Commit Graph

1050 Commits

Author SHA1 Message Date
Brendan Robert
9cfe66d68b Added upgrade automation which imports saved games and replaces disk copy 2017-12-29 13:46:27 -06:00
Brendan Robert
4376bb5378 Tweaked bootup appearance 2017-12-29 11:10:27 -06:00
Brendan Robert
0ca9b29614 Better cold-boot behavior 2017-12-29 02:09:09 -06:00
Brendan Robert
0567ed94cf Explicitly force all-color for title screen 2017-12-29 02:01:14 -06:00
Brendan Robert
107a7b7ed9 Add hi-bit so that the color mask doesn't get set with funky values and make the title screen look weird. 2017-12-29 01:55:44 -06:00
Brendan Robert
76c97b4978 Removal of legacy "JaceApplication" and added bootup animation which bypasses the coldstart routine. 2017-12-29 01:50:53 -06:00
Brendan Robert
05e59a5454 Basic speedup hacks and B&W rendering for text 2017-12-28 18:48:35 -06:00
Brendan Robert
cfb90d27a1 Got the copy-on-start option to work. 2017-12-28 11:59:30 -06:00
Brendan Robert
7b7c41a47e Creating base lawless app and packaging script 2017-12-28 11:40:40 -06:00
Brendan Robert
7ce8c09dcc Adding app packaging 2017-12-28 10:41:31 -06:00
Brendan Robert
1aa20e3f5b Adding a fork of Jace for building standlone versions of the game 2017-12-28 10:40:35 -06:00
Martin Haye
b385a5e769 Changed to new compass. Messing around with line drawing. 2017-12-27 07:21:46 -08:00
Martin Haye
4d7e33c061 Upgraded PLASMA from Dave. 2017-12-26 13:11:46 -08:00
Martin Haye
fd1bc6125f Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-12-13 15:00:22 -08:00
David Schmenk
ed1e7ef9d7 enable strict parameter/return count checking 2017-12-13 14:56:15 -08:00
Martin Haye
a2d46dd720 Fixed bug where font engine CopyWindow was missing last line. 2017-12-06 08:04:21 -08:00
David Schmenk
f27a1b89c7 Reset Y instruction pointer after call 2017-12-05 13:50:07 -08:00
Dave Schmenk
fe3a592e25 Reduce stack usage during CALL/RET 2017-12-04 21:42:52 -08:00
Martin Haye
f6069c576d Integrated new PLASMA compiler, including delicious ternary operator. 2017-11-29 09:21:24 -08:00
Martin Haye
c137981da2 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-29 08:45:27 -08:00
Martin Haye
21a333323c Slight fix where last pix of version number was cut off. 2017-11-29 08:45:21 -08:00
David Schmenk
dc790dc566 Update compiler with ternary op support 2017-11-25 12:53:00 -08:00
Dave Schmenk
e90a95f944 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-11 06:52:19 -08:00
Dave Schmenk
cf436209ee Don't mess with interrupts in VM (work needed for unenhanced //e) 2017-11-11 06:51:30 -08:00
Martin Haye
5e91ea175b Fix to get proper parent dir from relative file. 2017-11-10 12:08:43 -08:00
Martin Haye
0086c6645e Some resources needed duping across disks; we were just lucky with LL. 2017-11-09 10:00:20 -08:00
Martin Haye
f3e53f1f4a Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-09 07:41:46 -08:00
Martin Haye
77b222dfa6 Version number fix. Added ability to put font.bin alongside world.xml. 2017-11-09 07:41:41 -08:00
Dave Schmenk
f676ae7d31 Add optional arguments to adjust timescale and extra percussion channels 2017-11-08 09:57:15 -08:00
Dave Schmenk
bf5fd4fafa Better delta time tracking of MIDI events 2017-11-07 16:24:09 -08:00
Dave Schmenk
2eb98cc548 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-05 17:39:17 -08:00
Dave Schmenk
9449cd62ff Push minimum delta time to 1/16 second to capture more transitions 2017-11-05 17:37:36 -08:00
David Schmenk
16b71cd640
Install instructions 2017-11-04 09:38:17 -07:00
David Schmenk
d972f1db3e Test MIDI file 2017-11-04 08:26:29 -07:00
David Schmenk
1b412b8112 Update documentation for useage 2017-11-02 13:11:57 -07:00
David Schmenk
5bce9291d1
Update README.md 2017-11-01 16:08:38 -07:00
David Schmenk
39b93e88bb
Create README.md
