Brendan Robert
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736ab81061
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Custom user types are now working, and a few other cleanups in the code were made along the way to support this massive change.
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2015-07-05 22:54:23 -05:00 |
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Martin Haye
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1becc7d61b
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Added clamping on 2d map, so player never sees the black area outside the map.
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2015-07-01 10:04:19 -07:00 |
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Martin Haye
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c3a7d2fa5e
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-06-30 09:27:18 -07:00 |
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Martin Haye
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a6876e8d39
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Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
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2015-06-30 09:27:10 -07:00 |
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Martin Haye
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03e0117537
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Fixed bug with center scroll eventually overflowing.
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2015-06-29 08:47:42 -07:00 |
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Brendan Robert
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bc0e0b1217
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Global variables can be created and used in scripts now
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2015-06-28 23:19:29 -05:00 |
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Martin Haye
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cf55e06347
|
Fixed fake character text; added support for control codes in packer.
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2015-06-28 10:07:50 -07:00 |
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Martin Haye
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7cf8cbeb0e
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-06-28 09:27:02 -07:00 |
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Martin Haye
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0c4aac3da9
|
Added aux mem check, and fixed bug in CROSS_WEST.
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2015-06-28 09:26:52 -07:00 |
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Brendan Robert
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314102bba7
|
Global and Local functions are now working! All underlying functionality for global/local variables is also in place but untested until variable UI is hooked up
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2015-06-23 17:07:19 -05:00 |
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Brendan Robert
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050613781d
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Abstracted Map and Global to both be scopes and share common constructs.
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2015-06-23 16:31:37 -05:00 |
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Brendan Robert
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e41e515014
|
Global functions now have proper return and non-return variant calls and full parameter support!
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2015-06-23 01:37:39 -05:00 |
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Brendan Robert
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f94e2beeb7
|
Global functions now show up!!
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2015-06-22 02:14:12 -05:00 |
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Brendan Robert
|
2cb2135810
|
Big step forward in supporting user-defined types, global functions and global variables (still in progress). This has all the new XML/bean support and most of the Blockly glue to make things work.
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2015-06-22 01:40:07 -05:00 |
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Martin Haye
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f4e7586c13
|
Fix for null category, and new font from Seth.
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2015-06-19 12:40:41 -07:00 |
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Martin Haye
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9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
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2015-06-11 11:02:02 -07:00 |
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Martin Haye
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f586bc6066
|
Seth's first tweak of the font.
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2015-06-11 05:31:13 -07:00 |
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Martin Haye
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81a34f9a61
|
Checking in Andrew's original font.
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2015-06-11 05:30:56 -07:00 |
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Martin Haye
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9e64a6df38
|
Andrew's shiny new proportional font engine is working!
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2015-06-08 08:11:39 -07:00 |
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Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
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2015-06-08 08:07:37 -07:00 |
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Martin Haye
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0077d9ea05
|
Working on code to set font window boundaries. Also ported Andrew's word-break parser.
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2015-06-07 15:50:06 -07:00 |
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Martin Haye
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9991cc1dc4
|
Displayed first chars from new font engine\!
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2015-06-07 13:40:04 -07:00 |
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Martin Haye
|
edf0433f07
|
Minor fixes.
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2015-06-06 15:19:23 -07:00 |
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Martin Haye
|
05a6f5390f
|
Proportional font engine now assembles.
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2015-06-06 14:57:42 -07:00 |
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Martin Haye
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e70280df73
|
Merge branch 'master' into pfont
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2015-06-06 14:23:08 -07:00 |
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Martin Haye
|
a92f2e1da9
|
Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
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2015-06-06 09:37:04 -07:00 |
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Martin Haye
|
9d19b46cb1
|
Memory manager now working fully in LC ram.
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2015-06-06 09:32:42 -07:00 |
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Martin Haye
|
bd1274448d
|
Moving memory manager up into Language Card RAM.
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2015-06-06 09:25:04 -07:00 |
|
Martin Haye
|
cd68312dc6
|
Finished rearranging debug code.
|
2015-06-06 07:48:21 -07:00 |
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Martin Haye
|
5b8f75ecd1
|
Refactored debug macro support to be always present, and provided by the memory manager.
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2015-06-05 07:54:09 -07:00 |
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Martin Haye
|
16509b9942
|
Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP.
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2015-06-04 10:21:04 -07:00 |
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Martin Haye
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a8e501c51b
|
Now can actually make use of the RAM freed by moving ProDOS.
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2015-06-04 10:11:38 -07:00 |
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Martin Haye
|
53b956eccc
|
Relocated ProDOS to aux bank.
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2015-06-04 09:17:39 -07:00 |
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Martin Haye
|
4a1a5b3fd5
|
Added original code of font and hi-res addr tbl for font engine.
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2015-06-04 07:26:08 -07:00 |
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Martin Haye
|
95c98b631e
|
Converting pfont to ACME.
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2015-06-04 07:03:58 -07:00 |
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Martin Haye
|
de5fce5414
|
Fix problem with clearing the fake character data.
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2015-06-03 09:12:15 -07:00 |
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Martin Haye
|
960d61e422
|
Started porting Andrew's proportional font engine.
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2015-06-03 09:10:22 -07:00 |
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Martin Haye
|
5fa973ea7c
|
Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Brendan Robert
|
44be65de1a
|
Added new graphics icons added to Blockly
|
2015-06-01 20:43:28 -05:00 |
|
Brendan Robert
|
126e35d201
|
Updated Blockly internals to latest from GitHub. Added prompt dialog handler so variable renaming and creation now work! Also added stubs for the next chunk of scripting soon to be added.
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2015-06-01 20:43:27 -05:00 |
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Martin Haye
|
331918eb8b
|
Fixed bug that chopped off long texts. Added some faked-up player character stats.
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2015-06-01 10:38:22 -07:00 |
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Martin Haye
|
234fadabe1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-05-31 19:03:41 -07:00 |
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Martin Haye
|
6b51dff8b9
|
Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
|
26e7e1b119
|
More compact aux to main string-copy routine.
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2015-05-31 11:35:01 -07:00 |
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Martin Haye
|
57462b7638
|
Moved scenario script strings to aux mem.
|
2015-05-31 11:19:03 -07:00 |
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Martin Haye
|
cccb136726
|
Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
|
2015-05-31 08:45:23 -07:00 |
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Brendan Robert
|
671de1257c
|
FIXED OLE-12 -- Map script deletion has been implemented with confirmation. Same confirmation propmpt has been added to global script deletion as well.
|
2015-05-30 16:28:10 -05:00 |
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Martin Haye
|
994205c842
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-05-28 09:05:29 -07:00 |
|
Martin Haye
|
fa266e6367
|
Fixed so portraits work right in 3D maps.
|
2015-05-28 09:05:24 -07:00 |
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Martin Haye
|
f1dfcccff3
|
Added Blockly blocks for showing portraits.
|
2015-05-28 08:14:01 -07:00 |
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