prog8/compiler/examples/sprites.p8

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%import c64lib
%import c64utils
~ main {
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ubyte[63] balloonsprite = [ %00000000, %01111111, %00000000,
%00000001, %11111111, %11000000,
%00000011, %11111111, %11100000,
%00000011, %11100011, %11100000,
%00000111, %11011100, %11110000,
%00000111, %11011101, %11110000,
%00000111, %11011100, %11110000,
%00000011, %11100011, %11100000,
%00000011, %11111111, %11100000,
%00000011, %11111111, %11100000,
%00000010, %11111111, %10100000,
%00000001, %01111111, %01000000,
%00000001, %00111110, %01000000,
%00000000, %10011100, %10000000,
%00000000, %10011100, %10000000,
%00000000, %01001001, %00000000,
%00000000, %01001001, %00000000,
%00000000, %00111110, %00000000,
%00000000, %00111110, %00000000,
%00000000, %00111110, %00000000,
%00000000, %00011100, %00000000 ]
const uword sprite_data_address = 13*64 ; // safe area inside the tape buffer
sub start() {
c64.STROUT("balloon sprites!\n")
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c64.STROUT("...we are all floating...\n")
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; copy the ballon sprite data to the correct address and setup the sprite pointers
; @todo make a memcopy function for this, that calls c64utils.memcopy
for ubyte i in 0 to 62 {
;@(sprite_data_address+i) = @(balloonsprite+i) ; @todo nice error message
@(sprite_data_address+i) = balloonsprite[i]
}
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c64.SPRPTR0 = sprite_data_address//64
c64.SPRPTR1 = sprite_data_address//64
c64.SPRPTR2 = sprite_data_address//64
c64.SPRPTR3 = sprite_data_address//64
c64.SPRPTR4 = sprite_data_address//64
c64.SPRPTR5 = sprite_data_address//64
c64.SPRPTR6 = sprite_data_address//64
c64.SPRPTR7 = sprite_data_address//64
c64.SP0X = 30+30*0
c64.SP1X = 30+30*1
c64.SP2X = 30+30*2
c64.SP3X = 30+30*3
c64.SP4X = 30+30*4
c64.SP5X = 30+30*5
c64.SP6X = 30+30*6
c64.SP7X = 30+30*7
c64.SP0Y = 100+10*0
c64.SP1Y = 100+10*1
c64.SP2Y = 100+10*2
c64.SP3Y = 100+10*3
c64.SP4Y = 100+10*4
c64.SP5Y = 100+10*5
c64.SP6Y = 100+10*6
c64.SP7Y = 100+10*7
c64.SPENA = 255 ; enable all sprites
}
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}
~ irq {
sub irq() {
c64.SP0Y--
c64.SP1Y--
c64.SP2Y--
c64.SP3Y--
c64.SP4Y--
c64.SP5Y--
c64.SP6Y--
c64.SP7Y--
; const uword SP0X = $d000
; for ubyte i in 0 to 7 {
; @(SP0X+i*2) = @(SP0X+i*2) + 1 ; @todo this doesn't read (or write?) the correct values..
; ubyte r = rnd()
; if r>228
; ; @(SP0X+i*2)++ ; @todo allow this
; @(SP0X+i*2) = @(SP0X+i*2)+1
; else {
; if r<28
; @(SP0X+i*2) = @(SP0X+i*2)-1
; }
; }
}
}