Instructions to convert MIDI .mid files into a sequence file for the PLASMA music sequencer
2017-11-01 16:07:41 -07:00
David Schmenk
ca3f80d318 Forgot RND seed update in noSequence 2017-11-01 14:38:07 -07:00
David Schmenk
f92d4c9417 Capture timing wrap-around when not sequencing 2017-11-01 14:27:58 -07:00
Dave Schmenk
f69ee68138 Initial commit of MIDI converter. 2017-11-01 12:37:55 -07:00
David Schmenk
27e0d895df Initial commit for MockingBoard/Speaker music sequencer 2017-11-01 12:03:50 -07:00
Martin Haye
d5dd1fe449 Some optimization to make game loop smaller. 2017-09-20 08:44:35 -07:00
Martin Haye
b25224558c No longer need tossStrings() workaround. 2017-09-19 08:49:00 -07:00
Martin Haye
52f42d7fcf Can now avoid fixups for gamelib functions, and (with care) use abs addressing there. 2017-09-19 08:32:25 -07:00
Martin Haye
0fc0e6b852 Placing gameloop at a static location. 2017-09-19 07:50:42 -07:00
Martin Haye
be7de86526 A bit of optimization. 2017-09-19 06:36:50 -07:00
Martin Haye
35969f4127 One more pack fix. 2017-09-14 09:56:46 -07:00
Martin Haye
ef251e479a More progress on pack limits. 2017-09-14 09:53:01 -07:00
Martin Haye
a34c54fdcd Working on pack limits, and some fixes to inv screen. 2017-09-14 08:09:21 -07:00
Martin Haye
b3ec104561 Fixed flag when girding NPC that has no weapons. 2017-09-13 08:29:44 -07:00
Martin Haye
84d3cf44c2 Merge branch 'master' into newplasma 2017-09-13 08:20:27 -07:00
Martin Haye
cb0c203502 Fix crash in sell when selecting non-existent player. 2017-09-13 08:20:21 -07:00
Martin Haye
91638a6bfc Merge branch 'master' into newplasma 2017-09-13 08:17:50 -07:00
Martin Haye
8aeb6a0595 Fix crash when selecting non-existent player in store. 2017-09-13 08:17:46 -07:00
Martin Haye
4354ef5916 Merge master into newplasma branch. 2017-09-13 08:14:34 -07:00
Martin Haye
68399614a5 Refactor to use lambdas for list iteration everywhere it's reasonable. 2017-09-13 08:06:52 -07:00
Martin Haye
05d96b1243 Expanded small-object heap to make more space for inventory. Started implementing pack size limits. 2017-09-12 08:21:23 -07:00
Martin Haye
ea25619c78 Added code to display % heap memory in use. 2017-09-11 11:16:10 -07:00
Martin Haye
3e54dcf80c Optimized 3D flipToPage1, and text screen copy to pg2. 2017-09-09 10:08:33 -07:00
Martin Haye
b8e89af594 Save game after initial character created, in case they quick. 2017-09-09 10:08:06 -07:00
Martin Haye
f33aa1f143 Added friendly advice on character creation screen - thanks to Brian Wiser for the suggestion. 2017-09-09 09:25:14 -07:00
Martin Haye
53e0f8bbb4 Added automatic title-casing to text inputs (e.g. character name in particular) 2017-09-09 08:43:35 -07:00
Martin Haye
9e5fe1262a Fixed (uncommon) case of scrolling text in the map window. 2017-09-09 07:56:37 -07:00
Martin Haye
572a22fa65 Finally fixed longstanding bug with long-word splitting in font engine. 2017-09-09 07:56:22 -07:00
Martin Haye
082bd4bf22 Merge branch 'master' into newplasma 2017-09-04 17:25:14 -07:00
Martin Haye
b723a25bef Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr. 2017-09-03 09:28:46 -07:00
Martin Haye
5286d766df Merge branch 'master' into newplasma 2017-09-03 07:00:38 -07:00
Martin Haye
1e00b8f703 Fixed bug where level-up went to wrong char. 2017-09-03 07:00:30 -07:00
Martin Haye
3d70f886d4 A few last fixes on the buy page. 2017-09-02 11:27:21 -07:00
Martin Haye
805a1e426a Added god-mode cheat to edit game flags. 2017-09-02 11:09:49 -07:00
Martin Haye
2b2e93f59b Implemented split and join. 2017-09-02 09:46:06 -07:00
Martin Haye
2cd9d70e9a Enabled trading between characters. Fixed add-player command when party is full. 2017-09-02 09:04:00 -07:00
Martin Haye
73b98f5b89 Fixed many little bugs and annoyances on inventory sheet. 2017-09-02 08:23:24 -07:00
Martin Haye
