Commit Graph

991 Commits

Author SHA1 Message Date
andrewschultz
9843c88716 Seth's update, to spaced dirnames instead of percent-20 2016-08-29 17:18:31 -05:00
8 Bit Weapon
b132d8af03 Add files via upload 2016-08-28 13:15:08 -07:00
Brendan Robert
e09405b5cb Merge pull request #21 from doyousketch2/master
Update size of cursorAssistant when you zoom.
2016-08-27 23:34:24 -05:00
Doyousketch2
30e9960ca5 Update size of cursorAssistant when you zoom. 2016-08-25 15:15:19 -04:00
Martin Haye
db41d2289f Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-08-12 19:39:45 -07:00
Martin Haye
243b6c362a Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.) 2016-08-12 19:39:36 -07:00
Martin Haye
71895ed546 Fixed a bug with module reloading, and one involving the new F8xx refactor. 2016-08-12 19:18:31 -07:00
Martin Haye
d5b4d884ae Version 2.0 of manual. 2016-08-11 09:50:38 -07:00
Martin Haye
f69b91ecca Removed a bit of useless code. 2016-08-08 08:13:03 -07:00
Martin Haye
779b61f7c0 Continued F8 refactoring. 2016-08-08 08:09:46 -07:00
Martin Haye
6c9515b63c Lots of progress toward freeing up up. 2016-08-08 07:47:01 -07:00
Martin Haye
297d0a4c4a Implementing bank-switching in debug macros, in prep for clearing .FFF9. 2016-08-05 09:28:29 -07:00
Martin Haye
3d06158a04 Added compatibility checking when loading a save game - based on hashing the global structure offset tables. 2016-08-05 09:27:11 -07:00
Martin Haye
8f2a5ada3d Packer now outputs a file with memory use of 3D maps, and warns for high usage. 2016-08-04 09:26:13 -07:00
Martin Haye
d21b269843 Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead). 2016-08-04 08:30:39 -07:00
Martin Haye
50c78621e6 Fix problem that expander didn't get re-split when it was re-loaded. 2016-08-04 07:16:47 -07:00
Martin Haye
16b100c7f6 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-08-03 08:42:01 -07:00
Martin Haye
70ead12fb1 Added a god-mode command, '&', to print out the allocated memory blocks. 2016-08-03 08:41:36 -07:00
Martin Haye
2817f1b25e Forgot a raycaster file. 2016-08-03 08:40:42 -07:00
Martin Haye
40f27ef4eb Better memory management handling of split expander. 2016-08-03 08:05:54 -07:00
Martin Haye
7df3e2ced2 Raycaster with split-expander working now. 2016-08-03 07:54:14 -07:00
Martin Haye
3c8ddd98a6 Ancient Legends 1.2 release 2016-08-01 11:06:45 -07:00
Martin Haye
0e6c20cffe Making some progress splitting the raycasting expander. 2016-08-01 09:45:09 -07:00
Martin Haye
8babf8c388 Add memory dump whenever out-of-mem occurs. 2016-07-30 11:31:21 -07:00
Martin Haye
b848882090 Fix avatar establishment on game start. 2016-07-28 09:46:38 -07:00
Martin Haye
036fef041a Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-07-28 08:21:34 -07:00
Brendan Robert
e461f61b84 Added println with empty string combo block to editor 2016-07-27 23:44:15 -05:00
Brendan Robert
9f3e63e04c Updated pre-connected blocks 2016-07-27 23:42:07 -05:00
Martin Haye
e71bdea1fe Fixed avatar packing problem, and turned caching back on. 2016-07-26 07:40:01 -07:00
Martin Haye
0458b489c5 Fixed the Dropbox links for Outlaw editor to be more current. 2016-07-23 11:58:36 -05:00
David Schmenk
68c2e81327 Seth's new images 2016-07-22 18:28:57 -07:00
Brendan Robert
f117771f3c No more teasing!
We launched Ancient Legends.  Teaser is no longer needed.
2016-07-21 15:53:29 -05:00
Brendan Robert
883668034a Updated 800kb version 2016-07-21 15:47:07 -05:00
David Schmenk
c8af8a4df9 Move HW requirements down 2016-07-21 08:55:24 -07:00
David Schmenk
d1161d1e31 Add hardware requirements 2016-07-21 08:53:18 -07:00
Brendan Robert
941fd6e005 Ancient Legends 1.0 release 2016-07-21 09:26:31 -05:00
Brendan Robert
a133793b30 Release of Ancient Legends -- It's official. :D 2016-07-21 09:25:49 -05:00
Brendan Robert
c5b0b7f7d9 Create TEASER 2016-07-20 00:33:09 -05:00
Martin Haye
747a17d6cb Fix for dice 3d6+n problem. Changed Mythos to LegendOS 2016-07-19 08:35:42 -05:00
Martin Haye
7e7c92dc8d Added hack for end-game screen; set sky color to 99 to trigger. 2016-07-19 08:21:34 -05:00
Martin Haye
c85334e22e Add messages back to combat death. 2016-07-18 16:55:49 -07:00
Martin Haye
d034b0530d Really reload game when player dies. Also, they can now be killed by a script. 2016-07-18 16:47:49 -07:00
David Schmenk
ae119a1240 Equipped items all get a '*' 2016-07-18 10:02:46 -07:00
David Schmenk
e9c79ab589 Fists do 1d4+hand2hand skill damage 2016-07-18 09:51:14 -07:00
Martin Haye
e376e9c505 A few fixes for compatibility with Lawless Legends scenario. 2016-07-17 19:16:32 -07:00
David Schmenk
4506c27bc4 Disable weapn change during combat and fix initialization needed when we do 2016-07-17 14:28:36 -07:00
David Schmenk
aab1a74698 Group Gold now just Gold 2016-07-17 12:17:00 -07:00
David Schmenk
1ba785cc0d Implement Change weapon during combat 2016-07-17 12:13:41 -07:00
David Schmenk
f4598db758 party health status sometimes shows up in wrong windows using displayf2 2016-07-17 06:56:07 -07:00
David Schmenk
da809614bb Show player health/max health and weapon damage in stats 2016-07-16 21:34:31 -07:00