Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
075778b3a2
|
Fixed bug with tilesets becoming too large.
|
2016-11-18 12:03:37 -08:00 |
|
Martin Haye
|
3d595608cc
|
Fixed map numbering to handle multiple 2D maps.
|
2016-11-15 06:14:58 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
a4421e9882
|
Ignore player rows unless they have at least some basic data.
|
2016-11-10 06:43:02 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
dcb8fd1eaa
|
Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
|
Martin Haye
|
4df31bea67
|
Fix hashing for images so we properly detect changes to ordering.
|
2016-10-25 08:08:41 -07:00 |
|
Martin Haye
|
4b674d20b7
|
Added cache version to packer, so we can force rebuild when necessary.
|
2016-10-24 08:26:48 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
0b0a849855
|
A new patching strategy.
|
2016-10-19 07:37:55 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
dce735786e
|
Generate fancy new report showing how much each resource contributes to memory and disk usage.
|
2016-10-16 10:06:30 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c5a319d904
|
Fixed super-long error message.
|
2016-08-25 08:49:38 -07:00 |
|
Martin Haye
|
7ebe405c41
|
Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
|
2016-08-22 08:08:22 -07:00 |
|
Martin Haye
|
ecf76efde2
|
Mostly implemented ability to add/remove players, but got some debugging to do.
|
2016-08-17 08:09:14 -07:00 |
|
Martin Haye
|
8f2a5ada3d
|
Packer now outputs a file with memory use of 3D maps, and warns for high usage.
|
2016-08-04 09:26:13 -07:00 |
|
Martin Haye
|
d21b269843
|
Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
|
2016-08-04 08:30:39 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
e71bdea1fe
|
Fixed avatar packing problem, and turned caching back on.
|
2016-07-26 07:40:01 -07:00 |
|
Martin Haye
|
747a17d6cb
|
Fix for dice 3d6+n problem. Changed Mythos to LegendOS
|
2016-07-19 08:35:42 -05:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
e376e9c505
|
A few fixes for compatibility with Lawless Legends scenario.
|
2016-07-17 19:16:32 -07:00 |
|
Martin Haye
|
43fa3101a3
|
Slow progress getting packer to run as a plugin.
|
2016-07-16 05:09:21 -07:00 |
|
Martin Haye
|
95e4651123
|
Turned off caching in the packer as it's currently creating more problems than it solves.
|
2016-07-14 14:19:38 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Martin Haye
|
a3ed0e93a2
|
More packer refactoring.
|
2016-07-13 08:05:07 -07:00 |
|
Martin Haye
|
f38f76f1a8
|
Fixed dependency checking and empty script reporting.
|
2016-07-12 17:29:03 -07:00 |
|
Martin Haye
|
b5cf46d503
|
Made progress on alternate packaging of PackPartitions as a plugin for Outlaw.
|
2016-07-12 17:01:36 -07:00 |
|
Martin Haye
|
85e01abd95
|
Fix heap type of 'item' and 'stuff' when they are created.
|
2016-07-12 16:10:54 -07:00 |
|
Martin Haye
|
d7e4c85e10
|
Fix for null scripts, and for avatar 0.
|
2016-07-11 08:03:29 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
0708cbda95
|
Took out some debug prints
|
2016-07-03 12:26:22 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
17793d011f
|
Preserve previous saved game if 2mg is present.
|
2016-06-21 08:17:18 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
|
2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
|
Martin Haye
|
8fa40a7040
|
Fix PackPartitions build to always use local groovy jar.
|
2016-05-31 08:03:26 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
|
2016-05-31 07:17:38 -07:00 |
|
Martin Haye
|
0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
|
2016-05-31 07:03:54 -07:00 |
|
Martin Haye
|
672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
|
2016-05-30 08:27:06 -07:00 |
|
Martin Haye
|
cd4bd80639
|
Break up long strings automatically.
|
2016-05-19 09:31:05 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
1bd54841e6
|
Now writes warnings to a file so Seth can see them easily.
|
2016-04-28 09:26:11 -07:00 |
|
Martin Haye
|
d0100f94e6
|
Barf when strings get too long.
|
2016-04-28 07:30:59 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Martin Haye
|
1a36b10698
|
Handle de-quoting the enemies.tsv file.
|
2016-04-07 10:11:35 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
|