801500798a Fixed compass display when coming out of script. Implemented player switching in buy/sell. 2017-09-01 09:31:50 -07:00
Martin Haye
43dac98afd Fixed up sell page - it was pretty broken. 2017-09-01 08:27:26 -07:00
Martin Haye
288c8bbfbe Added periodic heap checking. Fixed big bug when rolling large number of dice. Added some mechanics of trade/split/join items. 2017-08-30 10:33:01 -07:00
Martin Haye
acc78864bf Fixed bugs with using items and salves. 2017-08-30 09:27:10 -07:00
Martin Haye
ddbeebd9b0 More work on stackables. 2017-08-30 08:50:28 -07:00
Martin Haye
dbc94d707c Coding done on big item and flag refactor. Now for testing. 2017-08-29 09:06:53 -07:00
Martin Haye
865c2fe8f2 Improved plural processing. 2017-08-25 08:16:06 -07:00
Martin Haye
ffa1bb9afe Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway. 2017-08-15 10:01:28 -07:00
Martin Haye
be58f38628 Cleaner memory regimen to avoid out-of-mem situations. 2017-08-14 09:25:38 -07:00
Martin Haye
5c42a66eb8 Fix for bug that allows slipping between diagonal walls 2017-08-14 09:25:06 -07:00
Martin Haye
abcf6f9c94 Fixed display problems with godmode teleport. 2017-08-14 08:16:38 -07:00
Martin Haye
9c45ed0fb5 Added import-game function. 2017-08-14 08:01:31 -07:00
Martin Haye
4cf10aba0a Took out some debugging code, and made next/prev portrait more efficient. 2017-08-12 10:29:54 -07:00
Martin Haye
1ce5b2b0a0 Fixed latent animation bug introduced by PF - when advancing anim ptr, need to get both bytes of offset before changing ptr. 2017-08-12 10:25:24 -07:00
Martin Haye
8cd36fad17 Added version stamp (encoded engine time, plus scenario differential) 2017-08-11 11:17:38 -07:00
Martin Haye
3a452e3de1 More rational suppression of script-within-script. Fix for rendering wrong direction while going backward. 2017-08-10 10:51:20 -07:00
Martin Haye
e1cc6c37b9 Temporary fix for text overwrite problem. 2017-08-10 09:56:46 -07:00
Martin Haye
4589d6ec66 Added support for logic_negate 2017-08-10 09:56:33 -07:00
Martin Haye
8c46ccc34d Messing around with lambda functions. 2017-08-10 07:31:31 -07:00
Martin Haye
0f8dbaba4a Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma 2017-08-10 07:30:02 -07:00
David Schmenk
ebe9c8ea14 New portable VM and fix parse typo 2017-08-09 13:19:57 -07:00
David Schmenk
2ec914aec5 Update test case 2017-08-09 13:15:46 -07:00
Martin Haye
86f125c210 Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma 2017-08-09 12:03:17 -07:00
David Schmenk
cfe372cb39 Correct DEFCNT value for lambda functions 2017-08-06 20:53:29 -07:00
Martin Haye
276157fa8e Added validation of character name and gender. 2017-08-06 16:44:10 -07:00
Martin Haye
ece9066587 Merge branch 'master' into newplasma 2017-08-06 11:28:20 -07:00
Martin Haye
c02f9f8f83 Allow scripts to add skills and XP. 2017-08-06 11:23:40 -07:00
Martin Haye
c603f9207e New recompliation of PLASMA compiler. 2017-08-04 10:19:24 -07:00
Martin Haye
6f5a504a50 Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma 2017-08-04 10:16:23 -07:00
David Schmenk
6731288a29 Fix lambda ENTER frame size 2017-08-04 10:12:55 -07:00
Martin Haye
01491a5038 Merge branch 'master' into newplasma 2017-08-04 08:48:34 -07:00
Martin Haye
d3132cc318 Working to get compass direction actually right. 2017-08-04 08:30:08 -07:00
Martin Haye
0a077a83e2 Rebuilt plasma compiler for new features. 2017-08-04 08:26:46 -07:00
Martin Haye
a86d7d8764 Now with working compass in 3D mode. 2017-08-04 08:15:40 -07:00
Martin Haye
f3f070bcba Pack clock and compass icons into global tileset in addition to avatars. 2017-08-04 06:58:17 -07:00
David Schmenk
6b8e02db98 PLASMA compiler update 2017-08-03 12:15:24 -07:00
Martin Haye
9af91c0343 Removed debug pause. 2017-08-02 19:14:47 -07:00
Martin Haye
db6ffb680c Integrated a suggestion from qkumba, and fixed a couple bugs in his fixes. 2017-08-02 19:14:35 -07:00
