April 30, 2021 Update

April 30, 2021 Update
This commit is contained in:
StewBC 2021-04-30 18:36:27 -07:00
parent ffe3d2d1ad
commit 4ab8bdd6aa
1 changed files with 7 additions and 7 deletions

View File

@ -110,7 +110,7 @@ approximate.
Hex | Dec | Frame % | Item
--- | --- | --- | ---
1267f | 75391 | 100% | Total Frame
1267F | 75391 | 100% | Total Frame
18 | 24 | 0% | inputGet
E8 | 232 | 0% | willyMove
80 | 128 | 0% | gameAI
@ -118,14 +118,14 @@ E8 | 232 | 0% | willyMove
123 | 291 | 0% | tilesAnimateKeys
47 | 71 | 0% | tilesAnimateConveyor
6EB | 1771 | 2% | screenDrawSprites
a07 | 2567 | 3% | screenDrawWilly
71d7 | 29143 | 39% | screenDrawLevel
8d1 | 2257 | 3% | screenDrawWilly
A07 | 2567 | 3% | screenDrawWilly (collision)
71D7 | 29143 | 39% | screenDrawLevel
8D1 | 2257 | 3% | screenDrawWilly (view)
3A | 58 | 0% | uiUpdate
3a | 58 | 0% | screenDrawSprite (door)
3A | 58 | 0% | screenDrawSprite (door)
28 | 40 | 0% | screenSwap
1d1f | 7455 | 10% | audioPlayNote
1f76 | 8054 | 11% | gameDelay
1D1F | 7455 | 10% | audioPlayNote
1F76 | 8054 | 11% | gameDelay
As can be seen, clearing the area where the world will be drawn takes almost