Commit Graph

464 Commits

Author SHA1 Message Date
Brendan Robert
559e20e645 Image conversion tests and tweaks to get image dithering looking correctly for HGR and DHGR again (finally!!) 2014-11-02 01:02:10 -05:00
Brendan Robert
b11da29c56 Added image adjustments and tweaked HGR conversion some more (and fixed another bug...) 2014-10-02 01:25:54 -05:00
Brendan Robert
489a05803e Pixel shift was a bad idea working around the boundary issues just fixed -- now HGR conversion is correct (AT LAST!) 2014-10-01 02:52:00 -05:00
Brendan Robert
6da62c0f44 The last of the error-propagation bugs in HGR have been killed now I think. 2014-10-01 02:19:58 -05:00
Brendan Robert
368d767cfb Update README.md
Cleared up future-case statement about Java 8
2014-09-30 15:58:41 -05:00
Brendan Robert
c1f33bb309 Update README.md
Outlaw uses Java 8, updated doc to reflect that
2014-09-30 15:57:49 -05:00
Brendan Robert
2524063953 Delete hs_err_pid3251.log
Unnecessary core dump file
2014-09-30 15:55:01 -05:00
Brendan Robert
82d37d43d2 Got most of the hires dithering bugs out now -- peoples' faces are looking good. It might actually be correct or very close to correct now. :-) 2014-09-30 09:46:39 -05:00
Brendan Robert
429c4418e4 Clean up of hires dithering routines and logic, removal of the vertical lines. HGR still looks like HGR though. :-/ 2014-09-30 02:03:05 -05:00
Brendan Robert
a5f4117d68 Renamed dither class because it now superceeds Floyd-Steinberg dithering 2014-09-28 12:47:12 -05:00
Brendan Robert
f5eda11edd Fixes from cyclone test with Seth 2014-09-28 12:15:08 -05:00
Brendan Robert
f43c642875 Quantum leap forward with a new image conversion wizard! 2014-09-28 01:54:49 -05:00
Martin Haye
c43f381296 Much better error and warning pinpointing during pack process. 2014-09-11 08:54:37 -07:00
Martin Haye
a480dc8c96 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-09-11 06:48:04 -07:00
Martin Haye
c1f0cdab58 Added partial code to pack 126x128 images. 2014-09-11 06:48:01 -07:00
Brendan Robert
bcd2e6c83e Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine 2014-09-05 09:44:14 -05:00
Martin Haye
e82f75009d Updated comment style for new PLASMA. 2014-08-21 08:17:50 -07:00
Martin Haye
13eb9afbe7 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-08-21 07:58:33 -07:00
Martin Haye
3641958791 Changed paste to 1 pass at Seth's request. 2014-08-20 11:41:26 -07:00
David Schmenk
d62f499c31 Update comment and multiple statements
Update comment symbol to "//" and allow multiple statements per line with ";"
2014-08-14 20:01:52 -07:00
David Schmenk
1740e93d11 Update comment and multiple statements
New comment seperator and allow multiple statements per line
2014-08-14 19:43:54 -07:00
David Schmenk
fb3f6722cf Convert comment symbol to '//' and allow multiple statements per line
with ';'
2014-08-14 19:28:31 -07:00
Brendan Robert
a6ebac6b5e Added logic to set tileset memory location prior to drawing 2014-08-13 01:01:15 -05:00
Brendan Robert
5c9c04f794 Added logic to load tilesets when moving across map 2014-08-13 00:59:05 -05:00
Brendan Robert
de57fc238d Got the compile kinks out of the tile code but it is still untested 2014-08-12 23:10:35 -05:00
Brendan Robert
bc47e0bc04 Finished outer drawing loop, now to get the code working... :-) 2014-08-11 22:47:42 -05:00
Martin Haye
0dcf9d31e2 Fix rectangle drawing in zoomed image editor. 2014-08-11 10:38:37 -07:00
Martin Haye
f1f00fff4b Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-08-10 17:23:50 -07:00
Martin Haye
ced78e2a58 Hacked in a somewhat functional zoom for the image editor. 2014-08-10 17:23:43 -07:00
Brendan Robert
8f49e482c5 Closer to having a workable first draft of tile rendering but not done yet 2014-08-08 01:24:55 -05:00
Brendan Robert
9dbe9a9656 Inching my way towards a full drawing routine 2014-08-07 11:00:35 -05:00
Martin Haye
072a6c22c5 Updated link to jar file. 2014-08-04 17:32:14 -07:00
Martin Haye
48efacaab3 Added link to KFest demo disk. 2014-07-26 12:57:46 -05:00
Martin Haye
9d56825f5c Modernized, and added link to Big Blue 2014-07-26 08:17:08 -05:00
Martin Haye
c7c969d2d0 Fixed bug where println wasn't recognized. 2014-07-25 18:33:44 -05:00
Martin Haye
d66d6acf97 Fixed horrible bug in the memory manager. 2014-07-25 17:05:34 -05:00
Martin Haye
d6d6dbf718 Was fooling around with scrolling. 2014-07-25 13:23:27 -05:00
Martin Haye
f7655e6c79 Fixed scrolling. 2014-07-23 15:39:43 -05:00
Martin Haye
760cccbb80 Fixed mem coalesce bug, and made return to wilderness resume the old position. 2014-07-23 14:50:16 -05:00
Martin Haye
e849051afd Implemented loading screen, fixed a bunch of bugs. 2014-07-21 18:28:39 -07:00
Martin Haye
45c0ccf6c3 Splitting strings into words. 2014-07-20 15:52:51 -07:00
Martin Haye
02116fad3c Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-20 14:44:02 -07:00
Martin Haye
a2830e9828 More work on init scripts, and proper redrawing after teleport. 2014-07-20 14:43:48 -07:00
Brendan Robert
542d0b2589 Clarifications in the comments 2014-07-20 11:23:32 -05:00
Martin Haye
a6a896fda5 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-20 07:01:30 -07:00
Martin Haye
c4e5e84461 Scripted transitions between maps work now. 2014-07-20 07:01:21 -07:00
Martin Haye
ae689ca462 Updated Outlaw link again. 2014-07-20 06:36:22 -07:00
Martin Haye
1e04d813a8 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-20 06:02:15 -07:00
Martin Haye
97b942036f Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly. 2014-07-20 06:02:10 -07:00
Brendan Robert
1a2f49a117 Indicate which section is drawn with draw_section pointer now 2014-07-20 01:56:59 -05:00