Commit Graph

668 Commits

Author SHA1 Message Date
Martin Haye
ae689ca462 Updated Outlaw link again. 2014-07-20 06:36:22 -07:00
Martin Haye
1e04d813a8 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-20 06:02:15 -07:00
Martin Haye
97b942036f Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly. 2014-07-20 06:02:10 -07:00
Brendan Robert
1a2f49a117 Indicate which section is drawn with draw_section pointer now 2014-07-20 01:56:59 -05:00
Brendan Robert
04fff67eea Updated thoughts on what the upper 3 bits should be for (visible obstructions indicated in high-bit)
Updated main geometry calculation macro for the drawing routine (should be mostly ok now)
Allocated variables for main loop drawing routine
Conjured up use of memory holes for tracking drawing (clever?) with address calculation notes
2014-07-20 01:52:57 -05:00
Martin Haye
ebe228d15f Now processing IF statements with GETYN triggers, and SETMAP events. 2014-07-19 15:55:27 -07:00
Martin Haye
69026ed705 Now scripts have a flag of their own on the map, for speedy detection. 2014-07-19 14:22:31 -07:00
Martin Haye
f4342b12c1 Now scripts have a flag of their own on the map, for speedy detection. 2014-07-19 14:17:40 -07:00
Martin Haye
d6815eab05 Fixes for lots of scripts, and for empty script blocks. 2014-07-19 13:54:41 -07:00
Martin Haye
162b53a698 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-17 09:34:50 -07:00
Martin Haye
6084d6764e Added loading code, and fixed a typo in CROSS_SOUTH. 2014-07-17 09:34:34 -07:00
Martin Haye
8372407dc7 Update link to new Outlaw build. 2014-07-17 08:46:37 -07:00
Martin Haye
fdb36f9aab Account for scrolled view when assigning and unassigning scripts. 2014-07-17 08:27:18 -07:00
Brendan Robert
7901dba5f3 Removed extra lazy fetch stuff because it would complicate things down the line a lot (it can be added back to reduce/defer loads later if desired.) Started on the drawing routine, just trying to sort out all the geometry to feed in to the main loop. 2014-07-17 00:34:05 -05:00
Brendan Robert
50b64ab2a5 Removed extra, unnecessary label 2014-07-15 23:21:50 -05:00
Brendan Robert
2fe992370d Changed move_zp_word to move_word and got rid of indirect/jsr stuff (it saved a byte per call but was much slower, not worth it.) 2014-07-15 23:17:23 -05:00
Brendan Robert
68d9767947 Started on 2D tile routines, starting with the loading and boundary crossing logic 2014-07-15 23:11:28 -05:00
Martin Haye
278d769ade Now packing tilesets, but not yet segmenting 2D maps. 2014-07-15 13:09:36 -07:00
Martin Haye
3bbcc7ed92 Rearranged things a bit in preparation for segmented 2D map packing. 2014-07-15 09:52:58 -07:00
Martin Haye
df246c40c6 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-08 19:11:11 -07:00
Martin Haye
e56ad5e7da Really running scripts on the map now. 2014-07-08 19:11:03 -07:00
David Schmenk
695fef7a15 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-08 17:55:56 -07:00
David Schmenk
63da278ce3 Turn off DblHRes 2014-07-08 17:55:22 -07:00
Martin Haye
d06884c0e9 Kinda loading scripts module, but it appears to be trashing memory. 2014-07-08 16:02:10 -07:00
Martin Haye
8a8204ec77 Now packing very simple game scripts. 2014-07-08 15:43:12 -07:00
Martin Haye
a330b395fe Working on text functions and scripting in Outlaw. 2014-07-08 09:39:31 -07:00
Martin Haye
7961be3272 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-08 09:34:07 -07:00
Martin Haye
15c118fe62 Hi-bit/lo-bit fix. 2014-07-08 09:34:02 -07:00
David Schmenk
3ebf9f11dd Use new when/is/otherwise with break 2014-07-07 22:18:42 -07:00
David Schmenk
73697fa060 Fix setpc value 2014-07-07 07:52:51 -07:00
Martin Haye
3af48520a1 Implemented blocker sprites the right way. 2014-07-06 18:22:31 -07:00
Martin Haye
61e568f38d Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-06 17:25:53 -07:00
Martin Haye
02cccb1270 Working on blocker sprites. 2014-07-06 17:25:48 -07:00
Martin Haye
af0c26944f Can now cycle through sky and ground colors. 2014-07-06 17:04:26 -07:00
Martin Haye
655fe7946f Lots of fixes. 2014-07-06 16:45:27 -07:00
Martin Haye
89d8721afd Added strafing. 2014-07-06 16:13:44 -07:00
Martin Haye
6ca538f33f Can now navigate using the plasma main loop. 2014-07-06 16:09:10 -07:00
Martin Haye
ca45c71605 Can now navigate using the plasma main loop. 2014-07-06 16:02:52 -07:00
Brendan Robert
8648130b4b Corrected GetBoolean return value so it can be used with logic statements 2014-07-06 16:59:07 -05:00
Brendan Robert
5b6f50553b Fixed issue with apostrophes in the script data and changed script color allocation a little bit. 2014-07-06 16:49:13 -05:00
Martin Haye
a399d81478 Converting main loop to PLASMA. 2014-07-06 14:40:35 -07:00
Martin Haye
0950b9357e Moved PLASMA compiler to be alongside other Apple platform tools. 2014-07-06 10:21:03 -07:00
Martin Haye
8dd017de6e Added Blockly event for switching to different map. 2014-07-06 08:20:23 -07:00
Martin Haye
ac2e03e35d Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-06 08:10:07 -07:00
Brendan Robert
dd423e73e4 Added "Clear Window" block 2014-07-06 10:09:06 -05:00
Martin Haye
e3f94a7a9e Changed upload link for Outlaw 2014-07-06 07:55:28 -07:00
Martin Haye
8f8cdb075c Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-07-06 07:41:01 -07:00
Martin Haye
b28b7200fb More work on game loop. 2014-07-06 07:40:57 -07:00
Brendan Robert
bfe626eada Added script erasing support and fixed bizarre bug with map editor 2014-07-06 00:52:58 -05:00
Brendan Robert
486ba70778 Removed unnecessary example fxml file 2014-07-06 00:52:17 -05:00