Martin Haye
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ebe228d15f
|
Now processing IF statements with GETYN triggers, and SETMAP events.
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2014-07-19 15:55:27 -07:00 |
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Martin Haye
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69026ed705
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Now scripts have a flag of their own on the map, for speedy detection.
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2014-07-19 14:22:31 -07:00 |
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Martin Haye
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f4342b12c1
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Now scripts have a flag of their own on the map, for speedy detection.
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2014-07-19 14:17:40 -07:00 |
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Martin Haye
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d6815eab05
|
Fixes for lots of scripts, and for empty script blocks.
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2014-07-19 13:54:41 -07:00 |
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Martin Haye
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6084d6764e
|
Added loading code, and fixed a typo in CROSS_SOUTH.
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2014-07-17 09:34:34 -07:00 |
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Brendan Robert
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7901dba5f3
|
Removed extra lazy fetch stuff because it would complicate things down the line a lot (it can be added back to reduce/defer loads later if desired.) Started on the drawing routine, just trying to sort out all the geometry to feed in to the main loop.
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2014-07-17 00:34:05 -05:00 |
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Brendan Robert
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50b64ab2a5
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Removed extra, unnecessary label
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2014-07-15 23:21:50 -05:00 |
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Brendan Robert
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2fe992370d
|
Changed move_zp_word to move_word and got rid of indirect/jsr stuff (it saved a byte per call but was much slower, not worth it.)
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2014-07-15 23:17:23 -05:00 |
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Brendan Robert
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68d9767947
|
Started on 2D tile routines, starting with the loading and boundary crossing logic
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2014-07-15 23:11:28 -05:00 |
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Martin Haye
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278d769ade
|
Now packing tilesets, but not yet segmenting 2D maps.
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2014-07-15 13:09:36 -07:00 |
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Martin Haye
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3bbcc7ed92
|
Rearranged things a bit in preparation for segmented 2D map packing.
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2014-07-15 09:52:58 -07:00 |
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Martin Haye
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df246c40c6
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-07-08 19:11:11 -07:00 |
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Martin Haye
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e56ad5e7da
|
Really running scripts on the map now.
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2014-07-08 19:11:03 -07:00 |
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David Schmenk
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695fef7a15
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-07-08 17:55:56 -07:00 |
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David Schmenk
|
63da278ce3
|
Turn off DblHRes
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2014-07-08 17:55:22 -07:00 |
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Martin Haye
|
d06884c0e9
|
Kinda loading scripts module, but it appears to be trashing memory.
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2014-07-08 16:02:10 -07:00 |
|
Martin Haye
|
8a8204ec77
|
Now packing very simple game scripts.
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2014-07-08 15:43:12 -07:00 |
|
Martin Haye
|
a330b395fe
|
Working on text functions and scripting in Outlaw.
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2014-07-08 09:39:31 -07:00 |
|
Martin Haye
|
7961be3272
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-07-08 09:34:07 -07:00 |
|
Martin Haye
|
15c118fe62
|
Hi-bit/lo-bit fix.
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2014-07-08 09:34:02 -07:00 |
|
David Schmenk
|
3ebf9f11dd
|
Use new when/is/otherwise with break
|
2014-07-07 22:18:42 -07:00 |
|
Martin Haye
|
3af48520a1
|
Implemented blocker sprites the right way.
|
2014-07-06 18:22:31 -07:00 |
|
Martin Haye
|
02cccb1270
|
Working on blocker sprites.
|
2014-07-06 17:25:48 -07:00 |
|
Martin Haye
|
af0c26944f
|
Can now cycle through sky and ground colors.
|
2014-07-06 17:04:26 -07:00 |
|
Martin Haye
|
655fe7946f
|
Lots of fixes.
|
2014-07-06 16:45:27 -07:00 |
|
Martin Haye
|
89d8721afd
|
Added strafing.
|
2014-07-06 16:13:44 -07:00 |
|
Martin Haye
|
6ca538f33f
|
Can now navigate using the plasma main loop.
|
2014-07-06 16:09:10 -07:00 |
|
Martin Haye
|
ca45c71605
|
Can now navigate using the plasma main loop.
|
2014-07-06 16:02:52 -07:00 |
|
Martin Haye
|
a399d81478
|
Converting main loop to PLASMA.
|
2014-07-06 14:40:35 -07:00 |
|
Martin Haye
|
0950b9357e
|
Moved PLASMA compiler to be alongside other Apple platform tools.
|
2014-07-06 10:21:03 -07:00 |
|
Martin Haye
|
b28b7200fb
|
More work on game loop.
|
2014-07-06 07:40:57 -07:00 |
|
Martin Haye
|
f43c51dd74
|
Really loading and running PLASMA code now.
|
2014-07-03 16:56:26 -07:00 |
|
Martin Haye
|
0f3c02f662
|
Fixed coalescing.
|
2014-07-03 15:17:50 -07:00 |
|
Martin Haye
|
269770da90
|
Debugging PLASMA loader.
|
2014-07-03 10:51:24 -07:00 |
|
Martin Haye
|
64c3c8298f
|
More work on PLASMA loading.
|
2014-07-03 08:53:50 -07:00 |
|
Martin Haye
|
1dc4756d0c
|
Added more looading for PLASMA modules.
|
2014-07-02 15:50:04 -07:00 |
|
Martin Haye
|
d4b90e32f8
|
Working on module loading in mem manager.
|
2014-06-29 14:32:51 -07:00 |
|
Martin Haye
|
68c70a3ec6
|
Working on parsing and compressing PLASMA modules.
|
2014-06-29 11:40:51 -07:00 |
|
Martin Haye
|
786853a4a7
|
Now runs PLASMA code\!
|
2014-06-25 08:47:28 -07:00 |
|
Martin Haye
|
10f9d8640b
|
Getting Plasma running in the game.
|
2014-06-25 06:37:10 -07:00 |
|
Martin Haye
|
7c00d7272a
|
More bit hacking, added collision detection, playing with blocker sprites.
|
2014-06-16 09:03:24 -07:00 |
|
Martin Haye
|
d9a203c522
|
Sprite fixes, and workaround for Outlaw NPE.
|
2014-06-13 13:10:38 -07:00 |
|
Martin Haye
|
a6db0f3d41
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-06-10 08:25:24 -07:00 |
|
Brendan Robert
|
04b9a40a7b
|
Offically requiring Java 8 now. (sorry!)
|
2014-06-07 13:27:00 -05:00 |
|
Martin Haye
|
fa1bb0bd3c
|
Hacked high-bits on tree sprite graphic.
|
2014-06-02 10:28:50 -07:00 |
|
Martin Haye
|
c9d84d11b5
|
Fixed raycaster going past the edge of the map.
|
2014-06-01 07:22:07 -07:00 |
|
Martin Haye
|
5bd7a7c1ed
|
Fixed another sprite bug.
|
2014-06-01 07:10:12 -07:00 |
|
Martin Haye
|
c5182fb624
|
Fixed one sprite bug.
|
2014-06-01 07:04:37 -07:00 |
|
Martin Haye
|
bbac1ea183
|
Fix edge detection in II raycaster.
|
2014-05-30 09:10:20 -07:00 |
|
Martin Haye
|
c8d8c22478
|
Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
|
2014-05-30 08:33:11 -07:00 |
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