Martin Haye
81a02fd805 Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master 2017-08-02 13:13:18 -07:00
Martin Haye
5efd81102f Fixed CB opcode (again) 2017-08-02 10:20:22 -07:00
David Schmenk
7b8637b773 Fix CFFB BIT operation with CB 2017-08-02 09:31:10 -07:00
Peter Ferrie
b466c539a9 size optimising bits and pieces
two possible bugs, search for";;pf:"
2017-07-31 15:18:39 -07:00
Martin Haye
efc524c659 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-07-31 09:20:16 -07:00
Martin Haye
60a6269b19 Temporary fix for disk detection logic in ProRWTS. 2017-07-31 09:20:08 -07:00
David Schmenk
131bcddcc4 Add new CFFB opcode in anticipation of new compiler optimizations 2017-07-29 07:38:41 -07:00
Martin Haye
dba14b92bc Fix auto-reload for Bows. A couple minor combat display fixes. 2017-07-17 07:58:20 -07:00
Martin Haye
1ecddcf190 Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%. 2017-07-16 12:34:24 -07:00
Martin Haye
729758ab0f Making good progress on loot hand-outs. 2017-07-16 10:49:27 -07:00
Martin Haye
64fb24bd90 Fixed healing salve. 2017-07-16 08:09:54 -07:00
Martin Haye
926ba84665 Cleanup of ammo giving. 2017-07-16 07:38:47 -07:00
Martin Haye
e2b0d2d51d Coded ammo consumption and reloading. Now to test test test. 2017-07-15 11:41:29 -07:00
Martin Haye
07ba262072 Format dice in more user-friendly min/max form. 2017-07-14 10:05:21 -07:00
Martin Haye
ee91583e1d More aesthetic adjustments. 2017-07-14 09:45:33 -07:00
Martin Haye
d635cfc4ea Removed debug print. 2017-07-14 08:54:15 -07:00
Martin Haye
817affadfb Some visual tweaks to the skills screen. 2017-07-14 08:53:10 -07:00
Martin Haye
4d9516901e Reworked skills/attributes screen so you can revise your decisions. 2017-07-14 08:41:10 -07:00
Martin Haye
4b92a18209 Combat bugs: changing weapons with none equipped; single shot fix. 2017-07-14 06:58:34 -07:00
Martin Haye
6bdfd378b7 Implementing more and more combat logic. 2017-07-13 10:12:28 -07:00
Martin Haye
e4030334a1 Fixed some combat bugs; added initial equipping 2017-07-11 08:56:14 -07:00
Martin Haye
2da46eacb4 Recompiled PLASMA to pick up Dave's recent fix. 2017-07-10 10:19:34 -07:00
Dave Schmenk
176a602bfa Fix dereference off of array 2017-07-10 10:09:25 -07:00
Martin Haye
30a5881f24 Implemented initial character naming, gender assignment, and XP/SP init. 2017-07-08 16:36:08 -07:00
Martin Haye
bf4e3c7792 Fixed null ptr bug with item use. 2017-07-08 09:29:36 -07:00
Martin Haye
bca6410d70 Added debug mode for combat formulas, which will help in balancing the formulas. 2017-07-07 10:18:43 -07:00
Martin Haye
ce31c5bda8 Fixed cat locket problem. 2017-07-07 10:18:20 -07:00
Martin Haye
3b15ff0e48 Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys. 2017-07-04 09:15:50 -07:00
Martin Haye
19f53f99a5 Fixed menu range for items and skills. 2017-06-30 09:38:03 -07:00
Martin Haye
4a44aee1f8 Some fixes on the inv/stat screens. 2017-06-30 09:30:29 -07:00
Martin Haye
3cc0fba61a Fixed null ptr bug in party display. 2017-06-30 08:48:56 -07:00
Martin Haye
e6c94eee6c Lots of work on combat. 2017-06-30 08:11:34 -07:00
Martin Haye
4774b07d30 Fix to avoid immediately leveling up on new game. 2017-06-25 07:20:11 -07:00
Martin Haye
1fe0108b63 Added level up cheat, and fixed a couple leveling bugs. 2017-06-25 07:11:58 -07:00
Martin Haye
c2dc5fab12 Now properly updates totals and decrements avail skill pts. 2017-06-24 16:46:02 -07:00
Martin Haye
7fa12c2a27 Can now increase stats. 2017-06-24 16:25:48 -07:00
Martin Haye
df81523061 More work on level up / skills 2017-06-24 13:28:28 -07:00
Martin Haye
a52c9cc039 Fleshing out the skills/stats display. 2017-06-24 11:43:16 -07:00
Martin Haye
b972aa34b6 Adding some more XP/leveling stuff. 2017-06-16 11:31:42 -07:00