-25 07:40:46 -07:00 |
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Martin Haye
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56897dd67d
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Implementing printf-like family of functions.
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2015-03-05 09:34:42 -08:00 |
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Martin Haye
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2b686a8629
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More work on script triggers.
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2015-02-27 05:33:11 -08:00 |
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Martin Haye
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abd63d0481
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Now loading scripts for 2D maps, and registering the new trigger table.
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2015-02-23 08:01:47 -08:00 |
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Martin Haye
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430ee9ce65
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Now packing scripts for 2D map sections.
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2015-02-19 10:44:17 -08:00 |
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Martin Haye
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792b8854ac
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More 2d work: tileset division, show avatar in center, fix load bug.
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2015-02-16 16:18:00 -08:00 |
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Martin Haye
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b9a4caba1f
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Fixed tile address calculation and tileset numbering.
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2015-01-27 08:36:05 -08:00 |
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Martin Haye
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09583ce1ce
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Now loading the initial 4 map sections in the tile engine.
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2015-01-10 13:17:56 -08:00 |
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Martin Haye
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4e4892381f
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Now splitting maps up into sections. Refactored game loop to make room for 2D variant.
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2015-01-07 14:48:04 -08:00 |
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Martin Haye
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14193fb73d
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Working on splitting 2D maps into sections.
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2014-12-21 08:17:21 -08:00 |
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Martin Haye
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c43f381296
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Much better error and warning pinpointing during pack process.
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2014-09-11 08:54:37 -07:00 |
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Martin Haye
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a480dc8c96
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-09-11 06:48:04 -07:00 |
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Martin Haye
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c1f0cdab58
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Added partial code to pack 126x128 images.
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2014-09-11 06:48:01 -07:00 |
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Brendan Robert
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bcd2e6c83e
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Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine
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2014-09-05 09:44:14 -05:00 |
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Martin Haye
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c7c969d2d0
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Fixed bug where println wasn't recognized.
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2014-07-25 18:33:44 -05:00 |
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Martin Haye
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e849051afd
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Implemented loading screen, fixed a bunch of bugs.
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2014-07-21 18:28:39 -07:00 |
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Martin Haye
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a2830e9828
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More work on init scripts, and proper redrawing after teleport.
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2014-07-20 14:43:48 -07:00 |
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Martin Haye
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97b942036f
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Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly.
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2014-07-20 06:02:10 -07:00 |
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Martin Haye
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ebe228d15f
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Now processing IF statements with GETYN triggers, and SETMAP events.
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2014-07-19 15:55:27 -07:00 |
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Martin Haye
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f4342b12c1
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Now scripts have a flag of their own on the map, for speedy detection.
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2014-07-19 14:17:40 -07:00 |
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Martin Haye
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d6815eab05
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Fixes for lots of scripts, and for empty script blocks.
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2014-07-19 13:54:41 -07:00 |
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Martin Haye
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278d769ade
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Now packing tilesets, but not yet segmenting 2D maps.
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2014-07-15 13:09:36 -07:00 |
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Martin Haye
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3bbcc7ed92
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Rearranged things a bit in preparation for segmented 2D map packing.
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2014-07-15 09:52:58 -07:00 |
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Martin Haye
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e56ad5e7da
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Really running scripts on the map now.
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2014-07-08 19:11:03 -07:00 |
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Martin Haye
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d06884c0e9
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Kinda loading scripts module, but it appears to be trashing memory.
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2014-07-08 16:02:10 -07:00 |
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Martin Haye
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8a8204ec77
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Now packing very simple game scripts.
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2014-07-08 15:43:12 -07:00 |
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Martin Haye
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a330b395fe
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Working on text functions and scripting in Outlaw.
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2014-07-08 09:39:31 -07:00 |
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Martin Haye
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3af48520a1
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Implemented blocker sprites the right way.
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2014-07-06 18:22:31 -07:00 |
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Martin Haye
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02cccb1270
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Working on blocker sprites.
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2014-07-06 17:25:48 -07:00 |
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Martin Haye
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f43c51dd74
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Really loading and running PLASMA code now.
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2014-07-03 16:56:26 -07:00 |
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Martin Haye
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269770da90
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Debugging PLASMA loader.
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2014-07-03 10:51:24 -07:00 |
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Martin Haye
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d4b90e32f8
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Working on module loading in mem manager.
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2014-06-29 14:32:51 -07:00 |
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Martin Haye
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68c70a3ec6
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Working on parsing and compressing PLASMA modules.
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2014-06-29 11:40:51 -07:00 |
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Martin Haye
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786853a4a7
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Now runs PLASMA code\!
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2014-06-25 08:47:28 -07:00 |
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Martin Haye
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7c00d7272a
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More bit hacking, added collision detection, playing with blocker sprites.
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2014-06-16 09:03:24 -07:00 |
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Martin Haye
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d9a203c522
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Sprite fixes, and workaround for Outlaw NPE.
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2014-06-13 13:10:38 -07:00 |
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Martin Haye
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fa1bb0bd3c
|
Hacked high-bits on tree sprite graphic.
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2014-06-02 10:28:50 -07:00 |
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Martin Haye
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c9d84d11b5
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Fixed raycaster going past the edge of the map.
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2014-06-01 07:22:07 -07:00 |
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Martin Haye
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bbac1ea183
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Fix edge detection in II raycaster.
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2014-05-30 09:10:20 -07:00 |
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Martin Haye
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c8d8c22478
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Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
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2014-05-30 08:33:11 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Martin Haye
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ec49808879
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Laxen rules on name matching.
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2014-04-12 18:01:46 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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